If you could think of an imaginary console, what would it be?

shoyrumaster11

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I have quite a lot of things I can think of for each generation of systems!

Second Generation

The Croola 1000 - 3000 systems

CPU: TinySpongee KingChip 100c Model. @ 1.30 MHz (Can be overclocked to 2.11 MHz)
Video Chip for PAL systems: TinySpongee PicGrow 2010a (Supports up to 3 sprites on screen @ 3 colors each) (4 bit)
Video Chip for NTSC systems: TinySpongee ImagingFarm 123 Model (Supports exactly 8 sprites on screen @ 7 colors at simultaneously) (4 bit)
Sound Chip for PAL systems: TinySpongee "ClearSound" 101 Model (Can make any sound from a "low-pitch beep" to a "static white noise")
Sound Chip for NTSC systems: TinySpongee RedAce 3020 Model (Same as CS 101 but makes high-pitched beeps)
VRAM for PAL systems: 4k Video RAM
VRAM for NTSC systems: 8k Video RAM
RAM: 3k
ROM: TinySpongee Croola ROM. Contains all the games made for the system! Cartridges contain codes to load games in ROM. Only games from ROM can be loaded

CPU: TinySpongee Process King 2020a Model. @ 3.01 MHz (Can be overclocked to 4.31 MHz)
Video Chip for PAL systems: TinySpongee 8Queen 13 (Supports exactly 6 sprites on screen @ 8 colors each) (6 bit)
Video Chip for NTSC systems: TinySpongee BlueImage 100b-a model (Supports up to 7 sprites on screen @ 8 colors each) (6 bit)
Sound Chip: TinySpongee "ClearSound" Foaux 2011 model (Can make any "beep" to "static sound")
VRAM for PAL systems: 10k Video RAM
VRAM for NTSC systems: 23k Video RAM
RAM: 8k
ROM: TinySpongee Croola ROM (Improved version) Contains codes for CR1000 games and new games, too. Once again, cartridges contain codes to load games and can ONLY load games from ROM

CPU: TinySpongee RedQueen 3030 model. @ 6.11 MHz (Can be overclocked to 8.10 MHz)
Video Chip (Finally, no PAL/NTSC differences!): TinySpongee PicGrow 2011a (Supports up to 9 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 450cc (Can make any "beep" to "static" sounds)
VRAM: 31k Video RAM
RAM: 12k
ROM: TinySpongee Croola ROM (More improved version) Contains codes for CR1000 games up to CR3000 games. Once again with the cartridge problem but, some games like PONG are activated by presing the "Power button" than by pressing "3" on the system

Third Generation


The Croola 4000/6000 systems and a Croola 1 prodotype!

CPU: TinySpongee FarressWeel 100c model. @ 8.30 MHz (Can be overclocked to 10.11 MHz)
Video Chip: TinySpongee AceFire 203a model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ab (Can make any "beep" to "static" sound)
VRAM: 42k Video RAM
RAM: 24k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1


CPU: TinySpongee FarressWeel 100b model. @ 8.32 MHz (Can be overclocked to 12.03 MHz)
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 48k Video RAM
RAM: 26k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1


CPU: TinySpongee FarressWeel 100b model. @ 9.02 MHz (Can be overclocked to 12.01 MHz)
Video Chip: TinySpongee AceFire 203b model (Supports up to 12 sprites on screen @ 8 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ac (Can make any "beep" to "static" sound)
VRAM: 50k Video RAM
RAM: 28k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1


CPU: TinySpongee FarressWeel 100c model. @ 9.10 MHz (Can be overclocked to 12.22 MHz)
Video Chip: TinySpongee AceFire 203c model (Supports up to 18 sprites on screen @ 10 colors simultaneously) (8 bit)
Sound Chip: TinySpongee "LaserSound" 480ba (Can make any "beep" to "static" sound)
VRAM: 52k Video RAM
RAM: 64k
ROM: You pretty much get the point now, like the last ROMs but more improved! It's like this until the official release or Croola 1

Fourth Generation

The official public release of the Croola 1 (Competes against Sega's Mega Drive/Genesis and Nintendo's SNES)


CPU: TinySpongee KingPinBowl 340aaa model. @ 11.08 MHz (Can be overclocked to 13.33 MHz)
Video Chip: TinySpongee GunnMan 3000 model. (Supports up to 355 sprites on screen @ 16 colors simultaneously) (16 bit)
Sound Chip: TinySpongee "ExplosiveAudioPak" 645 model. (Can make sound close to the Genesis FM synth but sounds more like somehting on a SNES)
VRAM: 1MB Video RAM
RAM: 3MB
ROM: Loads CR1 main menu. UI looks different on different systems. Loads after BIOS. Games are now actually on the cartridges rather than making this system a money whore

The Croola 1 had a great life span! What ruined it was the Croola CD like the Sega CD, tried to kill this lifespan. Croola 3D was like Sega 32X except that the game cartridges contained all the needed RAM and graphics expansions. Although, the Croola CD and 3D expansions kept this system running up to the 5th generation!

Sixth Generation

The second generation was a bitch towards my fake company called "TinySpongee" Although the Croola 2 was successful. The LightBulb was a failed experiment


CPU: TinySpongee KingPinBowl 340aba model. @ 2.02 GHz (Can be overclocked to 3.00 MHz)
Video Chip: TinySpongee GunnMan 3261a model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 112MB Video RAM
RAM: 64MB


CPU: Intel Celereon D. @ 3.06 GHz
Video Chip: TinySpongee GunnMan 3262b model.
Sound Chip: TinySpongee ExplosiveAudioPak 646 Model.
VRAM: 600MB Video RAM
RAM: 512MB

The LightBulb was trying to be a clone of the Dreamcast! Top loader DVD drive, Inbuilt modem, almost anything the Dreamcast had, LightBulb had.


CPU: TinySponge Valliant Castle 303a. @ 4.11 GHz (Can be overclocked to 6.01 GHz)
Video Chip: TinySpongee RedRacing 100911 model.
Sound Chip: TinySpongee NoStaticX 30322 model
VRAM: 8GB Video RAM
RAM: 3GB
Hard Drive: 100GB-500GB

Seventh Generation

The legendary Croola 2.1 system! Made in 2007, this thing kicks ass! Mainly competes against the PS3 and the Xbox 360. But not as shitty as the Wii. It's basically a computer disguised as a video game system!


CPU: TinySponge Valliant Castle 322c. @ 7.33 GHz (Can be overclocked to 9.22 GHz)
Video Chip: TinySpongee RedRacing 112022 model.
Sound Chip: TinySpongee Eace3D 2000 model.
VRAM: 10GB-24GB Video RAM
RAM: 4GB-64GB
Hard Drive: 600GB-6TB

If you have any ideas for an imaginary console from any generation of gaming, just post one here!

EDIT: If you can think of any smart specs, please add them into a spoiler tag!
 

Hop2089

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Hyper S

A semi-portable Sega Saturn system made with all Sega hardware and can play official Saturn games, Saturn Backups from burned CDs (did I mention these accept burns from the latest CD burners flawlessly so you can use the one you have with no trouble), and even ST-V (Sega Titan Video) arcade games from an SD card. the 4MB Ram cart is built in for games that require it and it's region free.

Hyper D

Same concept as the Hyper S except it's a semi portable Dreamcast with DVD support.
 

emigre

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64dd-retro.jpg


Basically a disc drive for the N64.
 

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