Gaming Super Smash Bros. for 3DS - Classic Mode Record High [Post Them Here!]

NyaakoXD

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Here's my record so far!
cXDdTCx.jpg
Edit: I have a new record!
UAYBcYx.jpg

Sorry Mar-Mar, but you have just been dethroned.
 

Chrisssj2

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How does this work?

I do singplayer but u cant choose difficulty? like the usual ssb

Is intensity the difficulty level?
 

NyaakoXD

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Eff that. Once i get to crazy hand and master hand, i try my luck and dip out. Haven't defeated them yet.

Figure out the signs of which moves they're going to use. Like when Master/Crazy Hand don't move for a while, most likely, they'll do a combination move. Or when Master/Crazy Hand is following you, they'll try and grab you, crush you, and throw you (you can get out of it by pressing "A" rapidly, but higher the damage the harder it is to get out of it). Or try and dodge at the right moment.

How does this work?

I do singplayer but u cant choose difficulty? like the usual ssb

Is intensity the difficulty level?

After you choose a character, you'll be taken to what it looks like a scale which shows up at the bottom screen and then move the bar to the right to increase the difficulty. Also, you'll need enough gold to do the higher difficulties.
 
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Chiejina

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Figure out the signs of which moves they're going to use. Like when Master/Crazy Hand don't move for a while, most likely, they'll do a combination move. Or when Master/Crazy Hand is following you, they'll try and grab you, crush you, and throw you (you can get out of it by pressing "A" rapidly, but higher the damage the harder it is to get out of it). Or try and dodge at the right moment.



After you choose a character, you'll be taken to what it looks like a scale which shows up at the bottom screen and then move the bar to the right to increase the difficulty. Also, you'll need enough gold to do the higher difficulties.


Oh no, fighting them is easy, Its the freaking forms after getting their health down that i'm having a problem with.
I got to the point where they transform into your character. After that i usually die cause of high damage.
 

NyaakoXD

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Oh no, fighting them is easy, Its the freaking forms after getting their health down that i'm having a problem with.
I got to the point where they transform into your character. After that i usually die cause of high damage.

Oh, you mean when you start fighting Master Core. Same goes Master Core: Read its attacks.
A few tips that I learned by myself and probably not the most useful. Better than nothing, I guess. :P Oh yeah, the bolded words are info from ssbwiki:
  1. The Sapien form is a large humanoid creature. It appears as Master Core's starting form at Intensity 7.0 and up. It has the following attacks:
    • Spawns two additional arms with glowing hands. These arms will sweep the stage, then merge back into its chest. If the player is grabbed by a glowing hand, it will be consumed by the "head", taking damage and ending with a downwards launch. When he brings his arms to his chest and they start glowing, move to the end of the stage and grab onto a ledge. Then, you'll see the additional arms with glowing hands. It'll still grab you if you're on the ledge so once one of the arms gets close to you, let go and fall a little bit and then jump back up and hold on to the ledge again (for invincibility frames). At least that's how I dodged them. It requires some timing, but it's not hard to do.
    • Slashes the screen horizontally. The slash itself does nothing, but after a brief a delay another slash will appear across the stage, dealing damage. This you can barely escape from and requires some nice timing. The delay is about one second long, so the best way to avoid is to, well, dodge the delayed slash at the right moment. By the way, when he moves his arm for a slash, don't get intimidated by that since, again, the real attack is delayed. *YOU CAN'T COUNTER IT!*
    • Creates 6 electric orbs that fly and wander around the top part of the stage. Master Core will then briefly lift the stage, to the level of the orbs. For this, you just have to avoid them the best you can. Or you can hold on to the ledge and do the same strategy as the first one above. Don't worry though, you'll have a few seconds to plan out your strategy to dodge this things. These orbs you can counter, but you'll still get hit once the invincibility frames disappear.
    • Master Core's head will split open, creating a vacuum effect around it. During this, large electric orbs will travels across the stage horizontally. If the player is caught by the head, it will be "swallowed", taking damage then being launched downwards. This one is pretty easy to do. Just hold down the shield button or dodge roll at the right moment. You can use these orbs to your advantage and deal extra damage on Master Core by using a counter.
    • Master Core's head will transform, then attempts to headbutt the player. If this attack lands, the player will be buried. After the headbutt, 4 orbs are created in a random area, detonating after a delay, creating a cross-shaped explosion. The Master Core will start to have these strange bumps on his head. That's your cue to start running around. Just start running to the farthest side of the stage. If you're on the very right, move all the way to the left. If you're on the very left, move all the way to the right. He'll stop chasing/moving for a bit and then headbutts towards the stage and then those four orbs will be created and move to random areas. The cross-shaped explosions are sort of easy to dodge since they don't explode immediately and you can see where the orbs are placed. Still requires some timing to dodge them and they explode almost at the same time. Counter works on these too, but I don't recommend using counter since you'll still have a chance of getting hit by one of the other explosions.
    • Master Core will shout, creating Off-Wave-type particle effects. This will push the player back with immense force yet no damage, and is likely to push them off the stage. For this one, this requires some very strict timing. You just have to dodge this. He starts to hold on to his head and shakes his head violently before letting out the shout. If the shockwave hits you, you're definitely going off the stage and depending on where you are on the stage and what character you are using, you might be able to get back on the stage.
  2. The Scorpion form appears first on Intensity 6.0 to 6.9, or when the Sapien form is defeated. It has the following attacks:
    • Jumps behind the stage, then bites the player. A rather quick attack. Like it says, it'll move away from the stage and zooms back in to bite. For this, just moving around really fast, hold down the shield button, or counter it to give it more damage. The bite is pretty strong, so using counter on it is very useful. Although it will require some nice timing to do that.
    • Leaps high off the screen, then comes back down with a body slam. It will land on either corner of the stage, and the stage briefly shakes when it lands. This guy does it a random times. If you get hit when it jumps up, the knockback will move you towards where it'll land and can hit you when it lands. You can either: hold the shield button, dodge at the right moment when it lands, or counter when it lands on top of you.
    • Spawns spikes on its back, then a trail of shadows will crawl across the ground. When its vertical position matches the player's or if it reaches the corner, spikes will spawn at that location, dealing damage. When you see the spikes on its back, you can either: hold down the shield button, dodge at the right moment as you will see a shadow coming towards the you at high speed, fall off the ledge and hold on to the ledge right after the moment the spikes spawn up, or counter it.
    • Emanates lightning around itself. There is a brief start-up time, which shows it being struck by lightning. It'll somehow make itself go smaller for a very brief moment before being struck by lightning. When it does that, that's your cue to start running or dodging as far as you can. You can shield block this, but it'll take away a huge chunk of it off and you might still get caught up in it.
  3. The Sabres can be encountered first on Intensity 5.0 to 5.9, or when the Scorpion form is defeated. It appears as a group of five swords, one larger than the others. It appears that any of the swords can be damaged equivalently. It has the following attacks:
    • Launches two projectiles twice that boomerangs back to the Master Core. These projectiles can be absorbed with PSI Magnet (Ness's absorption ability). For these, you can hold down the shield button to block them. Sometimes, when you're close enough, some of them will bounce off your shield and fly away. Of course, you can dodge them, but they're pretty big so you might get hit. You can also use counter on them, but if there's a projectile right behind the one you countered, you'll definitely get hit by that one.
    • Similar to above, but launches two larger projectiles once instead. The same strategy applies as the one above. Except you can bounce both of them away with the shield.
    • The swords space itself encompassing a large part of the stage. The four smaller swords will slash across the stage in a set pattern, then the large sword slams the ground, tracking the player. This will require some timing. I can't give an exact strategy on this, but I can say that all of you have to do is dodge. If you want, you can wait till the large sword slams the ground and use counter on it to deal some heavy damage to it.
    • All five swords deal multiple slashes, ending with a big slash that knocks back the player. This attack has a very large radius, but each slash deals little damage and shield damage. The swords will point up and start getting ready to slash away with you. You can dodge these slashes by running all the way to the other side of the stage after waiting a little bit before they start slashing. Or if you're on the far left of the stage and the swords are close to you, run past it and the slashes will miss you since the sword will always be facing left. It will never face the other way.
  4. The Simulacrum. In the penultimate phase, Master Core forms a copy of the player's character. This form can be defeated either by depleting its stamina or by KO'ing it as with any normal character; it begins at a notably larger size than the player's character, but gradually shrinks as its health drops. It is encountered after defeating the Sabres form. Nothing to say much here since it basically becomes a CPU character... But it can still be considered a threat if you have one life left and high percent of damage.
  5. Once the Simulacrum is defeated, the Core itself appears in the center of the stage as an object similar to a Smash Ball, and its percentage is now visible (starting at 0%). The player must now simply rack up its damage to KO it; there appears to be no challenge in doing so, as it has no attacks and the clock is stopped. If the knockback of an attack does not KO the Core directly, it simply returns to the center of the stage. If the player fails to knock it out within a set amount of time, the Core will float to the center of the stage, and unleash a wave that instantly KOs the character (similar to Tabuu's Off Waves). If the player still has another life, the Core will continue to use this attack (it will use it five times) before it self-destructs. However, the wave can be avoided by either roll or sidestep with accurate timing. Pft, easiest form ever. All you have to do is beat the crap out of it and relieve your stress of everything you have endured. The best damage to get it knocked away and destroyed is when it's around 90~100%.
  1. Again, not the most useful of strategies, but that's how I got through the whole ordeal. :P
 

MarioFanatic64

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I can get through 9.0 fine right up until the Final Boss. Master Core just wrecks me.

Sucks that I need to complete 9.0 for the achievement.
 

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