SpikeDislike, New Game Boy Homebrew

spikedislikegb.jpg

Homebrew coder and sole maintainer of AGameAWeek.com, Jayenkai, is the creator behind SpikeDislike, a puzzle-platformer for iOS, Android, and the DS. More recently, a demake by Ryan Carson has been released for the Nintendo Game Boy. You can grab the file via the link below. If you own a GB flash kit, please comment and let us know how the game runs on actual hardware.

:download: SpikeDislike GB Download
 

Arras

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this is what i like to see. Games made on retro hardware. Not just retro style but real "New Retro"
Id love to see Shovel Night on a nes cart same goes with mega man 9/10
Shovel Knight actually can't run on an NES unmodified. It uses a few colors the NES does not have access to and it would take up way too much space. The music alone would fill up an NES cartridge.
 
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gkoelho

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Shovel Knight actually can't run on an NES unmodified. It uses a few colors the NES does not have access to and it would take up way too much space. The music alone would fill up an NES cartridge.

I was thinking exaclty that about the music. Snes cant just play digital music, it has a bunch of oscillators to generate sound,it can not play samples\tracks as far as i known.
 
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TecXero

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I tried the game out on GameYob DS. It's very basic but it works and runs well.
this is what i like to see. Games made on retro hardware. Not just retro style but real "New Retro"
Id love to see Shovel Night on a nes cart same goes with mega man 9/10
Honestly, say Yacht Club decided to port Shovel Knight to retro consoles for whatever reason, I'd be surprised if they could port it to the SNES without cutting some noticeable corner. They did work very hard to make it look and sound like a retro game, but there's more to games than those. I imagine under the hood, it's very different.

Though, I do find demakes interesting. I kind of wish more was done with Super Smash Land.
 
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Catastrophic

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I was thinking exaclty that about the music. Snes cant just play digital music, it has a bunch of oscillators to generate sound,it can not play samples\tracks as far as i known.
You can play full quality sound on a SNES with a custom chip called MSU-1. Here's a video of an A Link to the Past mod that includes hi-def music and even FMVs:

 

Jayro

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You can play full quality sound on a SNES with a custom chip called MSU-1. Here's a video of an A Link to the Past mod that includes hi-def music and even FMVs:


This is the sound chip we deserved, but never got... :( The Sega Genesis had some fancy sound chips in it, if I remember correctly.
 
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TotalInsanity4

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Shovel Knight actually can't run on an NES unmodified. It uses a few colors the NES does not have access to and it would take up way too much space. The music alone would fill up an NES cartridge.
You would have to completely remix the music in FamiTracker, then it would be the correct format/filesize
 
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gkoelho

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IIRC one of the Shovel Knight devs said all the music as it currently is can be played on an NES, there's just too much of it.

The problem its that all is made to be hd-like, so everything occupies way too much space for a Snes cartridge. Also there's the processors capacity (either for the graphics system and the audio-unity processor) which i doubt can handle too many things. There was several limitations that developers should by pass at this time.

I guess that if shovel knight would receive a snes version the best possible result of image + audio quality would be something in the Donkey Kong way. That game basically pushed snes to the limit. (excluding the use o primal 3d which was possibly later on with the Super FX chip on cartridges.)
 

Arras

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The problem its that all is made to be hd-like, so everything occupies way too much space for a Snes cartridge. Also there's the processors capacity (either for the graphics system and the audio-unity processor) which i doubt can handle too many things. There was several limitations that developers should by pass at this time.

I guess that if shovel knight would receive a snes version the best possible result of image + audio quality would be something in the Donkey Kong way. That game basically pushed snes to the limit. (excluding the use o primal 3d which was possibly later on with the Super FX chip on cartridges.)
I thought Shovel Knight was supposed to be NES, not SNES?
 
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TotalInsanity4

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The problem its that all is made to be hd-like, so everything occupies way too much space for a Snes cartridge. Also there's the processors capacity (either for the graphics system and the audio-unity processor) which i doubt can handle too many things. There was several limitations that developers should by pass at this time.

I guess that if shovel knight would receive a snes version the best possible result of image + audio quality would be something in the Donkey Kong way. That game basically pushed snes to the limit. (excluding the use o primal 3d which was possibly later on with the Super FX chip on cartridges.)
We're talking about the NES, unless I missed something
 

TotalInsanity4

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From what I understand, if someone were to make a custom cartridge with extra capacity, it would most likely work on a NES. Maybe it would work if someone made a custom rom on a flashcart?
 

Arras

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From what I understand, if someone were to make a custom cartridge with extra capacity, it would most likely work on a NES. Maybe it would work if someone made a custom rom on a flashcart?
Never mind how hard it would be to port the whole game (and I'm not sure the NES has the beef required to run all the enemy AI and stuff), it also uses colors the NES does not support (like purple). You'd need to remake a bunch of graphics too.
 
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KingAsix

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This topic is kinda getting derailed is it not. As to try to keep this attention on the topic...This looks great. I'll have to whip out an emulator later to play it. I just finished Spike Dislike 3 which is a really nice game if you like this demake.
 
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