Hacking best way to play wiiware off an usb hard drive

sybernite0217

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set up an emulated nand, then load the games either via uneek, uneek+di, or postloader (or similar app like mighty channels)

modmii can help if u so desire
thanks for the tip! im gonna try using modmii first. be right back with the results later.

@Andrew i didnt mean it like that. i meant the posts or threads were outdated. i was just wondering if any new ones are available.
 

obcd

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How do you intend to play your wiiware on your emulated nand? neek2o has a wadinstaller on the google svn. page.
People also use showmiinand on pc to insert a wad into an emulated nand
 

sybernite0217

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How do you intend to play your wiiware on your emulated nand? neek2o has a wadinstaller on the google svn. page.
People also use showmiinand on pc to insert a wad into an emulated nand
if i do chose to install it in the emulated nand, am i limited to the size of the usb hdd that i have?
 

obcd

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If your emulated nand is on the usb drive, yes you are limited to it's capacity. The channels need to be stored somewhere...
 

wii knee

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Your backed-up channels are .wad files. You need to install (store) them on your emunand using one of the tools obcd mentioned. This increases the size the emunand. Generally speaking, wads are not exceptionally big files but in answer to your earlier question, the size of the hdd will limit the number of channels if its not so large. A larger hdd is, imho, preferable b/c you can park your games there too.
 

obcd

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The wii nand is basically a solid state flash disk of 512MB
If you emulate the nand on an usb drive, like in case of uneek and uneek2o, than the contents of the nand are also read and written
to and from the usb drive. If you install a channel, it's files are copied to the nand. Since nand access is rerouted to the harddisk, they are now copied over there as well. So, they will occupy space on that harddisk. If it run's out of space, the behavour is unpredictable, as for instance neek doesn't report to the wii that the harddisk is running out of space.
 

sybernite0217

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The wii nand is basically a solid state flash disk of 512MB
If you emulate the nand on an usb drive, like in case of uneek and uneek2o, than the contents of the nand are also read and written
to and from the usb drive. If you install a channel, it's files are copied to the nand. Since nand access is rerouted to the harddisk, they are now copied over there as well. So, they will occupy space on that harddisk. If it run's out of space, the behavour is unpredictable, as for instance neek doesn't report to the wii that the harddisk is running out of space.
i tried installing wiiware from the emunand using showminands. then while playing, i decided to delete it cause it's crap ( should have listened to other gamers' advice!) then i notice that the blocks shown that are free/available (the one on the lower righthand side) didnt change (580 before, 580 after) is that what you were trying to say on that last sentence?

on a side note, my son said bonsai barber isnt working. i've read somewhere that it has compatibility issues. any advice?
 

obcd

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Yes, that's what I was talking about.
The wii assumes that the nand is 512MB, so the number of free blocks can not exceed a specific number.
Emulated nands can be bigger than 512MB, but in that case, you can't show the real number of free blocks.
So, always returning a fixed number is the easiest solution.
The free space on your harddisk should still change and can be used as an indication if it was removed succesfully.

Are you sure the bonsai barber you installed is for the same region of your nand?
Some games only want to play on their own region, even with the priiloader patches turned on.
 

sybernite0217

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yes they are both the same regions. that's the only game not working. my children said it looked good in the pictures (son and daughter) so eagerly waiting for it to work :D
 

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