Should Sega sell their franchises to Nintendo & Sony?

To which company should Sega sell their franchises?

  • Nintendo

    Votes: 30 44.8%
  • Sony

    Votes: 5 7.5%
  • Microsoft

    Votes: 1 1.5%
  • Valve

    Votes: 8 11.9%
  • Other

    Votes: 3 4.5%
  • They shouldn't sell them!

    Votes: 20 29.9%

  • Total voters
    67

WiiCube_2013

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The answer's yes because they're not doing any of the franchises any favours and from now on if they're not funded by one of the big three console companies then most likely they'll only make budgety-type games as they can't afford too much.



Nintendo: Sonic the Hedgehog, Samba de Amigo, NiGHTS.

Sony: Phantasy Star Online, Shenmue, Crazy Taxi, Bayonetta, Golden Axe, Headhunter, House of the Dead, Jet Set Radio, MadWorld, Metropolis Street Racer, Panzer Dragoon, Aliens and so on.

It just feels like Sony's the ideal company to handle the franchises as they're more mature, proper online play integrated and have an idea of what gamers nowadays want from the games of which Nintendo doesn't do much justice.

On Nintendo Wii U you can't even send a personal message without first becoming friend's with that person or have voice chat and yet this is 2015.
 

migles

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lol y valve xD
i voted valve because lulz

there should be one more options "distribute franchises to various companies"
 

FAST6191

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and from now on if they're not funded by one of the big three console companies then most likely they'll only make budgety-type games as they can't afford too much.

Has there been any report into the state of Sega's finances to back that one up or am I looking at a typical WiiCube_2013 thread?
 

cvskid

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Nintendo doesn't even do anything with a lot of it's own franchises so them having sega ones would not make any difference for sega.
 

Taleweaver

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there should be one more options "distribute franchises to various companies"

I was actually thinking the same thing. And not just the big powerhouses...I bet that if sega auctions off a couple of their older franchises, it'll be picked up by a team that actually WANTS to work on it. It could be a win-win: sega has lots of decent characters but not enough manpower to actually keep them all alive. Selling a few off (or even the majority) will allow them to focus on the ones they DO want to work on. :)


What's the deal with 'valve' being on the list? I doubt they'd make a game of a franchise even if they were given licenses for free.
 

migles

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What's the deal with 'valve' being on the list? I doubt they'd make a game of a franchise even if they were given licenses for free.

i dont understand either, sonic has a third game on is history, i guess they can make 2 bayonetta episodes but still...
golden axe there is also a third game...
 

Gruntzer

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the other day i was thinking about this same dilemma

for me the answer was

GOOGLE !!!!!

google should buy sega, since sega has some really interesting IP's also has the giant "Atlus", then google should create a new console name "SeGo" , wouldn't this be amazing, i mean look at Motorola now after google bought it, it rebounded again and is amazing.

and if atlus games goes SeGo exclusive then .... i will leave you to imagine.
 
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yuyuyup

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The lack of Personal Messaging has nothing to do with whether or not Nintendo can pull it off; Nintendo doesn't want to be libel for harassment/inappropriate communications beyond the controlled miiverse environment. It's similar how they pussied out with the 3DS, scaring people with that BULLSHIT concern about 6 year olds not being able to handle it (there is literally zero proof of that.)

EDIT: Remember MK 1 SNES grey blood? Nintendo caught a lot of shit for that (maybe even to their detriment) but they sure as hell weren't roped in with such controversy, and that probably sold more SNES systems to parents (and less those demanding adult themed games.)
 

RevPokemon

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To be honest I don't think they need to. Why you may ask, simple sonic games in the past years like gen,4,colors(tho I hate it) show Sega is certainly capable of making a great game (I want sa3 damn it!) Even if they don't want to. Plus with sonic they kept screwing him by messing with the Dev team or not taking enough time for Dev.

Shenmue 3 is a game that I personally want to see but I doubt any one could do it justice.

And finally I have to say most of the franchises aren't relevant enough to be worth the money
 

Chary

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Personally, I don't think so. Nintendo already has so many IP's that they neglect. SEGA works best as a third party company, imo. If they HAD to be bought out, I think Sony would be able to handle the franchises the best out of the bunch.
 

FAST6191

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only question i have is what IPs is the Op talking about also (besides sonic of course)
An interesting thought exercise. Back when we had the same thread but for Capcom there were lists of IP floating around, however the question them became how many of those have been relevant in the last 20 years. I just did the same for Sega's greats (Golden Axe, Streets of Rage, Shenmue, Shining (Force), Alex Kidd, Panzer Dragoon, NiGHTS, Ecco the dolphin, virtua fighter, the rest of the virtua series, their many racing games, Shinobi, Skies of Arcadia, Phantasy Star (classic and new), Super Monkey Ball, ToeJam and Earl, Jet Set Radio, Columns and House of the Dead to start us off) and much the same thing happened.
Shining still does something in Japan (though it is not like they have brought it out of Japan), Super Monkey Ball has its fans and House of the Dead at least had a few good entries.

Golden Axe Beast rider is now something of a cult classic I guess. The Shinobi PS2 game was also heading in that direction, at least until Ninja Gaiden came back and wiped the floor with it.
Panzer Dragoon certainly has its fanbase and I reckon a decent entry in the rail shooting or the RPG series could be something like what Atlus did and NIS are now doing where they make games that work for sensible estimates rather than hoping everything is a hit.

I still firmly hold that Sonic has been awful since the end of the megadrive era (I seriously do not know what dimension the Sonic Adventure fanbase teleported in from).

Even ignoring me being a cynical bastard there is nothing especially earth shattering that they do with their classics any more. Likewise it has been so long I can not help but feel at best the would be dev should take some ideas and just make a new game, maybe changing the name at some point similar to how every other Bruce Willis film seems to become a Die Hard one.
 

RevPokemon

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(I seriously do not know what dimension the Sonic Adventure fanbase teleported in from)..

Two things

1) you don't like any post MD games including sa1&2, sonic rush, or gens?

2) Sa1&2 are IMO great games that were great on the DC (top ten on many lists) and were basically what many people consider the last good sonic games.
 

TecXero

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I'd love to see NiGHTS and Jet Grind/Set Radio make it back into the spotlight. That said, I don't know if any of those companies would be right for either of those games. Maybe Nintendo could pull them off, or they would completely ruin it. Nintendo generally doesn't do middle ground. Anyway, if Nintendo wanted to do games like those, they would have. Then again, they couldn't do as poorly as Sega seems to be doing lately. I loved Sonic Generations, but Boom was painful.

Maybe if Nintendo let Retro Studios handle them. Retro is great at reviving older franchises so far.
 

FAST6191

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The Sonic adventure series was quite rightly panned on the dreamcast, both in general and as Sonic games. I truly do not know where people are coming from when they claim they are worth playing and the concept revisiting in a sequel. Sonic in 3d has every chance of working, I just do not know why you would do anything but learn from Sonic Adventure's mistakes for the next effort. Had they happened in a vacuum then yeah I have played more functionally broken games than them, however they had the misfortune of being compared to Rare's efforts in the years prior to it (I had already played Banjo-Kazooie and by the time I got my hands on a Dreamcast and Sonic Adventure (it did not happen for a few months after release of Sonic Adventure), and a few months later I was playing Donkey Kong 64).

Sonic Rush, I have played worse games, considerably worse even and at the time of their release on the DS, had I not still had the GBA library to go back through and finish off, then it would have been welcome. I would not suggest it to a Sonic fan or to someone looking to get into the Sonic series and that is not what you would call a good thing. I would certainly not suggest someone goes back and looks at it now, save perhaps if they are working their way through the Sonic series.

I have not played enough of Generations at this point to say I have (it was mainly the 360 version I was playing, however I was on holiday when it was released so I came back with Dark Souls, Skyrim and then Kingdoms of Amalur: Reckoning to play, it was not good enough to distract from those). Sonic Colors has much the same problem, though I had kind of stopped doing much in the way of new games on the DS by this point. What I have played of both is I would say is nothing likely to reignite the fire that once burned everywhere for Sonic.

Sonic 4... could have been worse actually. Probably an example of why you do not fans of a work remake/make a sequel though.
 

Shiroi Kaze

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Wow... so much misinformation flying around on this Sega restructuring story. This reminds me how every year Capcom releases their fiscal report and everyone speculates how they're doomed and should sell MegaMan to Nintendo.

Sega Sammy is a powerhouse in the pachislot business... sure it's been on the decline- but they still make most of their money from that. Also why does no one remember that Sega owns Atlus? They only bought them less than a year ago. Sega is going to be fine... they don't have to sell off their IP and they aren't even close to being bankrupt.

Having another company absorb your IP isn't always a good thing either... you seen Konami doing anything with the entire Hudson library? I think NOT.
 

RevPokemon

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The Sonic adventure series was quite rightly panned on the dreamcast, both in general and as Sonic games. I truly do not know where people are coming from when they claim they are worth playing and the concept revisiting in a sequel. Sonic in 3d has every chance of working, I just do not know why you would do anything but learn from Sonic Adventure's mistakes for the next effort. Had they happened in a vacuum then yeah I have played more functionally broken games than them, however they had the misfortune of being compared to Rare's efforts in the years prior to it (I had already played Banjo-Kazooie and by the time I got my hands on a Dreamcast and Sonic Adventure (it did not happen for a few months after release of Sonic Adventure), and a few months later I was playing Donkey Kong 64).

It is a concept I think many people (myself included) want revisited because

1) It really didn't a gimmick to the core sonic gameplay except the other characters and even still the robo stages in sa2 are way better then were hog

2) choa breeding is actually quite fun and deep

3) Every since 06 some sonic fans have been calling for a sa3 and some games (sonic unleashed and lost worlds if I'm correct) were in Dev as s3

4) Nostalgia (which I admit does make the game better IF you have it for the sa1&2)

5) finally IMO if you could take the gameplay from sa1 subtract the other characters game play and fix the bugs it had, and make it longer then you have a great sonic game. Thus sa1&2 did provide a stone which a good game could be built on (tho it probably never will)

7) I agree with you on most of it but from what I've generally seen sonic fans tend to generally like rush and colors (although I personally don't like those titles)
 

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