Remake of Smash 64 - In Progress

YugamiSekai

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I am currently working on a remake of Smash 64 in the Blender Game Engine.

UPDATE 7/20/2015:
7giKVXs.png


Development is really slow with just one person so I most likely will need a dev team.

Stages Currently In Development:
Hyrule Castle
Planet Zebes


Edit 9/19/15: Also, if someone could supply some stage models (.OBJ or .DAE format) other than Hyrule Castle that would be great.
 
Last edited by YugamiSekai,
D

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This is really cool.
I've been wondering if the same could be done for Pokémon Stadium 2 to make a fanmade Gen 6 Stadium

Unfortunately I don't have any technical skills so I can't help.
 

YugamiSekai

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This is really cool.
I've been wondering if the same could be done for Pokémon Stadium 2 to make a fanmade Gen 6 Stadium

Unfortunately I don't have any technical skills so I can't help.
I'm thinking of remaking other Nintendo 64 games also. I haven't played Pokémon Stadium or 2 but I'll check it out.
 

Hyro-Sama

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Have you tried posting this on Smash oriented forums and/or related subreddits? (If you haven't already.) The Smash community is very enthusiastic about the series, so those would likely be the best places to petition for help. Could be a bit tougher to gather support since development doesn't look that far along, but you might as well give it the old college try.
 

YugamiSekai

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Have you tried posting this on Smash oriented forums and/or related subreddits? (If you haven't already.) The Smash community is very enthusiastic about the series, so those would likely be the best places to petition for help. Could be a bit tougher to gather support since development doesn't look that far along, but you might as well give it the old college try.
I plan to. I currently don't have a Reddit account but I have been thinking about one. I guess I'll make one now. And about the Smash community I haven't really announced it anywhere so I'll go to Smashboards.
 

YugamiSekai

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This looks very nice! If you add other characters (and not just the original 12 fighters) can you PLEASE, PLEASE, PLEEEAAAASSSEEEE ADD BACK POKEMON TRAINER WITH IVYSAUR AND SQURTILE?! (Pokemon Trainer is bae)
I'll see what I can do. Hopefully I can add every single character from all smash games (along with some new characters ;) )
 

avinashlego

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Good news! I found an online converter that can convert any 3d filetype into any other 3d filetype. So that means I can start creating stages for you in Sketchup.
Avinashlego reporting for duty. What would you like me to get started with?
 

YugamiSekai

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UPDATE 1/1/16:
I haven't given up on this project if that's what you think. I hereby give you another Hyrule Castle update.

aViujry.png


All that's left is the skybox and effects, and I might just add a few new effects. ;)
I'm still working on Planet Zebes but that's going to be a challenge since those textures are 2D and I want all 3D textures (or at least appear to be 3D).

--------------------- MERGED ---------------------------

Good news! I found an online converter that can convert any 3d filetype into any other 3d filetype. So that means I can start creating stages for you in Sketchup.
Avinashlego reporting for duty. What would you like me to get started with?
(sorry for double post) The Peach Castle stage would be nice.
 

Octoling

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All I ask is to *NOT* add any meme characters like shrek. Also, is there anything I can do to help? I lack model skills but still.

--------------------- MERGED ---------------------------

http://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/10496/ You can get some character models off this site

--------------------- MERGED ---------------------------

even one for pokemon trainer (sorry for the spam I just love ivysaur and pokemon trainer)
 

YugamiSekai

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All I ask is to *NOT* add any meme characters like shrek. Also, is there anything I can do to help?
I will *possibly* add Goku (but come on, the guy has Brawl mods and has been in other fighting games) and I will let you know if there is anything else you can do.
 

Dragonlord

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Why exactly you went for BGE? You might be better off using a standalone game engine (even a simple one since that project does not require huge GFX) and using Blender for the model/stage creation. BGE standalone is always a bit... finicky.
 

YugamiSekai

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Why exactly you went for BGE? You might be better off using a standalone game engine (even a simple one since that project does not require huge GFX) and using Blender for the model/stage creation. BGE standalone is always a bit... finicky.
Well I'm not near finished so I could change engines. What do you suggest?
 

artur3004

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What changes do you want to apply for the characters moveset? (If any) I suggest to remove ledge hogging and do it like smash 4 (ledge hogging kills are so boring)
also:
2. no invincibility if regrab ledge (only when you touched the ground or getting hit by the opponent)
3. teching on other surfaces then just ground
all other suggestions make game unfortunately more like melee
4. maybe side stepping?
5. air dodge? like melee (and grant wavedashing) or like braw/smash4
6. Side B move?
7. ability to input fast fall while doing an aerial move?

ok ok, i think i just listened most differences between smash 64 and melee xD
 

Dragonlord

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Well I'm not near finished so I could change engines. What do you suggest?
If you are nearly finished there's not much sense thinking about an engine change. Judging by your signature you have worked worked with Unity already. Other simple game engines are a possibility too. But as mentioned, if you are that far better stick to BGE to avoid lots of rework. Thought you are not that far into it when you asked for Blender and Python knowledge.
 

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