The new slow options is for games that run to fast
code_container_old_irq --> for some old homebrew that don't work with code_container_new_irq
code_container_new_irq --> normal Version
code_container_adv_irq --> for games that use H-Blank irq. Slower than code_container_new_irq
code_container_HBlankdma --> for games that use H-Blank irq and HBlankdmas while H-Blank irq enabled but not when H-Blank irq is disabled. Slower than code_container_adv_irq
code_container_force_irq --> for games that use H-Blank irq and HBlankdmas. Slower than code_container_HBlankdma
ADD:code_container_new_irq is broken in r38
THX.
Compatibility List Update:
- Work good:
- Castlevania: Aria of Sorrow
- Golden Sun
- Kirby Amazing Mirror/ Nightmare in Dreamland
- Shaman King Series
- Spongebob' Atlantis SquarePantis
- Wario Ware Inc.
- and other...
- With some problems:
- Metal Slug
- Aladin
- Avatar Aang
- King Kong
- GTA
- Garfield
- Magical Quest 1, 2, 3
- Donkey Kong Country 1,2
- Samurai Jack
- Spider Man 3
- and other...
To @[member='ichichfly']:
The revisions 36, 37, 38 seem to have th same compatibility. There are a couple of problems in common for many games like:
1. In many games when the level is supposed to start, the screen turns black and freeze(for example Mario Kart, after you select kart, track and the race is supposed to start, it freezes with black screen).
2. In almost all platform games, sprites aren't displayed correctly, the order of tiles is incorrect and messed up. For such games I wrote 'Sprite Problems' on compatibility list. Please fix this problem.
There is a homebrew game
Super Mario: The Last GBA Quest it works good with last rev. but in level the screen is covered with a lot of tiles.
Zelda Minish Cap now crashes.