Super Smash Bros. Project M 3.0 - Full character roster + more, and release date

YayMii

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The PMBR has revealed the next version of the popular Project M mod last night. This version finally completes the character roster (adding the last of the missing characters from Brawl), while bringing back old characters (Mewtwo, Roy), adding new+returning stages, new custom-made costumes (such as Dr. Mario, OoT-style Link, Mr. L., etc.), and a new Turbo Mode (think long, ridiculous combos).

Project M 3.0 is being released on December 9, 2013, and the mod will continue to be updated after it is released.



:arrow: Project M's website
 
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Gahars

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The PMBR has revealed the next version of the popular Project M mod last night. This version finally completes the character roster (adding the last of the missing characters from Brawl), while bringing back old characters (Mewtwo, Roy), adding new+returning stages, new custom-made costumes (such as Dr. Mario, OoT-style Link, Mr. L., etc.), and a new Turbo Mode (think long, ridiculous combos).

Project M 3.0 is being released on December 9, 2013, and the mod will continue to be updated after it is released.

Cool beans. Looks like Smash Bros. U can dial "M" for murdered.

Damn, Sakurai. You gotta step it up, senpai, because this is M-barassing.

You're gonna get a colder shoulder than M-ma Frost.

Too bad this isn't for sale, because this M's a buy, son.

Who'da thunk that I'd actually want a 'nother M?

 

ShadowSoldier

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Cool beans. Looks like Smash Bros. U can dial "M" for murdered.

Damn, Sakurai. You gotta step it up, senpai, because this is M-barassing.

You're gonna get a colder shoulder than M-ma Frost.

Too bad this isn't for sale, because this M's a buy, son.

Who'da thunk that I'd actually want a 'nother M?



You got room for a James Bond "M" pun in there?
But really, Smash Bros. U looks pretty good so far. Maybe not as fine tuned as this, but Sakurai/Nintendo would do well to bring these guys on.
 

the_randomizer

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Well damn, the site .gct is 36,2kb no way USB Loader GX can load that =/


Yeah, guess the codes are pretty much the only ones used in the hack. :unsure: I thought USB Loader had built-in Gecko OS functionality and overcame that limitation. Maybe that's CFG USB Loader, try that maybe...?
 

OriginalHamster

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I thought USB Loader and CFG USB Loader had built in cheat support with a high limit of codes. I could have sworn I used Project M on that.

I have the latest ULGX build, and it doesn't load gct bigger than 3kb, I have a trimmed down gct to use in my moded Brawl, I'm not CFG user so I don't know if it support bigger sized gct.
 

the_randomizer

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I have the latest ULGX build, and it doesn't load gct bigger than 3kb, I have a trimmed down gct to use in my moded Brawl, I'm not CFG user so I don't know if it support bigger sized gct.

I'm really convinced CFG loads Project M just fine, because one shouldn't have to have the original disc all the time :P (i.e Riivolution). There's always the hackless version, but you need a 2 GB card.
 

Celice

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I've really liked this project and its other experiments over the years, but man--and I understand why--their level design is pretty shit and bland.
 

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