Okey, so basically the poor guy is kinda nuts. Just suggesting that a pagefile would improve performance, and then INSISTING BLINDLY that it is better than the Wii's ram, talks enough about how much he thinks he knows about emulation. He may be thinking that crazy pagefile idea is a great breakthrough that none of the great coders available thought about it before, even if emulation worked in that wonky way. Talk about discovering hot water.
Great explanation, by the way, couldn't have said it better. I rest my case.
Wait a bit, Zopenko is probably testing his compiles, or maybe he doesn't have free time right now.Can anybody re-compiled version Snes9x GX 4.29. with that focking Update Disabler i'll get focking sick and tired of that poppup on my wii
Grrrrrr....
Thx Regards
On topic, any news on the 4.2.8. mod?
Man i compared 4.2.8 and 4.3.2. yesterday and the former is so much faster it's not even funny. Even with the hq2x filter enabled, 4.2.8 remains smooth, whereas 4.3.2 stubbles and lags.
Only issue with the current 4.2.8 is that i experience lockups when loading different roms consecutively.
Im not dead
but as sindrik says I don't have much free time (finishing my last semester)
so in the next couple of week i will have more free time and continue with this mod, so..... patience please
first of all i'm not pulling words out of my ass just look up not64 and you'll see what i'm talking about,
i also don't need some ***hole explaining to me what memory and storage are since i know full well what both are and that's bull**** because you don't store roms in ram since roms are a storage medium
i don't care if it is read only memory it still has to be interpreted,
storage and memory aren't linked as one is referred to as ram
or should i say random access "memory" which is the key word here "memory"
and stuff can't permanently be stored here,
while the other called "storage" is referred to as the storage where the main software components are,basically the place where a lot of the core information that runs the console is held unless the device has a bios chip in which case the bios starts up the system or in the case of the wii the nand chip,
the reason the storage and memory are not directly linked is because then you wouldn't have a working system and your cpu and gpu wouldn't be receiving any instructions the moment the console is turned on,
if you meant they're on the same motherboard and indirectly talk to each other then yes they do.
As for the clocking information,yes clocking information has to be stored somewhere since those snes games need to be emulated at specified clocked speeds in order to work,
so no i don't need you guys explaining anything to me since i know more about the basics of how the games run than both of you and i don't need you to lecture me about that and i don't need to waste my time telling you all this if all you're gonna do is take it with a grain of salt.
Wait what?!
4.2.8 runs smooth with the hq2x filter enabled?! D:
Hello
Here's my compilation mod for the Snes9xGx emu, credit goes for the original creators of these mods, the only thing that I did was combine them, an add a few extras, enjoy.
Snes9xGx Emu Updates:
- Version 4.3.2 as base.
- Added Cebolleto's preview image support.
- Added WiiUPro controller support.
- Added a Scanline filter option (under the video options, video mode must be set to progressive, filter is kinda buggy)
- Increase preview image size and reduce game list width.
- Added a background to the preview image.
- Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
- Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
- Fixed the inverted color button selection that was in some option windows in version 4.3.2.
Boot File
Source Code
Alone Zupenco the Hq2x is an disaster gives me noisy sound it looks like that the sound most constantly buffering for better
i'll hope you are coming fast with an update of it with an good Hq2x Enabler
youre games look much better when you can turn this future on
Check here.Question. Does anyone know the reason why Final Fantasy VI and Chrono Trigger don't work with the Wii U Pro support? I replied to the original thread and I didn't receive and answers and it seems I'm not the only one having this issue.
As far as i know, there isn't. Someone is gonna have to add them and compile, like when Zopenko made this nice screenshot support build.I hope this update comes soon. This version is great (scanlines!!), but the slowdown is very noticeable in SuperFX games.
By the way, are there any similar builds with scanlines added for FCE Ultra GX or VBA GX?
Thanks!