More Rayman Legends Pics (56k warning?), confirmed Wii U exclusive

  • Thread starter Deleted_171835
  • Start date
  • Views 6,942
  • Replies 46
  • Likes 1

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
Guild, we all know you hate multiplayer in platformers. Doesn't mean it's a shit mechanic. Co-op seems like it would be pretty fun with a friend.

My feelings on multiplayer platforming aside, Murfy is just a bad mechanic for co-op. The entire point of this Rayman game is platforming. Why have a co-op character that doesn't do any of that? You have 4 people having a great time, platforming and bouncing around and shit like that, and one person who just pokes shit and things like that. It feels worthless and the fifth player doesn't even get to platform. It's just dull.
 
  • Like
Reactions: 1 person

EZ-Megaman

Likeanator
Member
Joined
Aug 11, 2009
Messages
380
Trophies
0
XP
359
Country
I imagine the game would be compatible with the pro controller, so I doubt the game would require touch screen controls., which means that it should be possible to be ported to other consoles.
 
D

Deleted_171835

Guest
OP
Guild, we all know you hate multiplayer in platformers. Doesn't mean it's a shit mechanic. Co-op seems like it would be pretty fun with a friend.
My feelings on multiplayer platforming aside, Murfy is just a bad mechanic for co-op. The entire point of this Rayman game is platforming. Why have a co-op character that doesn't do any of that? You have 4 people having a great time, platforming and bouncing around and shit like that, and one person who just pokes shit and things like that. It feels worthless and the fifth player doesn't even get to platform. It's just dull.
With Rayman Legends, they've put a large focus on multiplayer aspects now with Murfy doing more than just moving platforms (stunning enemies, getting more lums, etc.). The levels designed for co-op are going to have a bigger emphasis on co-operation than the single-player ones so it won't be the same platforming experience. Don't knock it till you try it. There have been a bunch of impressions that said that the co-op is pretty fun.


I imagine the game would be compatible with the pro controller, so I doubt the game would require touch screen controls., which means that it should be possible to be ported to other consoles.
It can be ported but there would be a significant portion of the game removed. Including the rarely mentioned NFC functions (placing figurine on screen even if it is kind of gimmicky).
 

Guild McCommunist

(not on boat)
Member
Joined
May 6, 2009
Messages
18,148
Trophies
0
Age
31
Location
The Danger Zone
XP
10,348
Country
United States
With Rayman Legends, they've put a large focus on multiplayer aspects now with Murfy doing more than just moving platforms (stunning enemies, getting more lums, etc.). The levels designed for co-op are going to have a bigger emphasis on co-operation than the single-player ones so it won't be the same platforming experience. Don't knock it till you try it. There have been a bunch of impressions that said that the co-op is pretty fun.

Playing as Murfy still sounds relentless boring. It's like playing a point and click adventure except everyone else has the fun.

However I'm glad to know they're making separate co-op levels. Maybe now they can finally put names over each player's head? I lose track of my character like every 5 seconds in these games.
 

KingVamp

Haaah-hahahaha!
Member
Joined
Sep 13, 2009
Messages
13,492
Trophies
2
Location
Netherworld
XP
7,961
Country
United States
Well base on Mario Galaxy, I know my friends and my sister wouldn't mind doing something different than what the other person is doing and this is even more interactive. It something you have to experience rather than just think about it.
 
  • Like
Reactions: 1 person

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,649
Country
France
I'm usually not fond of auto/semi-auto side scroller, but the game looks nice and I like the new touchscreen feature (though, a second player would be great for co-op).
Auto/Semi-Auto...?
I'm talking about levels which scrolls automatically, even if you don't walk. You need to advance to the right before the left edge of the screen catches you.
And semi-auto : you always walk freely, there's no auto-scrolling of the screen, but you can't go back once you walked through the level.


I like taking my time, going back and exploring the level searching if I forgot things.
Auto-scrolling plateform's levels required too many dexterity, and sometime it's very frustrating when you keep duying on the same spot just before the end for 50 times in a row and you need to restart from the beginning!
 
  • Like
Reactions: 1 person
D

Deleted_171835

Guest
OP
I'm usually not fond of auto/semi-auto side scroller, but the game looks nice and I like the new touchscreen feature (though, a second player would be great for co-op).
Auto/Semi-Auto...?
I'm talking about levels which scrolls automatically, even if you don't walk. You need to advance to the right before the left edge of the screen catches you.
And semi-auto : you always walk freely, there's no auto-scrolling of the screen, but you can't go back once you walked through the level.


I like taking my time, going back and exploring the level searching if I forgot things.
Auto-scrolling plateform's levels required too many dexterity, and sometime it's very frustrating when you keep duying on the same spot just before the end for 50 times in a row and you need to restart from the beginning!
Then you should be happy that this game (at least if it's the same as Origins) isn't any of those. You can walk back and the game doesn't scroll automatically.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Sicklyboy @ Sicklyboy: For example, one of my other favorite songs from them, with some massive house music influence - +1