Whats your favorite games and why?

kaizerJ

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So I'm a programmer(I program using Unreal Engine 4), and I'm maybe looking to start a new project. I'm very interested in your favorite games and why they are so meaningful to you. I was thinking of maybe redoing a classic like Link's Awakening with VR or space harrier VR (Something smaller)with Unreal Engine 4.
I've spent the last 6 months working on a game that, Judging by the kickstarter, no one wants. I've got a little time(about a 25 day's unless a miracle happens) to figure out what my next project will be, and would love a little input.


If you could have any game remade what would it be? If you had the ability to make a game what would it be?
 

Veho

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My answer is, and always will be, Terra Nova: Strike Force Centauri.

(Good luck with your Kickstarter, BTW :) )
 

kaizerJ

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My answer is, and always will be, Terra Nova: Strike Force Centauri.

(Good luck with your Kickstarter, BTW :) )

I could probably remake Terra Nova, but there's no way I could do the live action parts.
How would you see it? would you open up the screen and make the maps work on a toggle or world you put yourself inside the ship with the controls(and your body) for a more VR experience?
 

Veho

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I could probably remake Terra Nova, but there's no way I could do the live action parts.
How would you see it? would you open up the screen and make the maps work on a toggle or world you put yourself inside the ship with the controls(and your body) for a more VR experience?
The cutscenes could be done in the game engine, using the voices from the original game. Nobody could ask for or expect an actual live action reenactment :lol:

The original game has independent controls for movement, sight and aim, so you could look one way, walk another, and shoot in a third direction at the same time. It's ideally suited for a VR headset with headtracking, where you could walk using the keyboard, aim with the mouse, and look around by moving your head around. Personally I would place the player inside the suit and keep the internal systems controls as they are, using the aim control and cursor to "click" on the buttons/fields inside the suit like in the original game.
 

kaizerJ

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The cutscenes could be done in the game engine, using the voices from the original game. Nobody could ask for or expect an actual live action reenactment :lol:

The original game has independent controls for movement, sight and aim, so you could look one way, walk another, and shoot in a third direction at the same time. It's ideally suited for a VR headset with headtracking, where you could walk using the keyboard, aim with the mouse, and look around by moving your head around. Personally I would place the player inside the suit and keep the internal systems controls as they are, using the aim control and cursor to "click" on the buttons/fields inside the suit like in the original game.

As a teenager when that game came out I remember thinking that the live action was amazing, now I think its great for completely different reasons(Wing Commander III is great also for the same reasons). 1990s fmv games were attempting to something great and coming out cheesy, not attempting to make something cheesy for a humor market like today.

That would be a fun project.

It Might look a little like this

 

Taleweaver

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I've spent the last 6 months working on a game that, Judging by the kickstarter, no one wants. I've got a little time(about a 25 day's unless a miracle happens) to figure out what my next project will be, and would love a little input.

I think that that "judging by the kickstarter" is the issue. As a non-follower, all I see becoming successful is either remakes of old games (which get funded by nostalgians who back the original developer*), and games for lols (which require a huge-ass marketing hype).

Asking people their favorite games isn't going to cut it. Mine is UT2004. But if I want to play it, I'll just play it. There is no remaking the thing (I even lost interest when epic themselves are remaking UT, so...yeah :\ ). You probably heard this a hundred times, but still: you need to find something that sparks the interest. Something no other game gives them. Be it a premise or a game mechanic. And even then, I doubt it'll be successful on kickstarter.




*possibly out of spite of pirating those original games in their youth. ;)
 

kaizerJ

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I think that that "judging by the kickstarter" is the issue. As a non-follower, all I see becoming successful is either remakes of old games (which get funded by nostalgians who back the original developer*), and games for lols (which require a huge-ass marketing hype).

Asking people their favorite games isn't going to cut it. Mine is UT2004. But if I want to play it, I'll just play it. There is no remaking the thing (I even lost interest when epic themselves are remaking UT, so...yeah :\ ). You probably heard this a hundred times, but still: you need to find something that sparks the interest. Something no other game gives them. Be it a premise or a game mechanic. And even then, I doubt it'll be successful on kickstarter.




*possibly out of spite of pirating those original games in their youth. ;)

Why is the key word that you seam to be missing.
Was Unreal Tournament really that amazing or was the it people you were playing it with, the place in your life and the relative level of innovation(I'm using UT2004 as a example, I know its a great game).
Some examples
Alone in the dark(1992- dos) is one is one of my favorite games but you look at it now, and it looks and feels terrible.
Tetris (1989 gameboy) is my all time favorite game, and even now I love playing it(the one that came out for the DS might be better though).
Y's book I & II(1990 TG16-CD) was absolutely mind blowing in 1990, but anime and fmv were really new in the us at the time.

Innovation is very relative, and so is perception. As a child I spent a great deal of time daydreaming about Super Mario 2 and the world that the characters lived in, so now when I play it I have a different experience then a child of today would.

Was Final Fantasy 7 the best because it was your first rpg? or was it the story? was it the play mechanics? or was it a great escape for you at a bad time in your life, when you really needed escaping?

Lets try keep this thread about you, not me or anyone else. If you feel its stupid for anyone to like the Mario in favor of Halo keep it to yourself.
 

Veho

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That would be a fun project.

It Might look a little like this

*video*
That looks great :lol: And you can wreck trees just like in the original :lol:


One aside though. I'm afraid I might have misunderstood you. Are you looking for a new project to try and fund on Kickstarter? Or just a side project to work on in your spare time?
 

kaizerJ

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I'm looking for information, opinions on what you think is great about the games you love. Why do you like the games you like, that information is really interesting to me. Everyone perceives things different. And with that information, I can form ideas.
 

Xoo00o0o0o

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Dark Souls 2. It really helped me through some tough times. I poured all my depression, sadness, and anger into that game and I actually got decent at it. It also helped me rekindle a friendship with a childhood friend.

EDIT: What technically makes DS2 good? I'd have to say the difficulty spikes that you aren't expecting. At one point in the game it became so hard that it took me weeks to beat just the generic enemies. The game surprises you by also becoming so easy it's painful, only to become that much harder.
 

Taleweaver

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Why is the key word that you seam to be missing.

Fair enough. I just thought it was important to mention, as you seem to be looking for a game to remake. And that's not what I'm after. :)

So...why did I like UT2004?

The main answer is "the flow". Movement wasn't exactly simple to grasp, but if you took your time to (slowly) learn to master it, it was incredibly rewarding. The game had parkour before mirror's edge coined it as being a word (and admittedly: UT99 had that as well). Being able to set up and land a proper dodgejump or bounce back to the wall pretty much became a work of art in and of itself. Using the translocator further deepened movement strategies (also increasing complexity), which made flag running (CTF) and bombing run extra rewarding if you knew how to do it. And while the movements were certainly quirky, it DID play nice with the vehicles from that game. UT2004's onslaught mode was just fun all around, no matter in which vehicle you were (or were on foot).
And let's not forget the weapons. Two firing modes were relatively uncommon at that time (and 10 weapons actually much by later standards), and they all held their purpose. Granted, not all in equal measures (I'm not blind to the games' flaws...especially at higher levels of difficulty), but more than decent to put a stop to all the mayhem that movement could cause.

And yes, the community did help A LOT. There were so much mods and maps that it'd be impossible to count them all, and they often equaled or excelled at what the base game had to offer (to veteran players, there were at best a handful of stock maps that were actually decent quality).
 

Nathan Drake

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My favorite game probably won't help you here (if it does, woo), but I fell in love with Paper Mario: The Thousand Year Door.

Why?
It's creative. The "paper" style was still really fresh when this game came out with only the N64 entry using it previously, and the art style has also aged very well. The environments are unique and interesting, and the characters are fun, at times ridiculous, and simply fun to interact with while working through the fun, at times silly, with just the right amount of serious story. The combat is really fun, probably the best Mario RPG combat to date outside of the Mario & Luigi games which are easily on par, and because of this, the battles don't feel tedious or boring. It's an involved battle system that maintains turn based while keeping you involved every step of the way, an evolution of the system they started with in Super Mario RPG on the SNES, which happens to be just a little lower on my all time favorite games scale. Besides all of that, it does the mix of platforming RPG really well, and maintains a proper difficulty curve throughout. It's not often that I hit the final boss of a game and actually feel challenged by them in an RPG, but this game manages to dish out a challenging final battle even if you did your fair share of grinding. Basically, for the difficulty, it's not too hot or too cold, but rather, it's just right.

I thought it had just captivated me when I was younger because it was kind of silly, but even as an adult, I found playing through the game to be just as fun, if not more fun than the first time as I saw the game through fresh eyes that had forgotten almost everything about the initial experience.
 

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Total Annihilation, RTS game on PC.
I loved it because it was about stomping robots duking it out on eachother in a huge battlefield. Non disappearing wreckage and real projectile physics simulation gave it a sense of realism no other game had it back in 1997!.
Still play it today btw and even works flawlessly on windows 8 machines.
 

ody81

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The Last Ninja or Vendetta by System 3 on the Commodore 64 would make an awesome remake.
Isometric adventure/beat 'em games are hard to come by, and those things were great.

Played Last Ninja 1 again on Vice a while back and it holds up even today.
Not sure where the copyright lies today but you could pick any of the great Speccy/C64 games and try remaking them. They were a shitload more original and entertaining than most of what comes out today :\
 

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