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When I try to run this my Wii U just freezes.
I'm on 5.4
Self hosting using WAMP.
Any ideas?
Are you doing $sysver=540 ?
this is the link I'm using
"http://192.168.111/Caveb1/wiiuhaxx.php?sysver=540"
it opens up like other hombrew i have tried (in .mp4 format) but then just freezes.
5.4 uses the 5.5 rop, but it has a different buffer locations IIRC.Try opening in PC then saving the .mp4 and opening that. I don't know if 5.4 uses the 5.3.2 or 5.5 ROP but there isn't one specifically for it in my pack.
I am still working on my game. I was having problems programming, since I didn't realize how limited we were with memory allocation and things. I couldn't even use a static int array and had to modify my code. Now that I have figured out most of the quirks involved in programming for the Wii U with the limited 5.5 exploit, I hope to have it finished soon. I don't want people to get tired of IOSU games you make and give them a game they might like better.
BTW, does anyone have any sample code to do sound on a 5.5 Wii U? Is it even possible yet? If so, I could pound out a really fast game to tide people over until my "big" game gets finished, the code would be much simpler for this other game I had in mind, but playing it without sound is kind of dull, and probably not very fun.
Yeah, I was thinking of going that route, but I really hate hacking it too much. I was able to allocate the memory, finding the OS functions for that, and everything seems to be working so far. My code looks totally sloppy having to program this way, and makes me embarrassed to release the source code if anyone wants it. I will definitely be sharing the bin files so people can use them however they want.Yeah I had a bunch of trouble too with arrays. Also, you should use an unsigned char array ;3 saves memory. You'll need to define a memset function and a memcpy function to get it to compile.
The limit on the payload size is mainly the problem. Thats also why I was only able to display 32x32 images. (But I did it incredibly unefficent)I am still working on my game. I was having problems programming, since I didn't realize how limited we were with memory allocation and things. I couldn't even use a static int array and had to modify my code. Now that I have figured out most of the quirks involved in programming for the Wii U with the limited 5.5 exploit, I hope to have it finished soon. I don't want people to get tired of IOSU games you make and give them a game they might like better.
BTW, does anyone have any sample code to do sound on a 5.5 Wii U? Is it even possible yet? If so, I could pound out a really fast game to tide people over until my "big" game gets finished, the code would be much simpler for this other game I had in mind, but playing it without sound is kind of dull, and probably not very fun.
If you mean the payload size is the problem, because we can't store an audio file in memory or something, I don't need something elaborate, and it can even be noise. I just need some bleeps and bloops and a buzz.The limit on the payload size is mainly the problem. Thats also why I was only able to display 32x32 images. (But I did it incredibly unefficent)
Edit: Also nice work @SonyUSA! Colors aren't that hard Just draw some scaled up colored pixels instead of text
almost finish my level editor, since i have no wii u to play it atm, mind telling how closed doors are opened?Yeah I had a bunch of trouble too with arrays. Also, you should use an unsigned char array ;3 saves memory. You'll need to define a memset function and a memcpy function to get it to compile.
Curl, no idea. Sockets however work fine.If you mean the payload size is the problem, because we can't store an audio file in memory or something, I don't need something elaborate, and it can even be noise. I just need some bleeps and bloops and a buzz.
I kept hitting obstacles with my game, so I've put it on hold for now, and I am working on something that is "easy" to do with the limited area we have to work with. I want to get a homebrew app finished, just anything at this point, so certain people can see that there are programmers that want to get involved in homebrew. What I'm working on now is something that will be fun for anyone with kids to play around with. My kids and wife think it's cool, so I hope everyone likes it when I finish. Later on, I hope to be able to add a save function to the program, once 5.5 users can access the SD card.
I've seen a mention that we can use libcurl at the moment, so does that mean we can send information to our computer to save? I've played around with the rpc stuff, but it always crashes the Wii U, so I must be doing something wrong, or it just won't work on 5.5. I haven't had much time to investigate, since I've been programming, which is taking longer than normal, since I can't really debug anything except by printing to the screen from my code. Even writing code for the original Xbox and Xbox 360, I could debug everything, since I had devkits and test kits.
almost finish my level editor, since i have no wii u to play it atm, mind telling how closed doors are opened?
I would totally have fun making a level editor for this, but I guess you beat me to the punch.almost finish my level editor, since i have no wii u to play it atm, mind telling how closed doors are opened?
ok i made the first map , ill send u a pm, please let me know if it works, and if you can post a screenie, it would be awesome!The player presses a button and chooses a direction, and that opens or closes the door. The engine does it by itself, you don't have to program it :3
I also added in tile number 10, hidden door! You can add it to your map if you want, it looks like a wall piece # but if you search it, it turns into a door!
This community is terrible. Making games that piss on developers making them look bad. I know most of you greedy inconsiderate people want to use the exploit to pirate games but then whine about it if its delayed. IOSU is getting documented on Wii u brew, go figure it out yourself if you want it so bad. Developing things takes time, you may not reach deadlines but delaying is absolutely necessary so the exploit is useful and cannot get easily patched. This is the first exploit to access amazing Wii U access to the system, nand, ect and I'm sure time will pay off. Devs are using there time for free to do this, and in return you get something for free. Why complain if it takes another month. The time it releases you can earn enough money to just buy games you want to pirate for those wanting free games.