More Dragon Quest News- Builders and Rumors of DQ11

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A friend tipped me off to a new DQ title this morning titled Dragon Quest Builders. The website is completely bare bones with a single picture.
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So this is how they get me to finally play goddam minecraft.
OP
Basically, all I can say about it is that it looks like a Dragon Quest version of Minecraft. It is being called a block-make RPG. I get the block make part, but how does RPG fit into that? "Builders" is set in Alefgard. For you who might be new to the series, that is the continent that the original took place on. Forbes, who wrote something up for this already, has an interesting insight:

As someone that has played a lot of Minecraft and Dragon Quest over the years, I don’t mind that the latter is borrowing from the former. I just wish it was less blatant and more imaginative. This reeks of executive level laziness and that rubs me up the wrong way.

And that kinda hits the nail on the head for me. I dont think this game has much of a chance outside of japan, so I am hoping there isnt much for dialogue or menus. There isnt much else to say about it. The website shows the PS4, PS3, and Vita logos at the bottom of the site, so I can assume that those are the target platforms for this release. Whether is will come over to the US? Who knows. But at least the Sony platforms are region free (or at least kinda, I'm looking at you, Vita).

EDIT 1: More details
Dragon-Quest-Builders-Scan_07-09-15.jpg

(taken directly from http://gematsu.com/2015/07/dragon-quest-builders-details-protagonist-story-gameplay) :

Story

In the distant past there was a terrible battle between men and monsters. There was a hero, who was a central figure on the human side, who fell into the Dragonlord’s trap and was never heard from again. Having lost their mainstay, the humans were driven from the land in which they lived in this dark world, and their numbers decreased by the day. But time flows forward and our story begins when a young person appears in this ruined world ruled by the Dragonlord.

Characters

  • Protagonist – A hero (boy or girl) that possesses the special ability to create items from all things. Designed by Akira Toriyama.
  • Dragonlord – An evil sovereign who has been ruling the world for the long years since the humans lost their hero.
Gameplay

In the beginning, the world is empty. Players are tasked with creating items, towns, and castles, which they can do by collecting materials from all around the world. You can also battle monsters.

Yuji Horii Comment

Dragon Quest Builders is a completely new block-making RPG where players must recapture and restore the land of Alefgard after it’s destroyed by the Dragonlord. The vast world of Alefgard is expressed through blocks, which players can freely create, destroy, and remodel as if they’re in a sandbox or playing with building blocks. Please try to create an innovative Alefgard!”


Read more at http://gematsu.com/2015/07/dragon-q...rotagonist-story-gameplay#7WTGbbT5RpIGzoDy.99


:arrow: Official Dragon Quest Builders Website

And while im here, Dragon Quest XI will be an offline home console RPG. None of that DQ X MMO BS. Horii says that XI will feature turn based combat, going back to the DQ roots. Whether we as English speakers will get this is anyones guess. What console? I would hazard a guess it might be PS4 at the very least. I am glad to hear that Square is interested in bringing titles over to us in the states. With all this DQ news lately, I have no idea what to do with myself!

The best I have for a source is IGN, and I feel bad about that.
:arrow: Dragon Quest XI News at IGN
 

CathyRina

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I was going to ask why this wasn't in the news section on the Frontpage.

I'm exited to see what Dragon Quest Builders has to offer. Especially since Dragon Quest Heroes seems to have turned out great.
 

CathyRina

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Well currently we don't have enough information but there are a few things that we know suck in minecraft and can be improved in DQB.
- Minecraft has no story mode it will have a separate story game but minecraft itself doesn't.
- Combat in minecraft sucks.
- Character Progression is small. Once you obtained enough Diamonds there is no thing else that pimps your character outside of potions and getting Diamonds isn't hard.
- There is very little character customization in Minecraft
- Minecraft is almost unplayable without a Wiki for all the recipies (Issue not existing in the console version).
- Towns and NPC's are extremely limited.

If DQB gets rid of those I can see the game standing on it's own. It won't be as successful as Minecraft but it could be a what DOTA2 is to LOL.
 

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Yeah, I dont understand the blatant cash in move. Its almost exactly minecraft with Dragon Quest stuff.
Minecraft is pretty popular in Japan right now. Not quite as popular as it got in the west at the height of popularity, but it has been a surprise hit in Japan especially among children. When you consider that Dragon Quest is a series that SE hasn't run into the ground yet and that Japan still loves, it makes sense that SE would combine two popular things to try to amass easy sales. They aren't doing this for the west. Their target audience is the Japanese through and through.

I actually almost made a thread on this last night, but held off since I wanted to wait to hear more about whether or not SE actually wanted to bring this overseas. I imagine it will follow the genre and be pretty text-lite, and with that in mind, I could see the game being about a day of translating for a harmless digital western release that would basically be all profit once licensing and translation fees were covered (which wouldn't be much for the latter in this case).

As for the DQXI stuff, I read about that I think last week. Where I was reading about it, it was pretty much agreed that the game would be PS4, probably exclusive, maybe released alongside PS3 in Japan depending on when it releases but PS4 only if localized. Also, I can pretty much guarantee that we'll get XI. Except for X which skipped localization for pretty obvious reasons (which I can explain if anybody needs), they have pretty much consistently localized every numbered DQ title since we first got Dragon Warrior back on the NES with the exception of Dragon Quest V and VI which mostly suffered due to the expensive nature of cartridge production for large games (VI especially from being a late SNES release already). Even then, they localized V and VI on the DS. Considering they're localizing VII and VIII remakes and are bringing Dragon Quest Heroes over (which I imagine is a move to try to build the DQ brand more in the west before DQXI), I'd say it's pretty unlikely that XI will skip being localized.

Edit: Oh yeah, and apparently this is a month of once a week Dragon Quest game announcements or some such. I'm a little fuzzy on if there was already a week one or if this is technically week one or what, but there should be a few more DQ related game announcements still this month.
 
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Nathan Drake

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i do! its called making good games again. and not being unoriginal and coping other people.
You do realize that even if they tried to separate again at this point, they would be vastly different companies than they were in the past. It's as if you think all the same people from 20 years ago still work at SE and would happily split apart. SE still turns out a fair few quality titles too. I think it's a little bit idealistic to think that had Square stayed Square, they would have smoothly transitioned with each step of technological growth. Just because a company made good games on the SNES does not mean they will on the PS4.
 

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You do realize that even if they tried to separate again at this point, they would be vastly different companies than they were in the past. It's as if you think all the same people from 20 years ago still work at SE and would happily split apart. SE still turns out a fair few quality titles too. I think it's a little bit idealistic to think that had Square stayed Square, they would have smoothly transitioned with each step of technological growth. Just because a company made good games on the SNES does not mean they will on the PS4.

you telling me naughty dog games on the PS4 is going to be shit?


thought so.


PS1 & early PS2 was the golden age. how many big new hit series can you think of after the merger?


how can you keep 80% of your work force and sack all the good ones?
 

Nathan Drake

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you telling me naughty dog games on the PS4 is going to be shit?


thought so.


PS1 & early PS2 was the golden age. how many big new hit series can you think of after the merger?


how can you keep 80% of your work force and sack all the good ones?

Edit: Here, I'll give a little bit of a hint - you can list the handful of video game companies that have remained incredibly successful for 20 years, and it still won't change that there is no guarantee Square or Enix would have transitioned well with each step up in technology. You can pull "what ifs" out of your ass all day, and it won't change that you are using nothing but wishful thinking and bullshit reasoning to justify a broken argument.
 
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edit: Edit: Here, I'll give a little bit of a hint - you can list the handful of video game companies that have remained incredibly successful for 20 years, and it still won't change that there is no guarantee Square or Enix would have transitioned well with each step up in technology. You can pull "what ifs" out of your ass all day, and it won't change that you are using nothing but wishful thinking and bullshit reasoning to justify a broken argument.

here ill give you facts - companies which have been successful for 20 years haven't woken up one day and said you know what we would change the formal which makes our games successful (like FF series), and sell they games just based on past success and loyal fanboys.

every new FF might sell like hot cheesecake, but than every goddamn we get people bitching that this is they last FF... until the nest FF which is even worse and they still go and buy that FF. repeat.


what do people look forward to most about a SE game? a remake.
 
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how is halving the budget, staff and resources going to result in better games? Spliting a company into two doesn't work like a time machine.

tiem machine?

simple maths, im saying SE becoming one which fucked the company side way. maybe spitting it in to two will solve they problems. BY moving the talent to one side (eidos) and the other (SE) to ship which is about to hit an iceberg.

but saying that the main problem is people with know how to code pretty boys, but dont know how make a fun game again most of the time.

also by your logic companies which can split into two because they have monopoly shouldn't be allowed. in SE case its cause of Shitopoly.



weeboos have this thing were Japanese game companies shouldnt go bust cause they shit cuase if they do the whole industry will go down, but when its a western company. its big evil corporation.
 
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tiem machine?

simple maths, im saying SE becoming one which fucked the company side way. maybe spitting it in to two will solve they problems. BY moving the talent to one side (eidos) and the other (SE) to ship which is about to hit an iceberg.

but saying that the main problem is people with know how to code pretty boys, but dont know how make a fun game again most of the time.

also by your logic companies which can split into two because they have monopoly shouldn't be allowed. in SE case its cause of Shitopoly.



weeboos have this thing were Japanese game companies shouldnt go bust cause they shit cuase if they do the whole industry will go down, but when its a western company. its big evil corporation.
As has been said a number of times, dividing the company in 2 isn't going to magically fix it. the merger likely moved alot of things around, but theres no guarantee that undoing it would fix it at all, and theres a greater chance it would just fuck up whatever stability they have, and put them in an even worse situation. Assuming something magical happened and both companies reverted to their former selves and made games exactly like they did before the merger, I can guarantee you half the gaming "journalists" and supposed fans would just go on bitching about how their games are then outdated anyway.
 

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As has been said a number of times, dividing the company in 2 isn't going to magically fix it. the merger likely moved alot of things around, but theres no guarantee that undoing it would fix it at all, and theres a greater chance it would just fuck up whatever stability they have, and put them in an even worse situation. Assuming something magical happened and both companies reverted to their former selves and made games exactly like they did before the merger, I can guarantee you half the gaming "journalists" and supposed fans would just go on bitching about how their games are then outdated anyway.

thank you. some one with a good comment. someone not questioning my IQ cause i talked about they fucking company, which they love its like they wife or mum.
 

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thank you. some one with a good comment. someone not questioning my IQ cause i talked about they fucking company, which they love its like they wife or mum.
I hope you do realize though that vayanui8 said just what me and nathan were trying to tell you and that neither of us ever claimed to like Square Enix nor defended it.
If you read my Square Enix related comments in other threads you would realize that I'm kinda salty about this company.
 
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Honestly, I don't see the point in DQ Builders (aside from profit). Someone could just make skins for Minecraft of famous monsters like Slime, Dragon, Treevil, and others, and there wouldn't be much to do afterwards. I mean, of course I'll get it if it comes stateside (or is so text-lite that it doesn't need to be translated), but I already bought LEGO Worlds...

And ooh, Dragon Quest XI. I rather enjoyed DQIX, but I bought it a good amount of time after it came out, so I missed on a bunch of events and multiplayer. Like Nathan Drake said before the tangent started, there's a really high chance of SE bringing it over. While it isn't DQM, I'll take it gladly.
 

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What this needs to be in order to work, is capable of allowing the player to create their own 3D Dragon's Quest World, with both a beginning and an end, story, dialog and everything, and play through it old school 8-bit style, but in 3D, and with a few friends instead of a party. Likewise they need to add in DQ Monsters elements in order to win back the Pokemon crowd. Do this and you got a winner, and the simplicity will fit perfectly. Should one want expansion packs for their worlds, they can purchase them, etc.
If they don't do this, then they should hire me on board, I'll slap some sense into them.
 
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