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Deleted_171835
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Aliens: Colonial Marines recently came out on the PS3/360 and it's been met with critical...backlash. And most would argue for good reason.
Aliens: Chav's Revenge
Some might be wondering what happened to the Wii U version. After all, back at E3 Randy Pitchford has been praising it to hell and back touting better visuals and a so-called motion-sensor on the GamePad. Oddly enough, we've seen very little of the Wii U version. This is where the story gets weirder.
(1:07 for motion-tracker footage)
According to Jason Schreier of Kotaku, an anonymous tipster told him that the Wii U version of the game has been "postponed indefinitely". While there is no confirmation of this, it would certainly make sense considering the reception of the game on other platforms.
http://kotaku.com/5984068/how-aliens-colonial-marines-fell-apart?post=57369919
To get to the bottom of this, it's worth taking a look at who is developing Aliens: Colonial Marines Wii U exactly. Gearbox wasn't actually developing the Wii U version but instead Demiurge Studios was.
http://www.nintendolife.com/news/2012/06/demiurge_studios_handling_aliens_colonial_marines_wii_u
And recently (Feb. 8), the official twitter for the studio claimed that the Wii U version is still in the works.
And now, there is a supposed anonymous dev is claiming that the Wii U version of the game is a completely different beast from the game that came out on the PS3/360 and is in fact a different game being developed from the ground up for the Wii U. Apparently the Wii U version is still coming out in a couple weeks and that the PC version will be supplied with a patch bringing it "up to date".
http://forums.timegate.com/showpost.php?p=285185&postcount=43
Right now, the Wii U version of the game is pure vapourware. We don't know when it's coming or even if it's coming out. The whole situation is one big mess for both Gearbox and Sega.
tl;dr: we don't know jackshit about the wii u version.
Aliens: Chav's Revenge
Some might be wondering what happened to the Wii U version. After all, back at E3 Randy Pitchford has been praising it to hell and back touting better visuals and a so-called motion-sensor on the GamePad. Oddly enough, we've seen very little of the Wii U version. This is where the story gets weirder.
(1:07 for motion-tracker footage)
According to Jason Schreier of Kotaku, an anonymous tipster told him that the Wii U version of the game has been "postponed indefinitely". While there is no confirmation of this, it would certainly make sense considering the reception of the game on other platforms.
http://kotaku.com/5984068/how-aliens-colonial-marines-fell-apart?post=57369919
To get to the bottom of this, it's worth taking a look at who is developing Aliens: Colonial Marines Wii U exactly. Gearbox wasn't actually developing the Wii U version but instead Demiurge Studios was.
http://www.nintendolife.com/news/2012/06/demiurge_studios_handling_aliens_colonial_marines_wii_u
And recently (Feb. 8), the official twitter for the studio claimed that the Wii U version is still in the works.
And now, there is a supposed anonymous dev is claiming that the Wii U version of the game is a completely different beast from the game that came out on the PS3/360 and is in fact a different game being developed from the ground up for the Wii U. Apparently the Wii U version is still coming out in a couple weeks and that the PC version will be supplied with a patch bringing it "up to date".
So far I think everyones in on this thing (fiasco) and not just by association but circumstance as well as a hell of alot of mis-communication.
From what I can gather this project has gone through that many restarts since it was announced its not funny - we all know this right?
However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.
I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did.
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals.
Moving on, alot if not all the pre-production of the title was handled by Demiurge studio's before they went onto work exclusively on the Wii U version from the ground up.
Post-production was then handed to Timegate studio's and Nerve software; whilst Gearbox software completed Borderlands 2. Once assets there were completed Gearbox software retook up post-production to release candidacy of the campaign (sp or story, if you like) finalising with Fox and SEGA over the final shape of the product; and Timegate studio's finalised thier assets for the multi-player/co-op campaign with Nerve software (if I'm not mistaken). Which I think is where everyones getting confused. Timegate studio's finished thier work a coupla months back if I'm not mistaken?
Now heres where I have a hunch something behind the scenes went ass-up. Purely speculation of course - and the media is in on it in this scenario (boy I just won alot of cred. there..).
Somewhere around the time Timegate studio's finished the PS3/360 version was canned. The last trailer released by Gearbox Software was the 'Kick-Ass Trailer' - this is actually Demiurge studio's Wii U trailer. I believe that was shortly before the big 2hr IGN reveal, shortly before launch - which again, was the PC version - and why I believe SEGA canned the PS3/360 versions at this time; and the media knew about it.
During this time SEGA must've had a change of heart, possibly due to Wii U adoption looking less progressive (which the joint venture was banking on); and asked Gearbox Software to resurrect those versions at the 11th hour.
Now I know people aren't ready to write off thier current consoles just yet, but from a buisiness perspective - not sinking money into the dying moments of the end of a system generation is a sane call.
So you might ask, "Why then was the PC version not en par with the IGN reveal either?" because its been dumbed down to maintain parity with the console releases. Its actually still quite alot better, the console releases were pretty ordinary.
In the next couple of weeks the Wii U version, the one with the greatest longevity, will be released; I suspect in all my speculation, you will see a magic patch that will bring the PC version up to date, if not surpassing the IGN reveal everyone was watching.
http://forums.timegate.com/showpost.php?p=285185&postcount=43
Right now, the Wii U version of the game is pure vapourware. We don't know when it's coming or even if it's coming out. The whole situation is one big mess for both Gearbox and Sega.
tl;dr: we don't know jackshit about the wii u version.