First Call of Duty: Ghosts Wii U Screenshots, Details

ElYubiYubi

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338px-Call_of_Duty_Ghosts_Wii_U_cover_art.png

Here’s the details roundup:
- Same dev team that worked on Black Ops II for Wii U
- Wii Remote use: same as Black Ops II with a handful of fixes/adjustments from last year’s release
- Headset support will be the same.
- “Our version was optimized for the highest quality Wii U experience.”
- Look acceleration from Black Ops II returning
- Will be at/close to 60 FPS
- Same resolution as Black Ops II
- Resolution should be 880 x 720
- “The Wii Remote was tested at great length during the entirety of the CoD: Ghosts development process. ”
- Won’t be on the eShop
- Will have off-TV play
- Lean glitch patch coming at launch like other consoles
- Extinction mode officially confirmed for Wii U
- No specific date as to when patch support will end
On whether it’s ported up from the PS3/360 versions or down from the PS4/Xbox One versions
It’s not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U.
On what part of the development process takes nearly a year of work if Treyarch already had the Wiimote controls established from previous games and is using Infinity Ward assets
there’s a lot of work to be done. Not everything translates perfectly. Our first Wii U title was made from Treyarch code. This one is IW’s code, so that needed to be readied for the Wii U. That’s a lot of it. Then there’s GamePad support, Wii Remote adjustments, optimizations and more. While the Wii U is technically considered a port, we don’t approach it that way. We work hard to develop an experience that is catered to our unique audience. For example, no other platform supports this many controllers. I’m happy we chose to stick with the Wii Remote for the Wii U. It is a controversial subject on these forums, and I understand why.
On why Ghosts wasn’t confirmed for Wii U until a few months ago
Treyarch doesn’t control those things, that’s Activision, so I can’t speak to that.

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I personally will be doing a Live Stream on YouTube on launch day, and will be giving away games during my stream! At the end, when I finish the campaign, I might Give Call of Duty: Ghosts away as well!​
 

ShadowSoldier

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It’s not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U.

No DLC and the only experience "specialized" is that it uses either the GamePad or Wii Remote.
 

Theconejo

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The " no eshop" thing is indeed weird. But as I recall you couldn't buy zombiu or black ops 2 on eshop either, correct? Maybe it's a game rating(m for mature) thing, since the games are kill kill kill Nintendo doesn't want to promote it and have it as easily accessible.

I'd love to download it.
 

KingVamp

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The " no eshop" thing is indeed weird. But as I recall you couldn't buy zombiu or black ops 2 on eshop either, correct? Maybe it's a game rating(m for mature) thing, since the games are kill kill kill Nintendo doesn't want to promote it and have it as easily accessible.

I'd love to download it.
Considering you can buy Zombiu and other M rated games, I'm sure that isn't the case.
 

Satangel

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This will just be another watered down version, no doubt about it really. All those promises, but I don't believe it , really. Heard it all before, fell for it, was disappointed then. Not anymore!
 

back25

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Wii U confirmed for best CoD console.

There's no point in top notch graphics anymore, is there?
 

pwsincd

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And so it begins again , will there or wont there be DLC ... bla bla fukkin bla.... same shit game with new maps rolls into town again and sucks the life out of the worlds teenagers...
 

p1ngpong

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bloody hell thats awesome! i again iterate, the wii u is powerful.

Powerful compared to what?

- Resolution should be 880 x 720

That is nothing more than 360/PS3 Blops2 level resolution. The X1 version of Ghosts is going to run at 720p (1280 x 720) upscaled and the PS4 version is full 1080p native and both will run at 60fps. The Wii U is about as behind power wise to the new consoles as the Wii was to the 360 and ps3 if this is anything to go by.
 

Kirito-kun

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This looks terrible. 720p internal resolution and they still have to use such low-res textures and sub-par anti-aliasing. Hasn't even surpassed the original Crysis in terms of graphical fidelity.
 
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Foxi4

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This looks terrible. 720p internal resolution and they still have to use such low-res textures and sub-par anti-aliasing. Hasn't even surpassed the original Crysis in terms of graphical fidelity.
Screen resolution has absolutely nothing to do with anti-aliasing and low-resolution textures - they're three completely unrelated fields.
 
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Kirito-kun

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Screen resolution has absolitely nothing to do with anti-aliasing and low-resolution textures - they're three completely unrelated fields.

Higher resolutions consumes more processing power.

Anti-aliasing consumes more processing power.

Higher resolution textures consumes processing power.

Usually by toning down one or two of these fields, the others can benefit. In this case, none of these fields are done well.
 

Foxi4

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Higher resolutions consumes more processing power.

Anti-aliasing consumes more processing power.

Higher resolution textures consumes processing power.

Usually by toning down one or two of these fields, the others can benefit. In this case, none of these fields are done well.
You don't need to be a rocket scientist to know that, my point was that you were drawing connections where there were none.
 

shakirmoledina

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Powerful compared to what?

- Resolution should be 880 x 720

That is nothing more than 360/PS3 Blops2 level resolution. The X1 version of Ghosts is going to run at 720p (1280 x 720) upscaled and the PS4 version is full 1080p native and both will run at 60fps. The Wii U is about as behind power wise to the new consoles as the Wii was to the 360 and ps3 if this is anything to go by.


more powerful than what ppl say.
they keep bashing it to be like a slightly powerful wii but considering that it is better than the ps3 and closer to the xbox one considering it was released later and revised with more powerful hardware.

its still worth calling it a powerful machine; true not a powerhouse like the ps4 but still powerful enough

- The Wii U version of ops 2 looks better
 

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