Gaming Could nintendo inprove the DSMODE graphics on the nN3DS

sightlight

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Could nintendo improve the graphics rendering DSMODE in the nN3DS XL to look more realistic?

DS games are crazy cheap everywhere! Imagen playing some of them in High res, filters, and better 3D rendering.
 
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_Chaz_

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The N3DS, although more powerful than the O3DS, is not powerful enough to run a DS emulator. The only reason the 3DS runs DS software is because of hardware compatibility. It's not emulated, it's handled exactly as it would be on the original DS, 256x192 rendering resolution and all.
 

zoogie

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I don't believe the nN3DS could not handle it. Some high res like desmume and some filters.
Ds mode is 256 x 192, 3ds mode is 320 x 240. Not much room for improvement there.

You would also have to switch from hardware to software emulation which will create serious performance issues. N3DS still doesn't have an amazing CPU even while improving over old 3ds. (266mhz x2 vs 266mhz x4)
 

Qtis

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Short answer, no. Long answer, no. You would either have to remake the games to use the improved hardware or make a software emu. Both are highly unlikely and possibly even impossible on the current hardware.
 

crea

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Could nintendo improve the graphics rendering DSMODE in the nN3DS XL to look more realistic?

DS games are crazy cheap everywhere! Imagen playing some of them in High res, filters, and better 3D rendering.
I think all answers until now misinterpreted. To improve graphics, you do not have to emulate or upscale. A better performing screen smoothing algorithm would do the trick for example, and it is do-able. Personally I would like to see different filters, one original ans some others like good emulators offer.

You could also maybe improve load times and/or framerate. But while I do not really have the basics to back that up, I have the feeling that would require some serious hacking, maybe even improvement specialized on single games.
 

The Real Jdbye

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I think all answers until now misinterpreted. To improve graphics, you do not have to emulate or upscale. A better performing screen smoothing algorithm would do the trick for example, and it is do-able. Personally I would like to see different filters, one original ans some others like good emulators offer.

You could also maybe improve load times and/or framerate. But while I do not really have the basics to back that up, I have the feeling that would require some serious hacking, maybe even improvement specialized on single games.
2D pixel art looks terrible with any kind of filtering or non-1:1 scaling, and there's not much they can do to solve that. They should've used 512x384 screens (wider for the top screen) so they could have just used pixel doubling on DS games, but too late for that now.
A better filter would help some for 3D games though.
 

kuwanger

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Could nintendo improve the graphics rendering DSMODE in the nN3DS XL to look more realistic?

That heavily depends on just how much DSMODE is a full hardware mode vs how much of it is accessing a firmware controllable 3D hardware. Odds are good it's all pretty baked in and the DSMODE, to maintain backwards compatibility without much fuss on Nintendo's part, has no more access to the 3DS hardware than a regular Nintendo DS would (ie, it's 99% a hardware mode). More generally, I imagine some of the 3D hardware access is in libraries compiled into games but most of it in modifiable firmware/rom/circuit layouts, so as others have suggested you'd likely need some sort of a translator even if you get 99% of code to run in DSMODE and simply kick into 3DS mode to run a small translator to use the 3DS 3D hardware; but then that same thing would be a gaping vulnerability to be exploited for piracy, so...

Now, if you want to imagine them making a NEW New 3DS XL...there's nothing stopping them from adding texture upscaling, tessellation, screen anti-aliasing, etc to DSMODE, 3DS mode, etc. But that's well outside the scope of what I think your original question intends.
 

MyJoyConRunsHot

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The N3DS, although more powerful than the O3DS, is not powerful enough to run a DS emulator. The only reason the 3DS runs DS software is because of hardware compatibility. It's not emulated, it's handled exactly as it would be on the original DS, 256x192 rendering resolution and all.
So PSP can run PS1 games, but 3DS can't run DS games?
 

MyJoyConRunsHot

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The PSP uses a PlayStation emulator. This isn't hard to understand.
The PSP hardly emulates PS1 games. It shares architectures with the PS1 allowing for 1:1 emulation with most of the instructions. The same can't be done with DS games on a more powerful ARM wielding device?
 

omgpwn666

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The PSP hardly emulates PS1 games. It shares architectures with the PS1 allowing for 1:1 emulation with most of the instructions. The same can't be done with DS games on a more powerful ARM wielding device?

My PS1 games lag on my PSP, but it may be because I was playing games not officially released on the Playstation Store, like Glover.
 

VMM

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Short answer, no. Long answer, no. You would either have to remake the games to use the improved hardware or make a software emu. Both are highly unlikely and possibly even impossible on the current hardware.

How is remaking games impossible with the current hardware?
A remake shouldn't be that much of a problem, since it's adapted to the hardware in hand and the original one had a inferior hardware.
Nintendo have already tried remaking Super Mario 64 for 3DS, the didn't do it because the camera was problematic and broke the 3D effect,
but they were intended to using 3D Land engine and there shouldn't be any performance issue.
 

Duo8

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The PSP hardly emulates PS1 games. It shares architectures with the PS1 allowing for 1:1 emulation with most of the instructions. The same can't be done with DS games on a more powerful ARM wielding device?
Userland apps on the 3DS don't have access to the ARM7 and the ARM9, so no.
 

TecXero

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Even if it could, do you really think Nintendo would? Their backwards compatibility and Virtual Console software has always been very baseline. Only what's needed to get it to run well and to save. Options are almost nonexistent, even for how it displays. Higher resolution DS would be neat (can't agree on filters), though better 3D rendering would probably require modifying the game itself. Either way, currently it can't be done. The 3DS would have to run in a mode that doesn't exist.
 

Qtis

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How is remaking games impossible with the current hardware?
A remake shouldn't be that much of a problem, since it's adapted to the hardware in hand and the original one had a inferior hardware.
Nintendo have already tried remaking Super Mario 64 for 3DS, the didn't do it because the camera was problematic and broke the 3D effect,
but they were intended to using 3D Land engine and there shouldn't be any performance issue.
It would not be the same game anymore. He's asking for improving the game in the n3ds and not remaking the game. As the games are made to load all the data from the ROM, it would require write a bit more to achieve the end result of improving the game without actually remaking the game.
 

VMM

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It would not be the same game anymore. He's asking for improving the game in the n3ds and not remaking the game. As the games are made to load all the data from the ROM, it would require write a bit more to achieve the end result of improving the game without actually remaking the game.

That I know, but your phrase says otherwise
- "You would either have to remake the games to use the improved hardware or make a software emu. Both are highly unlikely and possibly even impossible on the current hardware"

You say that a remake is not only high unlikely but impossible with the current hardware, and I'm saying it's 100% possible.
 

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