League of Legends, a Dota clone MOBA, is pretty popular. Seriously, the game is popular to an almost stupid degree. Like, goddamn, it's more popular than puppies and ice cream (separate or together).
How popular are talking here? Well...
Sorry, everybody else. You may be legends, but this is out of your league. (See, it's a joke, because I am using words from the title of the game in a different context.)
Seeing numbers like that, and looking at Riot's financial figures for 2013, it isn't hard to figure out why so many companies are jumping on the MOBA bandwagon as of late. From indies to juggernauts like Blizzard, there's a lot of money to be made here. The new phrase in the industry seems to be, "Mo' MOBA, mo' money."
Presumably the problems come later.
How popular are talking here? Well...
ForbesRiot Games has just released some numbers about the active playerbase of League of Legends that are practically unbelievable. League of Legends now apparently boasts a trio of absolutely astonishing metrics. Riot reports that 27 million people play the game daily, while concurrent players peak at 7.5M. In total, 67 million players play the game every month.
All of these are enormous jumps from the already huge numbers from over a year ago. Last we heard, the game had 12 million daily players with 5 million concurrent and 32 million monthly. These new stats represent enormous upswings in every category for what was already the most popular game in the world. For context, longtime king of the PC gaming world, World of Warcraft,peaked at 12 million monthly players in 2010 (though those were $15 monthly subscribers). Across all platforms, every Call of Duty game combined had 40 million monthly players in 2011. If you want to consider it a game, Candy Crush has 46 million monthly players, though by some questionable metrics, that number is 100 or 200 million plus.
Sorry, everybody else. You may be legends, but this is out of your league. (See, it's a joke, because I am using words from the title of the game in a different context.)
Seeing numbers like that, and looking at Riot's financial figures for 2013, it isn't hard to figure out why so many companies are jumping on the MOBA bandwagon as of late. From indies to juggernauts like Blizzard, there's a lot of money to be made here. The new phrase in the industry seems to be, "Mo' MOBA, mo' money."
Presumably the problems come later.