Massive hack of FF6, Return of the Dark Sorcerer

bradzx

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http://rotds.webs.com/

Any of you who is huge fan of FF6, then it is your chance to get this. This is biggest hack than other hack FF6 has. IT change everything. Even both overworlds. I did play this for bit and I just curious for intro and guess what? They put battle in intro without you command them to fight or use magic or their skill.

So here what this person said about this hack.

Return of the Dark Sorcerer is a Final Fantasy VI mod that's been in development for about 4 years and has had many different hands on to help get it to where it is today.
This mod promises to showcase some of the more challenging aspects of FFVI modding, as well as plenty of fun and exciting new content -- from an all new cast of playable characters with customized movesets, a radically changed story with many new and customized events, new overworld maps, anew soundtrack, and lots of unique sprites.

Features:

- New cast of characters with customized move sets.
- New and customized events.
- A whole new musical soundtrack.
- New WoB and WoR overworld maps
- Dialog script is over ten times as large as the original game.
- Major original bugs fixed, many of the lesser ones as well.
- WoB Colosseum added.
- Soul Shrine boss medly event.
- FFVI Advance menu and dialog text.
- Longer Esper & Spell names.
- Natural stat growth.
- Stat raising items, ala Chrono Trigger & FFIV.
- Character class names.
- More Rare items, with uses.
- Increased game difficulty.
- Removed Level Averaging.
- Removed Magicite level-up bonuses.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- New Game + event.
- New and customized maps.
- A hundred or so added treasures.
- Music plays uninterrupted (no battle music) in most non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Super bosses.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- Near Fatal Status is changed to 1/4 HP from 1/8, to encourage more Desperation Attacks; Desperation Attacks is not limited to just once per battle per character.
- New equipment and Relics.
- All items have descriptions.
- Well written dialog.

Have fun to playing this hack.
 
D

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Lets hope Square doesn't decide to drop the fuck your shit up hammer on this awesome project.
 

FailName

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Ew, another one of those zsnes only hacks.
Readme said:
- Played and tested on zsnes, I highly recommend you do the same - from my short amount of time playing it on Snes9x, it had a lot of mould issues with the monster formations, and music issues also.
 
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the_randomizer

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because it's suuuuper difficult to use zsnes or obtain it.


Zsnes just sucks, unless you have an old computer, there is no advantage or reason to use a highly inaccurate emulator. It's 2014, it's time people stop relying on eight year-old emulators. I'd be more than willing to do a short audio comparison test to prove just why Zsnes is so bad :P Just because Zsnes is more popular, doesn't make it the best ;) Truly the IE 6 of Snes emulators.


Edit: Yeah, works fine on Snes9x, the whole "only for Zsnes" is BS. I think I'll post a video just to prove that claim wrong.
 

Hells Malice

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Zsnes just sucks, unless you have an old computer, there is no advantage or reason to use a highly inaccurate emulator. It's 2014, it's time people stop relying on eight year-old emulators. I'd be more than willing to do a short audio comparison test to prove just why Zsnes is so bad :P Just because Zsnes is more popular, doesn't make it the best ;) Truly the IE 6 of Snes emulators.


Edit: Yeah, works fine on Snes9x, the whole "only for Zsnes" is BS. I think I'll post a video just to prove that claim wrong.

zsnes works fine. Plays games 100% perfectly, and i've never run into a problem. I guess your PC just sucks? Dunno. No idea how you broke it. I don't really care if there are "better" emulators. If something plays games 100% then i'm not going to bother using another one unless it was specifically to play something like this shitty ff6 hack if it were to only work on other emulators.
 

the_randomizer

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zsnes works fine. Plays games 100% perfectly, and i've never run into a problem. I guess your PC just sucks? Dunno. No idea how you broke it. I don't really care if there are "better" emulators. If something plays games 100% then i'm not going to bother using another one unless it was specifically to play something like this shitty ff6 hack if it were to only work on other emulators.


Try playing Star Fox at it's proper speed,

http://emulation-general.wikia.com/wiki/ZSNES

SPC700/S-SMP emulation? Botched
SuperFX/S-DD1 emulation? Botched

My PC doesn't suck, and please check the edited part, it works fine now, so..... Zsnes sucks ass.
Oh and Earthworm Jim 2? No sound effects on Zsnes due to the inaccurate S-SMP emulation.

Here's a video comparison I made a little while ago:

While that won't convince you per se, it will at least show why Zsnes has problems, skip to 1:40

Blarrg wrote the DSP/S-SMP emulator for Snes9x which is 1:1 to a real console. I can show several comparisons to prove why Zsnes being popular != good. You're only depriving yourself of the full experience on why Snes9x is so much better. Classic GUI be damned. And just because a game runs full speed doesn't mean it's running the way it should be.
 

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zsnes works fine. Plays games 100% perfectly, and i've never run into a problem. I guess your PC just sucks? Dunno. No idea how you broke it. I don't really care if there are "better" emulators. If something plays games 100% then i'm not going to bother using another one unless it was specifically to play something like this shitty ff6 hack if it were to only work on other emulators.

Even Marvelous Mouhitotsu no Takarajima? Star Ocean? Special SNES homebrew with SNES-SD Video? Tengai Makyou Zero?
At this rate, they must put "Console: ZSNES Emulator" instead of "SNES".
 
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GHANMI

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Check my post above, I made a video show Snes9x vs Zsnes. ;)
I checked it out ;)
We really need more from these videos - ZSNES absolutely butchers some games, not just sound, even video.
Tengai Makyou Zero has all visuals except text blacked out since the extra chip isn't emulated - more games, even standard ones, have serious visual/sound issues.
 
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the_randomizer

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I checked it out ;)
We really need more from these videos - ZSNES absolutely butchers some games, not just sound, even video.
Tengai Makyou Zero has all visuals except text blacked out since the extra chip isn't emulated - more games, even standard ones, have serious visual/sound issues.


Oh, I'd be happy to make some video of those right now. Square Enix sounds are way off, Super Mario World, Earthworm Jim 2, etc. People used to it naturally wouldn't notice anything off, and that's normal. I used Zsnes for years and never knew anything was wrong, but now I know. Any recommended video comparisons I should test for sound at the least. Oh and Star Fox is a good one as the SuperFX is clocked wrong. I wonder, if I should make a dedicated thread to Zsnes being dead wrong.
 
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RCJayce

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Oh, I'd be happy to make some video of those right now. Square Enix sounds are way off, Super Mario World, Earthworm Jim 2, etc. People used to it naturally wouldn't notice anything off, and that's normal. I used Zsnes for years and never knew anything was wrong, but now I know. Any recommended video comparisons I should test for sound at the least. Oh and Star Fox is a good one as the SuperFX is clocked wrong. I wonder, if I should make a dedicated thread to Zsnes being dead wrong.

Yes, make a Znes vs Snes9x comparisons thread. I'd love to see the differences.
 
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sarkwalvein

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Oh, I'd be happy to make some video of those right now. Square Enix sounds are way off, Super Mario World, Earthworm Jim 2, etc. People used to it naturally wouldn't notice anything off, and that's normal. I used Zsnes for years and never knew anything was wrong, but now I know. Any recommended video comparisons I should test for sound at the least. Oh and Star Fox is a good one as the SuperFX is clocked wrong. I wonder, if I should make a dedicated thread to Zsnes being dead wrong.

And if possible make it an article into the front page, perhaps under the title "Long time deserved service to the GBAtemp community: Snes9x vs ZSNES compatibility comparison or why ZSNES sucks (with videos)".
It would be an instant hit.
 

the_randomizer

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And if possible make it an article into the front page, perhaps under the title "Long time deserved service to the GBAtemp community: Snes9x vs ZSNES compatibility comparison or why ZSNES sucks (with videos)".
It would be an instant hit.


Oh I don't know about that, heck, I don't have the foggiest idea on how to write a good article, much less get it on the front page; I'm sure there are more newsworthy articles that need to go on there ;)


Yes, make a Znes vs Snes9x comparisons thread. I'd love to see the differences.

And I'd be glad to show people the true differences in emulation accuracy :D Sound samples, video comparisons, and other examples?
 
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GHANMI

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Oh, I'd be happy to make some video of those right now. Square Enix sounds are way off, Super Mario World, Earthworm Jim 2, etc. People used to it naturally wouldn't notice anything off, and that's normal. I used Zsnes for years and never knew anything was wrong, but now I know. Any recommended video comparisons I should test for sound at the least. Oh and Star Fox is a good one as the SuperFX is clocked wrong. I wonder, if I should make a dedicated thread to Zsnes being dead wrong.


I found some more:
ZSNES sucking big time even compared to the buggy 1.43 Snes9x release


Timing



Emulation General Wikia said:
Games crashing - Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.
Bad sound emulation - A ton of games sound terrible on ZSNES; Earthworm Jim 2 has no sound effects.
Many of the co-processors, which are actually on the cartridges, are emulated in extremely strange ways. For example, Super FX for example is not clocked correctly - Star Fox runs twice as fast as it should.

Random Crashes: Chip-enhanced games (Der Langrisser, SRPG, Star Ocean, Marvelous, Tengai Makyou ...) and even regular games
Awful sound emulation: Earthworm Jim 2, Squaresoft/Enix games, Turiccan games, ...
Messed up graphics: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game that uses pseudo hi-res translucency. Clock Tower, Donkey Kong Country 3, ...
Even the ZSNES devs admit it's sub-optimal :)

If you're considering doing an article, please put as much games as possible, a couple dozen or something.
 
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the_randomizer

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I found some more:
ZSNES sucking big time even compared to the buggy 1.43 Snes9x release


Timing





Random Crashes: Chip-enhanced games (Der Langrisser, SRPG, Star Ocean, Marvelous, Tengai Makyou ...) and even regular games
Awful sound emulation: Earthworm Jim 2, Squaresoft/Enix games, Turiccan games, ...
Messed up graphics: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game that uses pseudo hi-res translucency. Clock Tower, Donkey Kong Country 3, ...
Even the ZSNES devs admit it's sub-optimal :)

If you're considering doing an article, please put as much games as possible, a couple dozen or something.




Dayum, I knew it was bad, but this one is the proof in the pudding. Zsnes hasn't been updated since 2006, that's nearly a decade, and Zsnes 2.0 is as good as vaporware. It should not take eight years to port pure ASM to C+/C++ lol. Any ideas for a good thread name? Kinda like the one mentioned above?
 

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Gonna give my first impression of this

I've played maybe an hour of it (which includes having to redo the intro with Fast-Forward because the ROM I started with was not correct and froze on the first battle), but unfortunately, I'm just not getting into it. I guess I expected more than just swapping of assets and changing the dialog, which so far seems to be most of what this game represents. Most of the map layouts are still the same, as is the sequence to which scripts and cutscenes follow with added sprite frames. Then it started including Final Fantasy VII characters, which really turned me off. Maybe I just need to push into the game a little more before it turns around, but I don't know.

I guess one good thing came out of this. I stopped using ZSNES. :P
 
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