Pokemon Red... in COLOR!

reprep

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i tried this on my transfer pak and pokemon stadium 2.

Bad news is, even it is recognized as pokemon red game, you can't play it in gameboy tower. it just black screens after a long loading time. Because of the rom-size difference i guess. or some incompatibility with the built-in gb emulator.

Good news, as it is recognized as pokemon red, you can transfer pokemons etc. i successfully transferred my pokemons from my original pokemon yellow cart and they are fully recognized. Most possiblly vanilla pokemon red save game is recognized too, but i didn't test it. transferring pokemons is enough for me for now.

BTW i am playing this on original gameboy advance sp and i haven't come across a screen related issue. That poor gbc had its time i guess.
 

TheDarkSeed

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What I originally imagined in my head when I read the title didn't look nearly as nice as this. The colors are so vibrant. It's a masterpiece!
 

Drenn

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i tried this on my transfer pak and pokemon stadium 2.

Bad news is, even it is recognized as pokemon red game, you can't play it in gameboy tower. it just black screens after a long loading time. Because of the rom-size difference i guess. or some incompatibility with the built-in gb emulator.

Good news, as it is recognized as pokemon red, you can transfer pokemons etc. i successfully transferred my pokemons from my original pokemon yellow cart and they are fully recognized. Most possiblly vanilla pokemon red save game is recognized too, but i didn't test it. transferring pokemons is enough for me for now.

BTW i am playing this on original gameboy advance sp and i haven't come across a screen related issue. That poor gbc had its time i guess.

Glad to hear I'm not a gameboy killer. There are a few things which could go wrong with the Game Boy Tower (but rom size was not changed). I know that its emulation isn't 100% accurate, and even some of today's emulators are having slight problems with this hack. Well, just VBA really. My second guess would be that it tried to start in super gameboy mode instead of gameboy color mode. But if it did you'd see an error message. (and you'd hear a little tune...)



I SAW THAT at 4:32... well that's annoying.
 

reprep

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nope, no message or anything. Just the usual loading screen and then black screen. i haven't tried it in super gameboy, though it won't work i guess. Because it doesn't work in my gameboy light being only a gameboy color game.

the pokemon stadium might be using a different emulator mode for 1st and 2nd generation pokemon games. this one is recognized as pokemon red but in fact it is a gbc game. this might cause the problem.

As the item and pokemon transfer is working perfect, i am pretty happy with it.

edit: Yup, i reread your message and i suspect the same thing. it has been started as super game boy instead of the gbc mode reserved only for pokemon crystal i guess. Though i haven't heard a sound or saw an error screen. To overcome this, game title etc (or whatever the pokemon stadium is using to recognize the pokemon cartridge) should be changed to mimic pokemon crystal i guess. i don't think there are a lot of people caring to play this on N64 though.
 

Drenn

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nope, no message or anything. Just the usual loading screen and then black screen. i haven't tried it in super gameboy, though it won't work i guess. Because it doesn't work in my gameboy light being only a gameboy color game.

the pokemon stadium might be using a different emulator mode for 1st and 2nd generation pokemon games. this one is recognized as pokemon red but in fact it is a gbc game. this might cause the problem.

As the item and pokemon transfer is working perfect, i am pretty happy with it.
If you're really curious, and know how to use a hex editor, you could try changing the internal title at 0x134 from "POKEMON RED" to "PM_CRYSTAL.BYTE". The dot should be 0x00... I'm not sure why it says "BYTE" but that's part of the internal title. Then it should be recognized as Pokemon Crystal. Of course, there are different ways this could not work...

Edit: Nevermind it's more complicated than that. The header checksum would need to be fixed after changing that. Probably more trouble than it's worth.
 
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reprep

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If you're really curious, and know how to use a hex editor, you could try changing the internal title at 0x134 from "POKEMON RED" to "PM_CRYSTAL.BYTE". The dot should be 0x00... I'm not sure why it says "BYTE" but that's part of the internal title. Then it should be recognized as Pokemon Crystal. Of course, there are different ways this could not work...

Edit: Nevermind it's more complicated than that. The header checksum would need to be fixed after changing that. Probably more trouble than it's worth.

Changed the internal title, fixed the header and the rom checksums thanks to rgbfix, pokemon stadium tower recognizes the game as crystal but it still black screens. i guess it is because pokemon stadium is expecting a 16 Mbit rom and we are supplying a 8 Mbit rom or some other header related thing. Not worth the effort to fix the thing, but i just wanted to let you know.
 

Nusdogg

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Nice!!

So how do you guys go about playing this on the GBC handheld??? I know I can transfer the rom file into like EZ Flash IV or something and play it on my front lit GBA, but who knows.
 

Shadow#1

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Drenn

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witch one i tried all 3 goomba file and none of them let me save game as i restart and cant continue were i left off the .gb rom saves and works fine this the one i used http://filetrip.net/gba-downloads/homebrew/download-goomba-color-4-21-2009-f5120.html

and im useing goombafront.exe to complie a .gba file for my flashcart

I haven't really used goomba, but I've read that when playing games with 32KB save files, you need to press L+R after saving in-game for it to work properly.
 

Lemmy Koopa

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I haven't really used goomba, but I've read that when playing games with 32KB save files, you need to press L+R after saving in-game for it to work properly.


Is that why none of the games with that size save?
It seems to be fixed on Goomba Color though.

By the way, will the Vblank LCD glitch break my gameboy advances?
 

reprep

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as i have already said before i played this on my gba sp (with a gb/gbc flashcard, not an emulator like goomba) and it didn't break it. that incident is just a coincidence most possibly.

edit: also buy this to avoid emulation:
"gameboy usb 64mb EMS smart card"
 

Drenn

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Is that why none of the games with that size save?
It seems to be fixed on Goomba Color though.

By the way, will the Vblank LCD glitch break my gameboy advances?

Like reprep said, the issue appears to be a coincidence. But if you're emulating with goomba, there is zero risk, even if such a bug does exist.
 

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