Homebrew lolSnes -- SNES emulator for DS

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I posted the source code for this many pages back. Only no one did anything.


It isn't about the source code, it's about Mbmax,
he is experienced and know people who have already worked with snes sound emulation on nds.
The idea is, if Mega-Mario contacted him, he could know people who could help with the project.
 

Normmatt

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It isn't about the source code, it's about Mbmax,
he is experienced and know people who have already worked with snes sound emulation on nds.
The idea is, if Mega-Mario contacted him, he could know people who could help with the project.

No. I was the one who ported SnemulDS to the latest devkitarm/libnds at the time. Mbmax isn't a developer. I don't know much if anything detailed about the snes either.
 

Arisotura

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In the context of programmable chips, LLE is emulating the chip as, well, a chip. Executing every instruction, just like on the real thing. HLE is emulating the chip's overall functionality in high level.

HLE is faster, but less accurate. It also ignores the timings the original chip would normally have, causing special chip games to run faster than they should.

For a 3GHz PC, LLE is fine, but in the case of the underpowered DS, HLE would be the only way to go.
 
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Hamon > Stand
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No. I was the one who ported SnemulDS to the latest devkitarm/libnds at the time. Mbmax isn't a developer. I don't know much if anything detailed about the snes either.


I remembered of Mbmax creating a thread for the rebirth of snesmulds,
I tought he was the main coder of the reborn project, sorry for the mistake.
 

user64

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In the context of programmable chips, LLE is emulating the chip as, well, a chip. Executing every instruction, just like on the real thing. HLE is emulating the chip's overall functionality in high level.

HLE is faster, but less accurate. It also ignores the timings the original chip would normally have, causing special chip games to run faster than they should.

For a 3GHz PC, LLE is fine, but in the case of the underpowered DS, HLE would be the only way to go.


Oh... Low Level Emulation. So HLE causes speedups? I suppose that's better than frameskip 10 with 1 fps...
 

Yepi69

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If lolSNES eventually runs at 60 FPS with HUD squishing like SnemulDS and not give me a seizure every time the game changes areas like CATSFC you have all of my internet cookies.

I've been after WAYS to play EarthBound on the go, my only choice is only a PSP but hell, I'm not gonna buy a PSP just for portable EarthBound.
 

loco365

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I'd love to try the latest version. I'll try getting it to build here.

..if I can lol

Edit: Got it built. F-Zero tries so damn hard to work (I can navigate the menus, however they are buggy, and the Training course selection kinda works. The GP course selection just fails outright. Absolutely no sound, either.). And Sutte Hakkun also tries (a single blip of blue), but gets errored out.

I'm really excited to see this emulator, and I can't wait for future versions.
 

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