I'm a EZFiV newbie too.I've already installed the 1.72 reset firmware, but now i have problems with saves.
Sonic Advance (patched with the client) freezes when I save & exit from the Chao Garden; also, if I reach Act 5, the game doesn't save anymore.
@sobieslav I have these roms, just got the cards and made my dumps this morning, but have not had a chance to play/test. Try in the ez client not adding the reset patch and see what your options of save file are to select. I know pokemon needs the 128k save file because after you defeat the E4 and become a pokemon league chapmion it wants to save a lot more stuff; reccords w/ what pkmn you beat them w/ ect... and if you have it set to the smaller save file there is no room. Also the reset patch adds a line of code that needs to be hit everytime the game loop goes through a cycle to check if the reset button combo is being held down and to execute some code/aFunction when it detects that. The problem is if the game doesn't have the working room to do this then you'll have errors, glitches and crashes. I know using the pokemon games w/ a link cable it is strongly reccomended not to reset patch. Also your roms could be bad. Try new roms.
So there are 3 things for you to try; new roms, saveFileType, no resetPatch. Let me know how it goes.
Anything I should know about it before getting it? I'll be mainly using it for Pokemon games whenever I'm bored, (and yes, I know it doesn't have RTC, doesn't bother me).
@Suprgamr232 the 3rd gen pokemon games are prime to play on the Ez-Flash 4. Nintendo left of the Real time clock features as they didn't want another generation of pokemon games to deal with batteries dying, or more likely the case they were lazy. Either way Fire Red and Leaf Green have no internal Clock. Ruby and Saphire you can time/clock patch them with gbata.exe and when you start a game the clock will be 00:00 and only advance as you play. I think the way it works is it makse your play time the internal clock. So it takes 24hrs to advance the in game time/clock by 1xDay. The only down side to this is really really slow berry growth but I srsly spent 2k+ hrs on pokemon games in my life and I've never thought about growing berries, they're a minor game element.
Oh I just remembered the tides in Shoal Cave depend on the time of day it R/S/E. That is it for timed events. Other then that all the times are kept track of by a step counter. Example: Eggs hatch after X steps (X varries depening on egg type and pokemon in the egg check bulbapedia for info, and yes riding yr bike is a fast way to clock up steps)
Read this, http://bulbapedia.bulbagarden.net/wiki/Time#Generation_III , for more info about the Gen3 game's and the clock/time