I know I might get a lot of BS for this thread but hear me out. Throughout the history of gaming there has always been the war of better "visuals vs more landmass", Sometimes by the end of a console's cycle a medium is found but nobody ever gets to push landmass further. After watching the Xenoblade Chronicles Direct yesterday, I was thinking about this and how much I would love to see a game where you could explore not one but maybe five or six whole planets, complete with different forms of life, societies, ect. If the next console could usually handle 10 or 20 times the game from the previous, why not make a game with previous level graphics but with as much area as you want?
In the case f the Wii U, I'd imagine that such a game would look like Monster Hunter Tri U, I.E. a very sharp Wii game. With the right art direction that wouldn't be bad and there would be plenty of space to create multiple worlds. For once, I would love to see a space exploration game where you travel through space and get to have massive worlds to explore in vein of Xenoblade X. Obviously that game would have the level of interstellar politics as found in Mass Effect and enough action to keep you busy. Such a game might be a daunting task but I'm sure that gamers would appreciate the effort.
In the case f the Wii U, I'd imagine that such a game would look like Monster Hunter Tri U, I.E. a very sharp Wii game. With the right art direction that wouldn't be bad and there would be plenty of space to create multiple worlds. For once, I would love to see a space exploration game where you travel through space and get to have massive worlds to explore in vein of Xenoblade X. Obviously that game would have the level of interstellar politics as found in Mass Effect and enough action to keep you busy. Such a game might be a daunting task but I'm sure that gamers would appreciate the effort.