Hacking Does anyone have the built version of TCP Gecko dot net?

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Hey guys!

This post is a last resort to try and see if anyone has what I'm looking for! Basically, has anyone built the source code of TCP Gecko dot net, because I've tried MS Visual Studio and it hasn't worked even once! I'm desperate for the fully built version, so please, please, PLEASE step forward if you have it!

Thanks in advance!
 
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But, we do not have the homebrew (nor the kernel exploit) to make it work when launching a game (or rather, let it launch a game), right?
Well, at least now we have TCP gecko and Caffiine, and that all we have to wait for now is the kernel exploit!
 
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But we also need the homebrew to make the TCP gecko/Caffiine hook onto the WiiU over the network.
Which seems to be unavailable?
What do you mean by Homebrew? What is the homebrew called?
 

Adr990

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Watch the first two minutes, as around 1:30 or so, he will load a web browser payload homebrew.

But it seems they are going to release it once it is stable. (and the kernel exploit is public)
With the up and coming browser exploit for Wii U by marionumber1 and co nearing completion, me and Chadderz are updating the tools that we made for our MK8 mods to work with the new exploit, and preparing them for release. Pretty soon, other people will be able to do their own little game mods! It's just as we said, another team would eventually break in, but we would never give out our own exploit, and that's exactly what has happened.

So... never mind. :P
 
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Watch the first two minutes, as around 1:30 or so, he will load a web browser payload homebrew.

But it seems they are going to release it once it is stable. (and the kernel exploit is public)


So... never mind. :P

So, personally, do you think they are going to ever release this, then?
 
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Links to TCP Gecko dotnet and Caffiine are here!
 

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But we also need the homebrew to make the TCP gecko/Caffiine hook onto the WiiU over the network.
Which seems to be unavailable?

What you are referring to is the code handler, which allows you to access the game's memory via TCP Gecko, even after exiting the browser (or that's how the kernel works. I'm not even sure, just guessing, haha).
 

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