Crackdown 3 to utilize Cloud Computing - 17 Minutes of Gameplay
IGN sat down with David Jones, creative director on Crackdown 3, to show off some of the amazing new destruction technology to be featured in game. In a demo, Jones showed Ars an overlay of just how much power the game was taking from servers in the cloud, saying that the team has in the past been able to draw as much as 13 times the power of a single Xbox One to power the Crackdown 3 simulation. The idea is that the player should be able to destroy literally anything, with every piece of glass, concrete and metal behaving just as it would in an absurd reality, crashing through other buildings, twisting down to the street and even leaving all of its debris around the for the entirety of a game.