Call of Duty, like it, hate it, or believe it to be everything wrong with gaming, is a juggernaut of a franchise. Activision has maintained the franchise's annual releases, and Scrooge McDuckian pool of money, for the past few years by alternating between two studios, Infinity Ward and Treyarch.
This is a new generation, however, and new generations call for bold, new strategies, like... addition.
[prebreak]Continue reading...[/prebreak]CVG said:In a significant change of strategy, Activision has added a third studio, Sledgehammer Games, to the rotation giving each studio three years to developer their respective Call of Duty titles, announced Activision Publishing president and CEO Eric Hirshberg.
Sledgehammer will lead development on this year's new Call of Duty title, expected to release in late 2014. This comes as part of an effort to improve quality, said Hirshberg during an earnings results call on Thursday.
CVG...Sledgehammer has previously worked on the Call of Duty franchise in a collaborative capacity with Infinity Ward on 2012's Call of Duty: Modern Warfare 3. Sledgehammer was focused on the creation of post-launch DLC for the game, along with Raven Software.
Well, after the icy reception Ghosts received, I can't exactly blame them for the stall of "Duty." It is bit of a shame, though. Those looking forward to the next Treyarch installment will have to wait until at least 2015.
Is this move a reflection of the increased difficulty that formerly-next, now-current generation development begins? Is there a genuine desire to ensure polish and quality (along with DLC, of course) here? Both? Neither? Why am I asking so many rhetorical questions when the average GBAtemp user doesn't care one way or the other?
Hopefully we'll have some sort of answer by the end of 2014, when Call of Duty receives the Gallagher treatment.