Gaming Super Smash Bros. 4 (Wii U & 3DS) Covers look awesome!

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
I said earlier in another thread that I think the title of "for 3DS" or "for Wii U" is a bit goofy. Wouldn't surprise me if this becomes another naming debacle like the Wii vs. Wii U. They should've just stuck with a title like Kerfuffle or something.

Cover looks fine though, they always do.
 

chavosaur

Chavo
Member
Joined
Mar 11, 2012
Messages
4,796
Trophies
1
Age
29
Location
Huntersville, NC
XP
8,177
Country
United States
I hope they don't change the cover, I'm workin on shoes in their likeness!
hamepygy.jpg
 

T Link7

Well-Known Member
Newcomer
Joined
Dec 25, 2008
Messages
83
Trophies
0
XP
160
Country
Netherlands
Would've definitely preferred "Super Smash Bros. 3DS" and "Super Smash Bros. U"


I'm glad they didn't just slap ''U'' behind the Wii U version of the game, because I think ''U'' sounds retarded and isn't very creative (not that ''for Wii U'' is much better, mind you). NSMB U, ZombiU, et cetera all sound stupid, almost as bad as Apple (and copycats) slapping ''i'' infront of all of their product names.

Anyway, I think the covers look great :D I am very excited indeed.
 
  • Like
Reactions: WiiCube_2013

shinkodachi

On permanent leave
Member
Joined
Dec 31, 2013
Messages
1,478
Trophies
0
XP
633
Country
Finland
I'm glad they didn't just slap ''U'' behind the Wii U version of the game, because I think ''U'' sounds retarded and isn't very creative (not that ''for Wii U'' is much better, mind you). NSMB U, ZombiU, et cetera all sound stupid, almost as bad as Apple (and copycats) slapping ''i'' infront of all of their product names.

Anyway, I think the covers look great :D I am very excited indeed.

You do have a point, though there must be a clear way to distinguish the two versions and I think the current naming (if final) is goofy like Guild said.

Now that I think about it, "Super Smash Bros. 4" would be very good for the Wii U version. Problem is, what's to become of the 3DS version? "Super Smash Bros. 3D"? Nah.

I'm also hoping Nintendo doesn't do a Sega like with Sonic Boom. Did the two games really, really need separate titles?
 
  • Like
Reactions: T Link7

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,271
Trophies
4
Location
Space
XP
13,826
Country
Norway
I don't really like the "For Nintendo 3DS / Wii U" font, it looks too plain and doesn't fit in with the rest. "Brawl" was in a much more fitting font, and I agree with mariofanatic64 that the Brawl boxart looks the best overall.
This looks pretty cool too, though.

The game on the other hand I was rather disappointed with. It seems very graphically similar to Brawl, when they could have done so much more.
 

shinkodachi

On permanent leave
Member
Joined
Dec 31, 2013
Messages
1,478
Trophies
0
XP
633
Country
Finland
I don't really like the "For Nintendo 3DS / Wii U" font, it looks too plain and doesn't fit in with the rest. "Brawl" was in a much more fitting font, and I agree with mariofanatic64 that the Brawl boxart looks the best overall.
This looks pretty cool too, though.

The game on the other hand I was rather disappointed with. It seems very graphically similar to Brawl, when they could have done so much more.

I'm hopeful the game mechanics are closer to Melee. If the GameCube controller option is any indication, this new iteration could be great. I don't care what Sakurai says. I'll listen when hardcore fans have the game in their hands and discover techniques like L-canceling and other interesting stuff regarding hitboxes, invincibility frames, etc. Can't wait for the technical run down. Only then will I make a decision to buy the game, because I honestly don't have time for another Brawl. Much rather play Guilty Gear ;)
 

Arras

Well-Known Member
Member
Joined
Sep 14, 2010
Messages
6,318
Trophies
2
XP
5,405
Country
Netherlands
IMO "techniques" like L-canceling that are basically required, no matter the character, stage or situation and have no backdraw whatsoever may as well be taken out. They add nothing to the game but artificial complexity.
 

3bbb7

Well-Known Member
Member
Joined
Jun 28, 2012
Messages
797
Trophies
0
XP
501
Country
United States
"For Nintendo 3DS" and "For WiiU" looks so bad. They really shouldn't add that.. The boxes are completely different and state the console on the side and top respectively
 
  • Like
Reactions: WiiCube_2013

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
IMO "techniques" like L-canceling that are basically required, no matter the character, stage or situation and have no backdraw whatsoever may as well be taken out. They add nothing to the game but artificial complexity.


They're glitches and exploits in a casual brawler that people exploited in an effort to shit on everyone's fun in a casual brawler.

SSB is one of the most fun party games around, but boiling everything out of it and making it "competitive" is the complete opposite of fun. If I wanted competitive I'd play Street Fighter.
 
  • Like
Reactions: Anfroid

shinkodachi

On permanent leave
Member
Joined
Dec 31, 2013
Messages
1,478
Trophies
0
XP
633
Country
Finland
They're glitches and exploits in a casual brawler that people exploited in an effort to shit on everyone's fun in a casual brawler.

SSB is one of the most fun party games around, but boiling everything out of it and making it "competitive" is the complete opposite of fun. If I wanted competitive I'd play Street Fighter.

That's actually the reason why I love Melee so much. Playing with my friends, 4 players at once, it's super fun. But then when I play alone I like to take the single player option at the highest difficulty and it's either getting knocked down by the CPU or using everything in your arsenal to beat them--that's where things can get very technical, if you like.

Unlike Street Fighter / King of Fighters / Capcom Vs. / Tekken / Guilty Gear / BlazBlue / Dengenki Bunko / etc. where the game is always technical and never casual, SSB has (through glitches/bugs/exploits) the ability to be one of either. And that's impressive for a fighter.
 

TripleSMoon

GBAtemp's Umbran Witch in [T]raining
Member
Joined
Feb 13, 2012
Messages
6,444
Trophies
2
Age
34
Location
Central NC
Website
twitter.com
XP
3,309
Country
United States
They're glitches and exploits in a casual brawler that people exploited in an effort to shit on everyone's fun in a casual brawler.

SSB is one of the most fun party games around, but boiling everything out of it and making it "competitive" is the complete opposite of fun. If I wanted competitive I'd play Street Fighter.
Dude, L-canceling was definitely intentional. Wave dashing was accidental, but Sakurai left it in because he didn't think it would affect the game much (little did he know).

Seriously, you talk so much shit about the competitive aspect of Smash while being so uneducated about it. I suggest you learn a little about it before brushing it off as being a result of exploits and glitches. There's a reason that Melee is one of the biggest tournament fighters ever (I don't remember the source or specifics on that though, so cmiiw).
 
D

Dork

Guest
Unlike Street Fighter / King of Fighters / Capcom Vs. / Tekken / Guilty Gear / BlazBlue / Dengenki Bunko / etc. where the game is always technical and never casual, SSB has (through glitches/bugs/exploits) the ability to be one of either. And that's impressive for a fighter.
That's not true at all. Making a game with competitive players in mind doesn't take away from the casual experience. If you're talking about high level players vs low level players, that's something else.

Also as a side note before this thread gets derailed; L-Canceling was an intended feature, it was documented on the original smash dojo for Smash 64. As for wavedashing, it was an unintended side effect of the air dodging mechanic that Sakurai noticed during development of Melee but left as is because he thought it was worthless. Competitive players liked Melee for all of its speed and bountiful amount of movement options, wavedashing included.

For Smash 4, wavedashing isn't coming back but I really don't give a shit. L-Canceling would be nice but it won't kill it. The game looks a lot faster than Brawl and just looks fun to play, I'm definitely getting both versions of this game.
 
  • Like
Reactions: TripleSMoon

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,271
Trophies
4
Location
Space
XP
13,826
Country
Norway
I'm hopeful the game mechanics are closer to Melee. If the GameCube controller option is any indication, this new iteration could be great. I don't care what Sakurai says. I'll listen when hardcore fans have the game in their hands and discover techniques like L-canceling and other interesting stuff regarding hitboxes, invincibility frames, etc. Can't wait for the technical run down. Only then will I make a decision to buy the game, because I honestly don't have time for another Brawl. Much rather play Guilty Gear ;)
I enjoyed all the Smash Bros games, but I agree, I hope it's more competitive than Brawl was. That doesn't neccessarily mean they have to bring back techniques that were possible in Melee, just that there are new ones to discover.
I would prefer if it's not too similar to any of the existing games though, so that it actually feels like a new game as well as giving everyone a clean slate.

I'm getting both versions on (or before) release day anyway, so I can play it on the go and with friends when I'm not at home, but play the console version when I'm at home and/or have visitors. I'm a long way off from fighting competitively, but that doesn't mean I can't have a lot of fun with it.
 

EZ-Megaman

Likeanator
Member
Joined
Aug 11, 2009
Messages
380
Trophies
0
XP
359
Country
They're glitches and exploits in a casual brawler that people exploited in an effort to shit on everyone's fun in a casual brawler.

I don't think glitches are necessarily bad in fighting games (the combo system in Street Fighter 2 resulted from a glitch and look at how prominent combos are now) but I haven't actually played Melee, so I can't say whether that applies here.

The titles could use some work, though it probably isn't a big deal.
 
  • Like
Reactions: ComeTurismO

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: Also nice. Never really watched Fallout on Prime, but sounds like a good show. +1