Hacking Will Multirom Support end the need for the blue gateway card?

jrr6415sun

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When gateway releases multirom support soon, cant they just put the files from the blue card into a section of the red card and eliminate the need for the blue card? What do you experts think? Is something like that possible?
 

Crass

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It's my limited understanding that the blue card is required to execute a DS-mode hack, and that Multirom support is a special feature of the red card. AFAIK the blue card would still be required to install the initial exploit.
 

jrr6415sun

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yes i know the blue card is required to install the exploit, however now that they have got the ability to do multirom why couldn't they add the exploit into the red card as well? If it is because the red card is not able to run DS-games then that is unfortunate.

Do you think they will (and have the ability to) release a new gateway where only 1 card is required?
 

jrr6415sun

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How are they doing the multirom? by just segmenting the sd card? then why can't one of the segments be the exploit?
 

Crass

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yes i know the blue card is required to install the exploit

Do you think they will (and have the ability to) release a new gateway where only 1 card is required?

Okay so if you understand why the bluecard is needed then whats the point of this entire thread? AFAIK the multirom support applies to 3DS games only, although the idea of running ds-mode software from the red card is appealing, I don't think thats the intent or a planned feature.

As far as guessing if in the future there will be 1 card 3DS kits, I am sure there will be. But at this point that is purely speculation, and relatively pointless wouldn't you agree?

An even better idea would be 3DS exploits that don't require any flashcard at all, imagine being able to install and run everything from the internal SD card? Wouldn't that be great?

And please don't ask us what we think the chances of that ever happening any time soon will be, we honestly can only guess.
 

jrr6415sun

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Okay so if you understand why the bluecard is needed then whats the point of this entire thread? AFAIK the multirom support applies to 3DS games only, although the idea of running ds-mode software from the red card is appealing, I don't think thats the intent or a planned feature.

As far as guessing if in the future there will be 1 card 3DS kits, I am sure there will be. But at this point that is purely speculation, and relatively pointless wouldn't you agree?

An even better idea would be 3DS exploits that don't require any flashcard at all, imagine being able to install and run everything from the internal SD card? Wouldn't that be great?

And please don't ask us what we think the chances of that ever happening any time soon will be, we honestly can only guess.


I thought I was pretty clear.. if there is an ability to put more than 1 rom on a card, why can't they put the exploit on the card as well? What is stopping them from doing that? I haven't seen a response to that question anywhere besides the fact that maybe the red card can not be run as a ds game so it can't be used for the exploit.

and I wasn't asking what the chance was or if they would do it, I was asking if it was possible.

The point of the thread is obviously asking if it is possible to do.
 

Crass

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I thought I was pretty clear.. if there is an ability to put more than 1 rom on a card, why can't they put the exploit on the card as well? What is stopping them from doing that? I haven't seen a response to that question anywhere besides the fact that maybe the red card can not be run as a ds game so it can't be used for the exploit.

and I wasn't asking what the chance was or if they would do it, I was asking if it was possible.

The point of the thread is obviously asking if it is possible to do.

Anything is possible. At this point we only know as much as what is posted here: http://www.gateway-3ds.com/

They obviously haven't released the multirom feature yet, and they haven't shown it off in video form or explained it at all. So our guess is only as good as yours. Like I said, the idea of putting the exploit and other ds-mode software on the red card is very appealing. But one thing we do know is they've never stated that as a feature, and I am assuming the way the hardware works on these cards is it's likely not possible. Otherwise they would have just done that from that beginning. I really don't know and could be wrong (I certainly hope so, as the idea is appealling). Again, we don't know because the people at gateway haven't said anything. If you had done a modicum of research this would be apparent. This thread is pointless.
 

gamesquest1

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Well I'm pretty sure there is pretty limited space to store any "information" inside the card, for the card to act as a DS card (if it's even possible) it would mean them being able to turn the red card into a standard DS card....which as far as I'm aware requires part of a rom to be stored on the card to bypass the 3DS's security checks on original DS software, I'm assuming there wouldn't be enough room to store all the 3DS card configuration plus the configuration for Standard DS use, then of course they would need some way of "switching" between the 2modes automatically, just seems like a lot of bother considering they already provide a standard DS card with the gateway, I couldn't imagine them risking breaking the red cards features just to make it a bit more convenient,

I do on the other hand think that a 2 in one card might come out in the future, just depends on how much demand there is, with the 3DS needing 4.x and many people already updating...unless a new exploit if found in 5.x + I can't really see another card coming along as I'm not sure the market would be big enough for another option, unless it had enough new features to make people want to upgrade
 
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The Blue card is a standard DS mode flash cart, with a fixed ASIC.
The red card has a FPGA that is programmed to emulate a 3ds game cart, and can be reprogrammed via software.

The exploit is DS mode so in order for the red card to install it, the FPGA would need to be reprogrammed to emulate a DS game cart, then be reprogrammed back to 3ds cart emulation to play the game.
Its not just a matter of loading the exploit DS ROM in the same way it would load a 3ds game (once multirom is out).

That may be possible (I'm certainly not knowledgeable enough to say it is not), but when the DS mode flash cart they include is so cheap is it worth the hassle? There are certainly other things most people would see as a priority.
 
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Nismax

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First, they haven't proven that the 3DS cart can even support "multirom". Anyway, if the red card could operate in DS mode, why would they include two carts to begin with?

They wouldn't. Yes it is necessary, the exploit is run under DS mode, the 3DS cart plays 3DS games in image format. Without homebrew possible at this point, how do you think they will support drag and drop multiboot? That would require a bootloader, IE "homebrew".

They at least need to show proof of concept before I am convinced.
 
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First, they haven't proven that the 3DS cart can even support "multirom". Anyway, if the red card could operate in DS mode, why would they include two carts to begin with?

They wouldn't. Yes it is necessary, the exploit is run under DS mode, the 3DS cart plays 3DS games in image format. Without homebrew possible at this point, how do you think they will support drag and drop multiboot? That would require a bootloader, IE "homebrew".

They at least need to show proof of concept before I am convinced.

The actual DS profile exploit appears very limited, but it's enough to execute code from the launcher.dat. If the ability to modify the OS in-memory sufficiently to run the red card is not 'homebrew' (unsigned code) in your opinion, surely the gateway GUI menu must be some limited form of it.

If the MT card isn't fake then it reportedly can load multiple standard format ROM files from a fat32 microSD (while having its own issues elsewhere).

There's a very big difference between bootstrapping code made for the system (a ROM bootloader) from a custom FPGA cart and real homebrew (indie games and apps, emulators etc). The former needs an exploit with high enough privileges and a lot of work to get it all loading correctly, the latter needs those things and a whole lot more work to create an open SDK to write their programs against.
A leaked official SDK can also work, like with the original xbox, but that did greatly limit homebrew distribution as it all contained unlicensed MS code.
 

lambstone

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The actual DS profile exploit appears very limited, but it's enough to execute code from the launcher.dat. If the ability to modify the OS in-memory sufficiently to run the red card is not 'homebrew' (unsigned code) in your opinion, surely the gateway GUI menu must be some limited form of it.

If the MT card isn't fake then it reportedly can load multiple standard format ROM files from a fat32 microSD (while having its own issues elsewhere).

There's a very big difference between bootstrapping code made for the system (a ROM bootloader) from a custom FPGA cart and real homebrew (indie games and apps, emulators etc). The former needs an exploit with high enough privileges and a lot of work to get it all loading correctly, the latter needs those things and a whole lot more work to create an open SDK to write their programs against.
A leaked official SDK can also work, like with the original xbox, but that did greatly limit homebrew distribution as it all contained unlicensed MS code.

The MT is not fake. It can indeed load multiple roms but it's rather rough around the edges at the moment.
 

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