In other words, what homebrew would you like to see that haven't seen yet on the Wii that you think it could possibly have.
I think this could make for a good list of ideas/inspiration for any homebrew developer's out there looking for a new project.
Here are my thoughts:
realistic/happening:
Not/Wii64 improvements - I see this is already happening, whether or not EmuKidd ever makes another official new release of the Wii64, I see Extrems has done a fantastic job with his Not64 updates. Its still not perfect, but compatability and speeds are getting substantially better, many many games are playable, and I think as long as people like them keep working on it, it will only get better.
seems realistic, why isn't it happening?:
Genplus GX - 32x support. I know that this isn't an easy thing to do, but surely the Wii should be capable of running 32x games. The google code issues page reads: issue priority: low, status: standby (no one has taken the task, waiting to be taken). On January 26th, 2010, the project manager ekeeke31 state:
32x hardware would need to be emulated first, which is not an easy task considering
everything would need to be done from scratch or quite.
Also, it's very unlikely the Wii processor is fast enough to run Genesis + 32x add-on
at full speed. The two SH2 processors that need to be emulated are probably overkill
which mean the code would also need to be VERY optimized.
However, I leave this feature open as this project can easily be ported to other
platforms as well (including PC) and adding 32x emulation to this project is a nice
challenge. Don't expect anything to happen until a very long time though, in short
words, it's very unlikely you will ever play 32x games on your Wii.
seems like its a challenge but doable, questionably so for the Wii, but again, could be a challenge. However, more recently, in January of this year, ekeeke said:
Even if WiiU homebrew is possible someday (which would probably require a new devkit and support libraries, which is not as "simple" as the move from gc to wii homebrew), i don't have a WiiU and do not plan to get one so it doesn't really change anything.
Also, target performance is not really the main factor, this emulator is portable and 32x could benefits to other platform including PC as well. Writing a 32x emulator requires lot of work and i simply do not have the time and motivation to do it.
If this were ever to get done it would have to be by someone who knows what they're doing and its not going to be ekeeke.
Questionably Realistic, not holding my breath:
DesMume - improved to be playable at decent speeds at at least a few games.
I should know this to be unrealistic, yet some how I can't dismiss the possibility:
Yabuse - running at a playable speed.
Dreamcast - supposedly someone started work on a Dreamcast emulator a few years ago, he probably failed, still I can't help but think that it could be possible.
I think this could make for a good list of ideas/inspiration for any homebrew developer's out there looking for a new project.
Here are my thoughts:
realistic/happening:
Not/Wii64 improvements - I see this is already happening, whether or not EmuKidd ever makes another official new release of the Wii64, I see Extrems has done a fantastic job with his Not64 updates. Its still not perfect, but compatability and speeds are getting substantially better, many many games are playable, and I think as long as people like them keep working on it, it will only get better.
seems realistic, why isn't it happening?:
Genplus GX - 32x support. I know that this isn't an easy thing to do, but surely the Wii should be capable of running 32x games. The google code issues page reads: issue priority: low, status: standby (no one has taken the task, waiting to be taken). On January 26th, 2010, the project manager ekeeke31 state:
32x hardware would need to be emulated first, which is not an easy task considering
everything would need to be done from scratch or quite.
Also, it's very unlikely the Wii processor is fast enough to run Genesis + 32x add-on
at full speed. The two SH2 processors that need to be emulated are probably overkill
which mean the code would also need to be VERY optimized.
However, I leave this feature open as this project can easily be ported to other
platforms as well (including PC) and adding 32x emulation to this project is a nice
challenge. Don't expect anything to happen until a very long time though, in short
words, it's very unlikely you will ever play 32x games on your Wii.
seems like its a challenge but doable, questionably so for the Wii, but again, could be a challenge. However, more recently, in January of this year, ekeeke said:
Even if WiiU homebrew is possible someday (which would probably require a new devkit and support libraries, which is not as "simple" as the move from gc to wii homebrew), i don't have a WiiU and do not plan to get one so it doesn't really change anything.
Also, target performance is not really the main factor, this emulator is portable and 32x could benefits to other platform including PC as well. Writing a 32x emulator requires lot of work and i simply do not have the time and motivation to do it.
If this were ever to get done it would have to be by someone who knows what they're doing and its not going to be ekeeke.
Questionably Realistic, not holding my breath:
DesMume - improved to be playable at decent speeds at at least a few games.
I should know this to be unrealistic, yet some how I can't dismiss the possibility:
Yabuse - running at a playable speed.
Dreamcast - supposedly someone started work on a Dreamcast emulator a few years ago, he probably failed, still I can't help but think that it could be possible.