JerJer you have brought up a good point. This same topic, minus the WiiU reference, has been researched, and discussed in great deal, quite regularly in the last few years. People are finding similar enjoyment with IOS/Android games, and the result has been saving enormous amounts of money. One new WiiU/Xbox 360/PS3 game = $60+Tax, with the same budget, using a hypothetical cost of $5 dollars per game, one could buy at least 12 IOS/Android games. Is the joy/fun different? One thing is for sure, they are different experiences: controls, game length (at times), small vs. large screen display, etc... Arguably, the biggest difference in the experience is the hardware capability of IOS/Android mini-computers (phones) vs. home consoles, such as WiiU/Xbox 360/PS3. What do you guys think, are we paying more for games, due to the hardware capability of home consoles? If you think that's the case, why? I'd imagine there has got to be a strong desire to manufacture an official, quality-built, *standard* controller for IOS/Android games, so much so, that I wonder why we haven't seen the Apple iController. If Apple had a video out that wasn't expensive, and it was bundled with a great controller, is it enough to sway you into becoming an IOS/Android gamer? This same question is ditto for Android.