Homebrew What libs should I use if I want to make a 3D game with physics?

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Deleted User

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Hello everyone,

I just wanted to ask which libs are suitable for making a 3D homebrew app, and also possibly a lib which can implement physics into that 3D game?
(and by 3D, I don't mean stereoscopic, I mean stuff like 3D shapes; 3D rendering, etc.)

Thank you for any answers! :)

P.S. - I already tried Citro3D, but I'm having trouble with drawing 3D objects.
 
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With working 3DS ports? No.
That's a bit shit, then...

Although I remember that Smea has done stuff like 3DSCraft and Portal3DS, but I've never been too sure on what libraries he's used. Has he only used Ctrulib for 3D rendering? Or has he used some other libraries too?
 

MasterFeizz

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3d rendering on the 3ds is fairly simple if you are familiar with modern opengl. Take a look at ctrulibs sample codes, even though they are deprecated they are a very good starting point
 
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3d rendering on the 3ds is fairly simple if you are familiar with modern opengl. Take a look at ctrulibs sample codes, even though they are deprecated they are a very good starting point
They used Citro3D, but I was having a problem with the gputest example. I made the squares into cubes, but I want to get rid of the unneeded extra cube that it renders on the right.
 
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Actually on the new examples it only has one cube and draws it once, maybe check the shader code
I see two shader files; test_gsh.shader and test_vsh.shader.

Do I need to remove code involving one of these shaders?
 
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Deleted User

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No the code should draw 1 cube, unless you mesed with the code that checks the 3d slider
I haven't touched any of the 3D slider code. (at least I don't think I did; I'll redownload the examples folder again and check them both)
 

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