i tried this on my transfer pak and pokemon stadium 2.
Bad news is, even it is recognized as pokemon red game, you can't play it in gameboy tower. it just black screens after a long loading time. Because of the rom-size difference i guess. or some incompatibility with the built-in gb emulator.
Good news, as it is recognized as pokemon red, you can transfer pokemons etc. i successfully transferred my pokemons from my original pokemon yellow cart and they are fully recognized. Most possiblly vanilla pokemon red save game is recognized too, but i didn't test it. transferring pokemons is enough for me for now.
BTW i am playing this on original gameboy advance sp and i haven't come across a screen related issue. That poor gbc had its time i guess.
If you're really curious, and know how to use a hex editor, you could try changing the internal title at 0x134 from "POKEMON RED" to "PM_CRYSTAL.BYTE". The dot should be 0x00... I'm not sure why it says "BYTE" but that's part of the internal title. Then it should be recognized as Pokemon Crystal. Of course, there are different ways this could not work...nope, no message or anything. Just the usual loading screen and then black screen. i haven't tried it in super gameboy, though it won't work i guess. Because it doesn't work in my gameboy light being only a gameboy color game.
the pokemon stadium might be using a different emulator mode for 1st and 2nd generation pokemon games. this one is recognized as pokemon red but in fact it is a gbc game. this might cause the problem.
As the item and pokemon transfer is working perfect, i am pretty happy with it.
If you're really curious, and know how to use a hex editor, you could try changing the internal title at 0x134 from "POKEMON RED" to "PM_CRYSTAL.BYTE". The dot should be 0x00... I'm not sure why it says "BYTE" but that's part of the internal title. Then it should be recognized as Pokemon Crystal. Of course, there are different ways this could not work...
Edit: Nevermind it's more complicated than that. The header checksum would need to be fixed after changing that. Probably more trouble than it's worth.
this hack should be called Pokemon Red DX
Pretty much that. You'd need some flash cart for the GBC for this.Nice!!
So how do you guys go about playing this on the GBC handheld??? I know I can transfer the rom file into like EZ Flash IV or something and play it on my front lit GBA, but who knows.
Threw this into Goomba Color. Works amazingly.
witch one i tried all 3 goomba file and none of them let me save game as i restart and cant continue were i left off the .gb rom saves and works fine this the one i used http://filetrip.net/gba-downloads/homebrew/download-goomba-color-4-21-2009-f5120.html
and im useing goombafront.exe to complie a .gba file for my flashcart
I haven't really used goomba, but I've read that when playing games with 32KB save files, you need to press L+R after saving in-game for it to work properly.
Is that why none of the games with that size save?
It seems to be fixed on Goomba Color though.
By the way, will the Vblank LCD glitch break my gameboy advances?