D
Deleted User
Guest
OP
Basic Rules:
There are 38 Nintendo characters in this game. (Seen below) When you post, you say you want to hurt one character, and you want to heal one character. (Example: Hurt: Mario, Heal: Link.) But the catch is you can only do this once per day.
All characters will have health. (HP) They start at 20 HP. Once a character hits 0 HP that character dies, unable come back into the game. It is possible for a day to be special (example: one day might let you hurt a character with more damage, or heal more HP.) But this will only happen when I announce it.
When you hurt a character that character gets -2 HP. When you heal a character they get +2 HP. I will update this post regularly so be sure to check for new material. (This might take a while, so be sure to play daily!)
Rupees, Tasks, and Items Rules:
If you kill a character, you get 100 rupees. With these rupees, you can buy items. How powerful the item is is determined by how many Kill rupees the item costs. I will keep track of how many rupees you have so you don't have to. At the bottom of this post, there are also tasks to complete. And the first person to complete a task will be rewarded with rupees. Once someone completes the task, the task goes away and a new task is posted. The number of rupees rewarded are listed along with the task.
Once you want to spend enough rupees to buy a item, you say so in a post. After or in that post, you can announce that you are going to use the particular item that you have purchased. If you do not say in a post that you want to buy a item, and announce that you are going to use it (without saying you are going to buy it) your request will not be fullfilled. If an item is used to increase a character's hurt or heal number, you still can do the opposite of what you increased as usual. (Example: If you increase the healing amount, you can still hurt a character as usual) You can not use two items at the same time.
You may want to save up your rupees, or you may want to spend them right away. But that is your choice.
Items In Stock:
Hurt +: TRIPLES the amount of HP damage you do. (-6 HP, usual: -2) (ONE TIME USAGE) Cost: 100 rupees
Hurt ++: QUADRUPLES the amount of HP damage you do. (-8 HP) (ONE TIME USAGE) Cost: 200 rupees
Hurt ++ Version 2: QUADRUPLES the amount of HP damage you do. (-8 HP) (CAN BE USED TWICE) Cost: 300 rupees
Heal +: TRIPLES the amount of HP healing you do. (+6, USUAL: +2) (ONE TIME USAGE) Cost: 100 rupees
Heal ++: QUADRUPLES the amount of HP healing you do. (+8) (ONE TIME USAGE) Cost: 200 rupees
Heal ++ Version 2: QUADRUPLES the amount of HP healing you do. (+8) (CAN BE USED TWICE) Cost: 300 rupees
Enemies Rules and List:
At completely random times, weak enemies will appear. If you are lucky enough to come across one, and kill it, you will be rewarded with 1 Kill Coin. Just as you would for killing a character.
No enemies at this time
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The last character standing will be deemed the most popular Nintendo character on GBATemp!
If you have a question on how to play the game, the rules, etc. be sure to post your question on this thread or PM me.
List of ALIVE Characters:
Bowser: 22 HP
Captain Falcon: 20 HP
Demise: 20 HP
Dark Pit: 20 HP
Diddy Kong: 20 HP
Donkey Kong: 20 HP
Falco: 20 HP
Fox: 20 HP
Ganondorf: 20 HP
Ghirahim: 20 HP
Hades: 20 HP
Ice Climbers: 20 HP
Ike: 18 HP
King Dedede: 20 HP
Kirby: 20 HP
Palutena: 22 HP
Peach: 20 HP
Link: 20 HP
Lucas: 20 HP
Luigi: 20 HP
Majora: 20 HP
Mario: 20 HP
Marth: 20 HP
Medusa: 20 HP
Meta Knight: 20 HP
Mii: 18 HP
Ness: 20 HP
Olimar: 20 HP
Pikachu: 20 HP
Pit: 20 HP
Pokemon Trainer: 20 HP
Samus: 20 HP
Toad: 20 HP
Vaati: 20 HP
Wario: 20 HP
Wolf: 20 HP
Yoshi: 20 HP
Zelda: 20 HP
List of DEAD Characters:
None
List of Players Who Currently Have Kill Coins:
None
Tasks:
Be the first to kill a character: 300 Rupees
There are 38 Nintendo characters in this game. (Seen below) When you post, you say you want to hurt one character, and you want to heal one character. (Example: Hurt: Mario, Heal: Link.) But the catch is you can only do this once per day.
All characters will have health. (HP) They start at 20 HP. Once a character hits 0 HP that character dies, unable come back into the game. It is possible for a day to be special (example: one day might let you hurt a character with more damage, or heal more HP.) But this will only happen when I announce it.
When you hurt a character that character gets -2 HP. When you heal a character they get +2 HP. I will update this post regularly so be sure to check for new material. (This might take a while, so be sure to play daily!)
Rupees, Tasks, and Items Rules:
If you kill a character, you get 100 rupees. With these rupees, you can buy items. How powerful the item is is determined by how many Kill rupees the item costs. I will keep track of how many rupees you have so you don't have to. At the bottom of this post, there are also tasks to complete. And the first person to complete a task will be rewarded with rupees. Once someone completes the task, the task goes away and a new task is posted. The number of rupees rewarded are listed along with the task.
Once you want to spend enough rupees to buy a item, you say so in a post. After or in that post, you can announce that you are going to use the particular item that you have purchased. If you do not say in a post that you want to buy a item, and announce that you are going to use it (without saying you are going to buy it) your request will not be fullfilled. If an item is used to increase a character's hurt or heal number, you still can do the opposite of what you increased as usual. (Example: If you increase the healing amount, you can still hurt a character as usual) You can not use two items at the same time.
You may want to save up your rupees, or you may want to spend them right away. But that is your choice.
Items In Stock:
Hurt +: TRIPLES the amount of HP damage you do. (-6 HP, usual: -2) (ONE TIME USAGE) Cost: 100 rupees
Hurt ++: QUADRUPLES the amount of HP damage you do. (-8 HP) (ONE TIME USAGE) Cost: 200 rupees
Hurt ++ Version 2: QUADRUPLES the amount of HP damage you do. (-8 HP) (CAN BE USED TWICE) Cost: 300 rupees
Heal +: TRIPLES the amount of HP healing you do. (+6, USUAL: +2) (ONE TIME USAGE) Cost: 100 rupees
Heal ++: QUADRUPLES the amount of HP healing you do. (+8) (ONE TIME USAGE) Cost: 200 rupees
Heal ++ Version 2: QUADRUPLES the amount of HP healing you do. (+8) (CAN BE USED TWICE) Cost: 300 rupees
Enemies Rules and List:
At completely random times, weak enemies will appear. If you are lucky enough to come across one, and kill it, you will be rewarded with 1 Kill Coin. Just as you would for killing a character.
No enemies at this time
-------------------------------------------------------------------------------
The last character standing will be deemed the most popular Nintendo character on GBATemp!
If you have a question on how to play the game, the rules, etc. be sure to post your question on this thread or PM me.
List of ALIVE Characters:
Bowser: 22 HP
Captain Falcon: 20 HP
Demise: 20 HP
Dark Pit: 20 HP
Diddy Kong: 20 HP
Donkey Kong: 20 HP
Falco: 20 HP
Fox: 20 HP
Ganondorf: 20 HP
Ghirahim: 20 HP
Hades: 20 HP
Ice Climbers: 20 HP
Ike: 18 HP
King Dedede: 20 HP
Kirby: 20 HP
Palutena: 22 HP
Peach: 20 HP
Link: 20 HP
Lucas: 20 HP
Luigi: 20 HP
Majora: 20 HP
Mario: 20 HP
Marth: 20 HP
Medusa: 20 HP
Meta Knight: 20 HP
Mii: 18 HP
Ness: 20 HP
Olimar: 20 HP
Pikachu: 20 HP
Pit: 20 HP
Pokemon Trainer: 20 HP
Samus: 20 HP
Toad: 20 HP
Vaati: 20 HP
Wario: 20 HP
Wolf: 20 HP
Yoshi: 20 HP
Zelda: 20 HP
List of DEAD Characters:
None
List of Players Who Currently Have Kill Coins:
None
Tasks:
Be the first to kill a character: 300 Rupees