If an EU Commission has its way, it looks like developers and publishers won't be free to say "Free-to-Play!" very much longer.
GamesIndustry InternationalComplaints from consumers who unwittingly purchased in-game upgrades in free-to-play titles have become common enough that the European Commission is taking action on the matter. EC members are meeting with tech companies and national enforcement authorities today and tomorrow to go over concerns about consumer protections in the burgeoning market, the group announced today.
...The Consumer Protection Cooperation and EC member states have released a list of common positions on the subject, with misleading advertising at the top.
"The use of the word 'free' (or similar unequivocal terms) as such, and without any appropriate qualifications, should only be allowed for games which are indeed free in their entirety, or in other words which contain no possibility of making in-app purchases, not even on an optional basis," the group said.
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Of course, there's nothing stopping developers from switching over to "Free-to-Pay" and/or "Fee-To-Play."
That's not all, of course. They also want developers to remove direct calls for purchases in games aimed at children (Now how are we going to sell all those smurfberries?). The most outrageous demand, of course, is that purchases should require the explicit consent of customers. Utter lunacy, I tell you.
Now, this doesn't mean that the moniker will disappear entirely, just that developers will have to be a little more forward with their advertising (or throw around a lot more qualifiers, anyway).
Who knows if other regions will follow suit. It's a nice start, but ideas are one thing - application is something else entirely.