Homebrew Enable faster speed on retroarch cia?

Giodude

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Ive heard installing the cia build of retroarch and other emulators magically makes them run faster. I installed the cia retroarch cores and i see no difference in speed between the cia build and the 3dsx build. Is there an option im missing, or have i really misunderstood how cia emulators work. 3ds specs in sig.
 

daxtsu

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Ive heard installing the cia build of retroarch and other emulators magically makes them run faster. I installed the cia retroarch cores and i see no difference in speed between the cia build and the 3dsx build. Is there an option im missing, or have i really misunderstood how cia emulators work. 3ds specs in sig.

You'll only notice differences in speeds with PS1, GBA, and Sega 32x with the CIA builds. The "magic" is dynamic recompilation, which only the CIA builds provide*. If you're still getting poor performance in one or more of those three, it's probably a settings issue, unless it's some stubborn PS1 game that just doesn't work very well no matter what you do.

*The 3DSX versions are supposed to have it too, but only on 9.2 and below, and I don't know if anyone's bothered testing dynarec on 3dsx in a while.
 

Giodude

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You'll only notice differences in speeds with PS1, GBA, and Sega 32x with the CIA builds. The "magic" is dynamic recompilation, which only the CIA builds provide*. If you're still getting poor performance in one or more of those three, it's probably a settings issue, unless it's some stubborn PS1 game that just doesn't work very well no matter what you do.

*The 3DSX versions are supposed to have it too, but only on 9.2 and below, and I don't know if anyone's bothered testing dynarec on 3dsx in a while.
That makes way more sense then, considering the games run at the same speed as the 3dsx builds, and most of the emulators i tried weren't compatible, like snes and mgba. I knew about dynamic compilation, but i wasn't sure how it was enabled. I just couldn't find this info. Thanks.
 

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