Hacking [Release] FunkyCIA2 - build CIAs from your eShop content. Super easy and fast! (**2.1 FIX!**)

cearp

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Quick question; in order to get xorpads for the NAND FAT16 partition, I need to be on FW 4.2 correct? Is there a way to get the xorpads on FW 9.2 since I can't use the DS profile exploit on that version?

wrong thread? but yes, no public way to get xorpads above 4.5 :(
 

tehfogo

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wrong thread? but yes, no public way to get xorpads above 4.5 :(

Ok got it. I was reading on how to get the title.db to use funkyCIA and one of the steps was to get the xorpads for the FAT16 partition. I guess I could downgrade temporarily to do it and restore my clean 9.2 NAND afterwards.
 

tehfogo

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Alright so I got this up and running perfectly. Now the only issue I'm running into is that my ticket.db has duplicate entries for certain apps and sometimes I get this error when FunkyCIA fetches and compiles them:

[!] Caution, Ticket and TMD Title Versions do not match
[!] CETK Title Ver: 0
[!] TMD Title Ver: 16
[*] cia\eShopApp\000400000009c800\000400000009c800.cia Generated Sucessfully

Is there a way to only fetch 1 of these dupes, or does it not overwrite the previous successful CIA?
 

cearp

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Alright so I got this up and running perfectly. Now the only issue I'm running into is that my ticket.db has duplicate entries for certain apps and sometimes I get this error when FunkyCIA fetches and compiles them:

Is there a way to only fetch 1 of these dupes, or does it not overwrite the previous successful CIA?

the new version i still have not shared because i keep forgetting to, fixes this.
in itself, the title version not matching is no problem at all though :)
 

foleranser

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got an error while listing all Title ID. Running it on windows. Fixed it myself:

error says "patch_demo" isn't defined (line 274), it seems that "patch_demo" should be replaced by "arguments.patch_demo" on that line

same applies to "patch_dlc" on line 282, replacing it with "arguments_patch_dlc" makes it work fine

thanks for this fine piece of software
 
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cearp

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got an error while listing all Title ID. Running it on windows. Fixed it myself:
error says "patch_demo" isn't defined (line 274), it seems that "patch_demo" should be replaced by "arguments.patch_demo" on that line
same applies to "patch_dlc" on line 282, replacing it with "arguments_patch_dlc" makes it work fine
thanks for this fine piece of software

whoops :) i added that at the last minute, i should have tested it, thanks! i'll update it right now
-- done, it should be ok now!
 

cearp

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How to get the titleid of the app I want?I have no time to check a huge pile of CIAs.

if the game is undumped, maybe use devmenu to see the title id when you launcher the game?
or find the file on your sd card.
if the game is dumped, use 3ds.essh.co
 

peter14ji

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if the game is undumped, maybe use devmenu to see the title id when you launcher the game?
or find the file on your sd card.
if the game is dumped, use 3ds.essh.co
That seems to be slow as you are trying one app after another,like buying lottery.
BTW,how many MBytes does a "block" take?Maybe I'm able to check the app's size with the system's build-in Data Management and figure out the app's titleID faster.
 

cearp

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That seems to be slow as you are trying one app after another,like buying lottery.
BTW,how many MBytes does a "block" take?Maybe I'm able to check the app's size with the system's build-in Data Management and figure out the app's titleID faster.

yes, I understand. but that is the only true unique identified of games :(
I am not sure how big a block is.. interesting :) tell me if you find out
 

peter14ji

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yes, I understand. but that is the only true unique identified of games :(
I am not sure how big a block is.. interesting :) tell me if you find out
As is found in earlier news,JPN MH4 takes 13920 blocks while taking up 1740 MBytes of SD storage.That means a block in Data management equals to 128KBytes(1MBit).
 
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DjoeN

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So if i understand correct, this will onlyh get all games you bought in the eshop (people like me who system transffered everything to the N3ds, can't do this anymore)
Games that come in bundled package (preinstalled on 3DS, can be used on any other 3ds from the same region and appear 100% legit,
Does this mean that the game act like a 100% legit game and can be redownloaded afterwards, or it just acts like a legit game and can be transffered but not redownloaded from the eshop? (unless on the system where it was bought on.)
 

misterb98

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Wow, this is awesome!
Trying the new version now. Seems to be working pretty good, but I had make_cdn_cia crash and the batch say it was made successfully. Maybe add a check to see if the output file is greater than 0kb?

Edit: Even with the enable all dlc flag on, Fire Emblem Awakening DLC refuses to work on an out of region system. Darn.
 

flarn2006

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JORSUUUUUUUUUUUUNNNNNNNN
SwiftRage.png
 
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Trice

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Thanks a lot for the new version, cearp! :)

Wow, this is awesome!
Trying the new version now. Seems to be working pretty good, but I had make_cdn_cia crash and the batch say it was made successfully. Maybe add a check to see if the output file is greater than 0kb?

Edit: Even with the enable all dlc flag on, Fire Emblem Awakening DLC refuses to work on an out of region system. Darn.

The Fire Emblem DLC seems to be a really strange case. Every other DLC I tried worked perfectly except this one.
 

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