Homebrew Emulation GameYob, a gameboy emulator for DS

Boriar

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Why don't put all text in an external file to let us translate it?
I want to translate into spanish since a long time but i don't like the method to do it at the moment
 
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Walker D

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I got A LOT of gameboy images, so I'll soon edit this post with new borders, to add to the Sizednochi's ones...


EDIT: Already uploaded them here http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/page-39#post-4625034


Some are official gameboys, but most of them are custom paintings, and artistic creations ( there's also one made of wool :P)

Since I need to go back to study, I'll probably post them here tomorrow though..
 
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2ndApex

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You'd have to replace consoleDemoInit calls with consoleInit calls (see here), and copy your font to the sub graphics engine. Maybe use the implementation of consoleDemoInit() in libnds as a guideline? I've never used a font other than the default myself.

Nice :) When I make a new stable release I'll link to these in the first post, if you don't mind.


Can we get selectable borders?
 

Sizednochi

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I got A LOT of gameboy images, so I'll soon edit this post with new borders, to add to the Sizednochi's ones...
Some are official gameboys, but most of them are custom paintings, and artistic creations ( there's also one made of wool :P)
Now that would be great! I just edited my post with other model as well, and one of my favorites to boot.

On the topic of selectable borders, it sure would be nice to fill a folder with them and select instead of renaming and moving. Thankfully I can do that on the DS with a file manager homebrew, so that helps a lot.
 

wzhy90

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You'd have to replace consoleDemoInit calls with consoleInit calls (see here), and copy your font to the sub graphics engine. Maybe use the implementation of consoleDemoInit() in libnds as a guideline? I've never used a font other than the default myself.
I have a .pcf font from wood kernel, how to add the font to console.h?
 

dickfour

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I run Nettou King of Fighters '96 (Japan), but when i press any keys there is nothing
I cant control the game
Turn off SGB mode and it will work fine. I've noticed this bug with a few games in SGB mode like Castlevania legends. If you want the SGB borders start the game in SBG mode then turn off SGB mode and reset using the GBC BIOS to get the color palate. Interestingly when you restart the game the SGB border will still be there as long as you have kept SGB borders on
 

dickfour

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Are there any S/GB/C games that use the save area as temporary storage? I know this is used in some GBA stuff which is why auto-saving wasn't simple to do there.
By auto SAV I was thinking something that would work with the clock in the DS and do a kind of real time save at timed intervals like every twenty minutes
 

Shin Akuma

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Scaling??!??! woow ty drenn!!

Btw I like the lameboy icon more ;p gonna try to extract and replace it
looks more original cause after all its a gameboy emu.

ANW THANKS MAN a bunch!
 

Walker D

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By auto SAV I was thinking something that would work with the clock in the DS and do a kind of real time save at timed intervals like every twenty minutes
In the Pokemon Trading Card 2 game, for example, if I reset the game (not the DS) during a battle, I can start the game again starting from my previous save point, or in the same spot where I was in the battle when I last reseted...

Something like that would be possible in some way, but when reseting the DS itself or the GameYob? ...I think that would be a pretty good auto SAV then..
A save only during, lets say, 20 min., would open the possibility for some progress near the end of the playtime not being saved...
 

Drenn

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Are there any S/GB/C games that use the save area as temporary storage? I know this is used in some GBA stuff which is why auto-saving wasn't simple to do there.
Yes, Wario Land 3 stores its level layout in sram. It does make sense, since you can save within a level, and tiles can be modified by Wario's actions. I was experimenting with autosaving a while back, I couldn't get it working very nicely. Every time I took a few steps in Wario Land 3 it froze for a second. I don't remember exactly how I implemented it but I had to fopen() and fclose() the file every time it autosaved for the save to be written properly.
Btw I like the lameboy icon more ;p gonna try to extract and replace it
looks more original cause after all its a gameboy emu.
A gameboy, and gameboy color emulator. Gameboy Color FTW.
 

Arm73

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Sudokuhax DSiXL problems again here....somethings wrong and Ganeyob doeasn't boot anymore...........should I boot it from my AK2i instead ?
I'm sure most games will run flawlessly ......
 
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Thesolcity

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I... have no idea. What game are you trying? Are you using the official v0.3 or the latest build dropbox link?


I was using the official v0.3, but turns out I was using a corrupted ROM file. Sorry about that.
I'd like to mention that NiFi works EXCELLENT on the 1st gen Pokemon games. :yay:
 

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