Hacking a super idea about wii system menu MOD!

naxil

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Hello people.
IS possible mod the wii system menu in particular the home (pause) screen for have a fileexplore for launch dol or directly .wbfs file without return on loader.
THis idea is for change games inside the previous games via pause (home) menu.

Example.
I play mario games, i press home and i can select other games (or dol) without return to loader.

PLEASE if someone have the knowledge for do it.. DO IT!
 

osm70

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Hello people.
IS possible mod the wii system menu in particular the home (pause) screen for have a fileexplore for launch dol or directly .wbfs file without return on loader.
THis idea is for change games inside the previous games via pause (home) menu.

Example.
I play mario games, i press home and i can select other games (or dol) without return to loader.

PLEASE if someone have the knowledge for do it.. DO IT!
Sorry for double posting.
I am just quoting OP so he knows that I posted here.
 

The Real Jdbye

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Not possible because Pause menu is not part of system, but programmed in every single game.
I wouldn't say that. While it is hardcoded into each game, it's the exact same for every one (exception is VC/WiiWare titles) and the code is probably the same, so an universal Ocarina code could be created to do so.
But it would be easier to make a cheat that enables a button combination to launch the loader (this might seem like the same thing as just using the "Wii Menu" button when returning to loader is enabled, but it would be faster to launch the homebrew directly rather than the channel, by a few seconds) and this would serve the same purpose. It would be almost as fast as having a mini loader built in to the home menu. And then you wouldn't have to deal with updating the Ocarina code, or feature/compatibility differences between the main USB loader and the mini loader.
 

The Real Jdbye

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Coding a file explorer and DOL launcher in Gecko...
Yeah, simple as pie. :rofl:
Well, you don't have to do all that.
You just have to write a tool to convert opcodes to Ocarina codes. Which basically just takes knowledge of the various ocarina code types, and some basic programming skills.
Then you just have to add a jump to your code in the home menu routine, and you're done.
But the launcher would launch a preset DOL file, you wouldn't need a file explorer.
 

Maxternal

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The closest three things I can think of are
- NeoCorp (PriiLoader hacks to make the system menu launch a backup launcher instead of the disk)
- Crap channels (a channel for each game that asks a backup loader to autolaunch the desired game)
- xNEEK+DI (Runs the System Menu from emuNAND and has an overlay menu to decide which game to have the system menu think is in it's disk channel.)

None is QUITE what you're looking for ... but that's what's available ATM.
 

Fishaman P

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Well, you don't have to do all that.
You just have to write a tool to convert opcodes to Ocarina codes. Which basically just takes knowledge of the various ocarina code types, and some basic programming skills.
Then you just have to add a jump to your code in the home menu routine, and you're done.
But the launcher would launch a preset DOL file, you wouldn't need a file explorer.
Well, I know Action Replay has the ability to embed ASM routines. Gecko is pretty similar, but I forget if it has that.
I'd assume so, seeing what Phantom Wings did with Brawl.
 

The Real Jdbye

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Well, I know Action Replay has the ability to embed ASM routines. Gecko is pretty similar, but I forget if it has that.
I'd assume so, seeing what Phantom Wings did with Brawl.
It doesn't directly support it like Riivolution does, but it doesn't matter - ASM when compiled is just an array of bytes, which you can place into memory as long as you can write arbitrary things to it (something any cheat code engine would allow)
 

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