Hacking Question about Zelda four swords and FF crystal chronicles running thru Nintendont

ahbba

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I read that running gamecube games off of Nintendont will allow you to use various kinds of controllers other than a gamecube remote. If I were to run Final Fantasy crystal chronicles thru nintendont is there a way to play 4 players without using those GBA link cables?
 

The Real Jdbye

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Looks like it only works with real GBAs. It wouldn't really be possible to do it any other way since it would require emulating up to 4 GBAs on the Wii and Nintendont is already taking up most/all of the processing power.
 

ahbba

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Looks like it only works with real GBAs. It wouldn't really be possible to do it any other way since it would require emulating up to 4 GBAs on the Wii and Nintendont is already taking up most/all of the processing power.


Bummer. thanks for the answer
 

Kafke

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Looks like it only works with real GBAs. It wouldn't really be possible to do it any other way since it would require emulating up to 4 GBAs on the Wii and Nintendont is already taking up most/all of the processing power.


This is a longshot, but Nintendon't works on Wii U, right? And, from my little knowledge about this topic, it seems you can use Wii U controllers (Pro controller)? Would it, then, be possible to rig up the Wii U gamepad, and/or perhaps link with hacked 3DS's to recreate that functionality?
 

The Real Jdbye

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This is a longshot, but Nintendon't works on Wii U, right? And, from my little knowledge about this topic, it seems you can use Wii U controllers (Pro controller)? Would it, then, be possible to rig up the Wii U gamepad, and/or perhaps link with hacked 3DS's to recreate that functionality?

Linking it up with hacked 3DSes via wifi is plausible, if a hack/homebrew was coded on the 3DS side to accept GBA multiboot/link cable data over wifi. That's as long as the wifi on the 3DS is fast enough, and it would probably require modding AGB_FIRM. If someone modded AGB_FIRM to support that, and then loaded a GBA BIOS from GBA VC, the BIOS should take care of the multiboot. I'm not sure if the wifi would be fast enough though, even linking GBA games locally on a PC or linking Dolphin with a GBA emulator for say, Four Swords Adventures is problematic at best due to how everything needs to be synced up at all times.

I could never get Four Swords linking in VBA-M to work. Four Swords Adventures linking between Dolphin and VBA-M sort of worked, but slowed down the game (probably in order to keep in sync) and randomly disconnected the GBAs or froze.
GBA linkage is just really picky.
 

Kafke

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Linking it up with hacked 3DSes via wifi is plausible, if a hack/homebrew was coded on the 3DS side to accept GBA multiboot/link cable data over wifi. That's as long as the wifi on the 3DS is fast enough, and it would probably require modding AGB_FIRM. If someone modded AGB_FIRM to support that, and then loaded a GBA BIOS from GBA VC, the BIOS should take care of the multiboot. I'm not sure if the wifi would be fast enough though, even linking GBA games locally on a PC or linking Dolphin with a GBA emulator for say, Four Swords Adventures is problematic at best due to how everything needs to be synced up at all times.

I could never get Four Swords linking in VBA-M to work. Four Swords Adventures linking between Dolphin and VBA-M sort of worked, but slowed down the game (probably in order to keep in sync) and randomly disconnected the GBAs or froze.
GBA linkage is just really picky.


Hmmm... Just seems like something that should be figured out, so that we don't need to rely on archaic hardware/cables in order to play the damn games. I'll have to mess around with Dolphin/VBA-M, and see if I can get that going.
 

The Real Jdbye

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Hmmm... Just seems like something that should be figured out, so that we don't need to rely on archaic hardware/cables in order to play the damn games. I'll have to mess around with Dolphin/VBA-M, and see if I can get that going.

If you have a beefier PC than mine, maybe GBA linkage in Dolphin will work great for you. I think you have to use the DSP-LLE audio plugin (along with the DSP firmware that you can dump from a Wii and maybe a Wii U, or find online) to make it work, because for some odd reason the encryption key for the GBA stuff is in the DSP firmware. It's been a while since I messed around with it too so they may have improved it.
I found this that has supposedly improved support for it so you could try that too: https://forums.dolphin-emu.org/Thre...ers-wanted-gba-gamecube-link-cable-test-build
Seems like it still has issues with the link dropping in certain games.
 

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