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I have quite a lot of things I can think of for each generation of systems!
Second Generation
The Croola 1000 - 3000 systems
Third Generation
The Croola 4000/6000 systems and a Croola 1 prodotype!
Fourth Generation
The official public release of the Croola 1 (Competes against Sega's Mega Drive/Genesis and Nintendo's SNES)
The Croola 1 had a great life span! What ruined it was the Croola CD like the Sega CD, tried to kill this lifespan. Croola 3D was like Sega 32X except that the game cartridges contained all the needed RAM and graphics expansions. Although, the Croola CD and 3D expansions kept this system running up to the 5th generation!
Sixth Generation
The second generation was a bitch towards my fake company called "TinySpongee" Although the Croola 2 was successful. The LightBulb was a failed experiment
The LightBulb was trying to be a clone of the Dreamcast! Top loader DVD drive, Inbuilt modem, almost anything the Dreamcast had, LightBulb had.
Seventh Generation
The legendary Croola 2.1 system! Made in 2007, this thing kicks ass! Mainly competes against the PS3 and the Xbox 360. But not as shitty as the Wii. It's basically a computer disguised as a video game system!
If you have any ideas for an imaginary console from any generation of gaming, just post one here!
EDIT: If you can think of any smart specs, please add them into a spoiler tag!
Second Generation
The Croola 1000 - 3000 systems
CPU: TinySpongee KingChip 100c Model. @ 1.30 MHz (Can be overclocked to 2.11 MHz)
Video Chip for PAL systems: TinySpongee PicGrow 2010a (Supports up to 3 sprites on screen @ 3 colors each) (4 bit)
Video Chip for NTSC systems: TinySpongee ImagingFarm 123 Model (Supports exactly 8 sprites on screen @ 7 colors at simultaneously) (4 bit)
Sound Chip for PAL systems: TinySpongee "ClearSound" 101 Model (Can make any sound from a "low-pitch beep" to a "static white noise")
Sound Chip for NTSC systems: TinySpongee RedAce 3020 Model (Same as CS 101 but makes high-pitched beeps)
VRAM for PAL systems: 4k Video RAM
VRAM for NTSC systems: 8k Video RAM
RAM: 3k
ROM: TinySpongee Croola ROM. Contains all the games made for the system! Cartridges contain codes to load games in ROM. Only games from ROM can be loaded
Video Chip for PAL systems: TinySpongee PicGrow 2010a (Supports up to 3 sprites on screen @ 3 colors each) (4 bit)
Video Chip for NTSC systems: TinySpongee ImagingFarm 123 Model (Supports exactly 8 sprites on screen @ 7 colors at simultaneously) (4 bit)
Sound Chip for PAL systems: TinySpongee "ClearSound" 101 Model (Can make any sound from a "low-pitch beep" to a "static white noise")
Sound Chip for NTSC systems: TinySpongee RedAce 3020 Model (Same as CS 101 but makes high-pitched beeps)
VRAM for PAL systems: 4k Video RAM
VRAM for NTSC systems: 8k Video RAM
RAM: 3k
ROM: TinySpongee Croola ROM. Contains all the games made for the system! Cartridges contain codes to load games in ROM. Only games from ROM can be loaded
CPU: TinySpongee Process King 2020a Model. @ 3.01 MHz (Can be overclocked to 4.31 MHz)
Video Chip for PAL systems: TinySpongee 8Queen 13 (Supports exactly 6 sprites on screen @ 8 colors each) (6 bit)
Video Chip for NTSC systems: TinySpongee BlueImage 100b-a model (Supports up to 7 sprites on screen @ 8 colors each) (6 bit)
Sound Chip: TinySpongee "ClearSound" Foaux 2011 model (Can make any "beep" to "static sound")
VRAM for PAL systems: 10k Video RAM
VRAM for NTSC systems: 23k Video RAM
RAM: 8k
ROM: TinySpongee Croola ROM (Improved version) Contains codes for CR1000 games and new games, too. Once again, cartridges contain codes to load games and can ONLY load games from ROM
Video Chip for PAL systems: TinySpongee 8Queen 13 (Supports exactly 6 sprites on screen @ 8 colors each) (6 bit)
Video Chip for NTSC systems: TinySpongee BlueImage 100b-a model (Supports up to 7 sprites on screen @ 8 colors each) (6 bit)
Sound Chip: TinySpongee "ClearSound" Foaux 2011 model (Can make any "beep" to "static sound")
VRAM for PAL systems: 10k Video RAM
VRAM for NTSC systems: 23k Video RAM
RAM: 8k
ROM: TinySpongee Croola ROM (Improved version) Contains codes for CR1000 games and new games, too. Once again, cartridges contain codes to load games and can ONLY load games from ROM
CPU: TinySpongee RedQueen 3030 model. @ 6.11 MHz (Can be overclocked to 8.10 MHz)
Video Chip (Finally, no PAL/NTSC differences!): TinySpongee PicGrow 2011a (Supports up to 9 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 450cc (Can make any "beep" to "static" sounds)
VRAM: 31k Video RAM
RAM: 12k
ROM: TinySpongee Croola ROM (More improved version) Contains codes for CR1000 games up to CR3000 games. Once again with the cartridge problem but, some games like PONG are activated by presing the "Power button" than by pressing "3" on the system
Video Chip (Finally, no PAL/NTSC differences!): TinySpongee PicGrow 2011a (Supports up to 9 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 450cc (Can make any "beep" to "static" sounds)
VRAM: 31k Video RAM
RAM: 12k
ROM: TinySpongee Croola ROM (More improved version) Contains codes for CR1000 games up to CR3000 games. Once again with the cartridge problem but, some games like PONG are activated by presing the "Power button" than by pressing "3" on the system
Third Generation
The Croola 4000/6000 systems and a Croola 1 prodotype!
CPU: TinySpongee FarressWeel 100c model. @ 8.30 MHz (Can be overclocked to 10.11 MHz)
Video Chip: TinySpongee AceFire 203a model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ab (Can make any "beep" to "static" sound)
VRAM: 42k Video RAM
RAM: 24k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
Video Chip: TinySpongee AceFire 203a model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ab (Can make any "beep" to "static" sound)
VRAM: 42k Video RAM
RAM: 24k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
CPU: TinySpongee FarressWeel 100b model. @ 8.32 MHz (Can be overclocked to 12.03 MHz)
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 48k Video RAM
RAM: 26k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 48k Video RAM
RAM: 26k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
CPU: TinySpongee FarressWeel 100b model. @ 9.02 MHz (Can be overclocked to 12.01 MHz)
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 50k Video RAM
RAM: 28k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 50k Video RAM
RAM: 28k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
CPU: TinySpongee FarressWeel 100c model. @ 9.10 MHz (Can be overclocked to 12.22 MHz)
Video Chip: TinySpongee AceFire 203c model (Supports up to 18 sprites on screen @ 10 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ba (Can make any "beep" to "static" sound)
VRAM: 52k Video RAM
RAM: 64k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
Video Chip: TinySpongee AceFire 203c model (Supports up to 18 sprites on screen @ 10 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ba (Can make any "beep" to "static" sound)
VRAM: 52k Video RAM
RAM: 64k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1
Fourth Generation
The official public release of the Croola 1 (Competes against Sega's Mega Drive/Genesis and Nintendo's SNES)
CPU: TinySpongee KingPinBowl 340aaa model. @ 11.08 MHz (Can be overclocked to 13.33 MHz)
Video Chip: TinySpongee GunnMan 3000 model. (Supports up to 355 sprites on screen @ 16 colors simultaneously) (16 bit)
Sound Chip: TinySpongee "ExplosiveAudioPak" 645 model. (Can make sound close to the Genesis FM synth but sounds more like somehting on a SNES)
VRAM: 1MB Video RAM
RAM: 3MB
ROM: Loads CR1 main menu. UI looks different on different systems. Loads after BIOS. Games are now actually on the cartridges rather than making this system a money whore
Video Chip: TinySpongee GunnMan 3000 model. (Supports up to 355 sprites on screen @ 16 colors simultaneously) (16 bit)
Sound Chip: TinySpongee "ExplosiveAudioPak" 645 model. (Can make sound close to the Genesis FM synth but sounds more like somehting on a SNES)
VRAM: 1MB Video RAM
RAM: 3MB
ROM: Loads CR1 main menu. UI looks different on different systems. Loads after BIOS. Games are now actually on the cartridges rather than making this system a money whore
The Croola 1 had a great life span! What ruined it was the Croola CD like the Sega CD, tried to kill this lifespan. Croola 3D was like Sega 32X except that the game cartridges contained all the needed RAM and graphics expansions. Although, the Croola CD and 3D expansions kept this system running up to the 5th generation!
Sixth Generation
The second generation was a bitch towards my fake company called "TinySpongee" Although the Croola 2 was successful. The LightBulb was a failed experiment
CPU: TinySpongee KingPinBowl 340aba model. @ 2.02 GHz (Can be overclocked to 3.00 MHz)
Video Chip: TinySpongee GunnMan 3261a model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 112MB Video RAM
RAM: 64MB
Video Chip: TinySpongee GunnMan 3261a model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 112MB Video RAM
RAM: 64MB
CPU: Intel Celereon D. @ 3.06 GHz
Video Chip: TinySpongee GunnMan 3262b model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 600MB Video RAM
RAM: 512MB
Video Chip: TinySpongee GunnMan 3262b model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 600MB Video RAM
RAM: 512MB
The LightBulb was trying to be a clone of the Dreamcast! Top loader DVD drive, Inbuilt modem, almost anything the Dreamcast had, LightBulb had.
CPU: TinySponge Valliant Castle 303a. @ 4.11 GHz (Can be overclocked to 6.01 GHz)
Video Chip: TinySpongee RedRacing 100911 model.
Sound Chip: TinySpongee NoStaticX 30322 model
VRAM: 8GB Video RAM
RAM: 3GB
Hard Drive: 100GB-500GB
Video Chip: TinySpongee RedRacing 100911 model.
Sound Chip: TinySpongee NoStaticX 30322 model
VRAM: 8GB Video RAM
RAM: 3GB
Hard Drive: 100GB-500GB
Seventh Generation
The legendary Croola 2.1 system! Made in 2007, this thing kicks ass! Mainly competes against the PS3 and the Xbox 360. But not as shitty as the Wii. It's basically a computer disguised as a video game system!
CPU: TinySponge Valliant Castle 322c. @ 7.33 GHz (Can be overclocked to 9.22 GHz)
Video Chip: TinySpongee RedRacing 112022 model.
Sound Chip: TinySpongee Eace3D 2000 model.
VRAM: 10GB-24GB Video RAM
RAM: 4GB-64GB
Hard Drive: 600GB-6TB
Video Chip: TinySpongee RedRacing 112022 model.
Sound Chip: TinySpongee Eace3D 2000 model.
VRAM: 10GB-24GB Video RAM
RAM: 4GB-64GB
Hard Drive: 600GB-6TB
If you have any ideas for an imaginary console from any generation of gaming, just post one here!
EDIT: If you can think of any smart specs, please add them into a spoiler tag!