5 reasons why Flappy Bird is the greatest game of all time

Black-Ice

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Just marvel at his addictive beauty​
Its attractively simple:​
Flappy Bird is so frighteningly basic in everything it does, the controls...well there one control: click. Its graphical design and stage design, its simple and yet perfectly impressive.​
With those lips it could be argued that he's actually a duck, which would explain his trouble flying straight.​
Its highly competitive:
Nothing spurs a man into action nowadays faster than: "Hey I just beat your flappy bird score!"​
This game demands success from you, it dangles success in front of you and then yanks it away. Deep down inside you just KNOW that you can destroy Freddy's score if you put your head down and as soon as you do, Freddy's gonna waste 2 hours of his life beating yours. Its a vicious cycle of which many are trapped. Suddenly instead of spending 10 more minutes performing a household task, you'll spend 10 more minutes trying to beat your brothers score.​
Its highly difficult but not unfair or impossible:
There's just no set pattern to Flappy Bird so you can never memorize a set way to approach those pipes, the game stays fresh and hard by randomly generating a different set of pipes every time. This also has the effect of hooking you in. Once you crash once you'll think "Nah it was the pipe structure, AGAIN" You'll go again and again and again hoping that while you get better from practicing you'll encounter that godly run where everything is lined up just the way you want. And even then you wont be satisfied, you will never be satisfied with your score.​
This game hurts people the way Dark Souls does:​
-You WILL die, its just a matter of how long it takes you to get there.​
-When you die, its your fault and only trying again and improving your mechanics will help you get further.​
-You need to be applying full attention to the game at every point, one split second could mean the difference between a high score and a face full of pipe.​
There's only one way to get better:​
There is only one way to get better at Flappy Bird.​
Play Flappy Bird, and keep playing over and over.​
No one is a natural which means everyone is on the same level, its simply a matter of how much more time and patience you have compared to everyone else.​
Every time you play you feel yourself getting better, you learn from your mistakes (hopefully) and you jump right back in, what this does is waste every second of your free time however.​
Should I play Flappy Bird?
Flappy Bird is a perfect game, however its a gaping pit of no return. Once you flap, you never go back.​
It gets so much worse when you have friends/work mates who all play it as well.​
Essentially Flappy Bird is free and fun. But once you click install, you sell your soul.​
So guys, what's your high scores?​
 

Arras

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Tried it a few times on someone else's phone, got to ~38, never played it again. Game is fucking terrible. Go install Cytus instead.
 

frogboy

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1) Open iFile (if using iOS device)
2) Locate Flappy Bird app
3) Open atlas.txt
4) Change pipe_up and pipe_down values to 1
5) Pipes become ridiculously small
6) Play to a score of 1,000 (higher if you wish)
7) Revert to old atlas.txt
8) Shove your high-score in everyone's face

Yeah, I uninstalled it long ago.
 

Tom Bombadildo

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1) Open iFile (if using iOS device)
2) Locate Flappy Bird app
3) Open atlas.txt
4) Change pipe_up and pipe_down values to 1
5) Pipes become ridiculously small
6) Play to a score of 1,000 (higher if you wish)
7) Revert to old atlas.txt
8) Shove your high-score in everyone's face

Yeah, I uninstalled it long ago.

Heh, I remember doing something similar for Doodle Jump when that was a thing. Changed my high score to a couple million, everyone thought I was amazing
 

ResleyZ

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WiiCube_2013

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Flappy Bird? Angry Bird? Angry Fish?

Developers these days are pathetic.

The one which is sort of odd to me is "Candy Crush Saga" where is that saga? It's just one shitty game.
 

PityOnU

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I'm not entirely certain how these mobile games become so insanely popular. Most of the ones that become huge are simplified clones of existing games and are extremely repetitive.

How the hell do people enjoy these things enough to put hours and hours of effort into them doing the same thing over and over? I get bored after about five minutes, and the pay walls and limitations that get constantly thrown in your face ruin the aesthetics of the game.

The only mobile game I've been able to play for an extended amount of time was Minecraft, and after a couple of hours I was bored of that as well (aka did everything there was to do).
 

Qtis

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Flappy Bird? Angry Bird? Angry Fish?

Super Mario Bro, Super Mario Bro 2, Super Mario Bros 3, Super Mario Advanced, New Super Mario Bros, New Super Mario Bros U, Super Mario Land, Super Mario 3D Land, Super Mario 3D World. Am I doing it right? But I digress..

I understand your point. Trying to imagine a completely unique name is becoming harder and harder. A single word name is usually already used. Using more adjectives leads to another kind of problem.

As for the game itself, I can see why it is quite popular. Simple gameplay, short learning curve and trial and error to victory. Kinda like many profitable and popular mobile games.
 
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spinal_cord

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My five reasons...
1. It's Not
2. It's Not
3. It's Not
4. It's Not
5. It's Not

Why not give Spike Dislike 2 a try, you can get it on iOS Android OUYA WindowsMacHTML5 and probably many more! It's a far better game, with more rewards, gameplay modes and challenges. Not to mention it's created by a long standing forum member.
 

Arras

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Super Mario Bro, Super Mario Bro 2, Super Mario Bros 3, Super Mario Advanced, New Super Mario Bros, New Super Mario Bros U, Super Mario Land, Super Mario 3D Land, Super Mario 3D World. Am I doing it right? But I digress..

I understand your point. Trying to imagine a completely unique name is becoming harder and harder. A single word name is usually already used. Using more adjectives leads to another kind of problem.

As for the game itself, I can see why it is quite popular. Simple gameplay, short learning curve and trial and error to victory. Kinda like many profitable and popular mobile games.
Why did you link SSFIV when you could link http://en.wikipedia.org/wiki/Naruto...Shippuden:_Ultimate_Ninja_Storm_3_Full_Burst? :P (although it's a close call)
 

WiiCube_2013

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Super Mario Bro, Super Mario Bro 2, Super Mario Bros 3, Super Mario Advanced, New Super Mario Bros, New Super Mario Bros U, Super Mario Land, Super Mario 3D Land, Super Mario 3D World.

The difference is that all those Mario games were developed by Nintendo and these variations (Angry Fish, Angry Birds, Flappy Bird, etc) are done by a bunch of different developers.

Not a good comparison, Otis.
 

Tom Bombadildo

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I'm not entirely certain how these mobile games become so insanely popular. Most of the ones that become huge are simplified clones of existing games and are extremely repetitive.

How the hell do people enjoy these things enough to put hours and hours of effort into them doing the same thing over and over? I get bored after about five minutes, and the pay walls and limitations that get constantly thrown in your face ruin the aesthetics of the game.

The only mobile game I've been able to play for an extended amount of time was Minecraft, and after a couple of hours I was bored of that as well (aka did everything there was to do).

They become popular because they're great time wasters for the majority of smart phone users (who are considered "casual" gamers, not hardcore/in-depth gamers like yourself/others). A majority of people prefer these simple, repetitive games because they're easy to pick up and put down; you don't need to remember entire story lines or characters or items or anything, you just...play it while you poop, and then while you're eating lunch, and then while you poop again.


EDIT:
The difference is that all those Mario games were developed by Nintendo and these variations (Angry Fish, Angry Birds, Flappy Bird, etc) are done by a bunch of different developers.


Not a good comparison, Otis.


Ok, a better comparison. Go and look at the list of all the "Super XYZ" games released on the SNES. There are approximately 100 different games that use the word "Super" in their title. This whole "Angry butts" "Dumb fish" naming trend isn't anything new.
 
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Qtis

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The difference is that all those Mario games were developed by Nintendo and these variations (Angry Fish, Angry Birds, Flappy Bird, etc) are done by a bunch of different developers.

Not a good comparison, Qtis.

With a Q. Don't want to get mixed with the elevator company :P

The point I was trying to make is that making unique game names is harder and harder. Sure they may sound like others, but then again, many companies succumb to naming their games with 2, advanced, super, pro, etc.
 

ov3rkill

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If you're one of the people who haven't played that game, my simple comment would be to leave it alone. Don't download it. Don't touch that thing. Don't ever try it. Just don't... Please stay away from this game. Otherwise, once you've downloaded and played the game, you'll be giving up your soul for satan.
 

Arras

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If you're one of the people who haven't played that game, my simple comment would be to leave it alone. Don't download it. Don't touch that thing. Don't ever try it. Just don't... Please stay away from this game. Otherwise, once you've downloaded and played the game, you'll be giving up your soul for satan.
It's a bad game but it's not THAT bad :unsure:
 

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