After about 10 minutes of sorting, I've finally managed to get a working template of a Mario Party, let's say, project.
Download: -snip-
You'll need a copy of Mario Party 8, a softmodded Wii, and Riivolution (comes with this pack) to make this work.
Minigames:
Oddities: I like to point this out: None of the minigames use music. Sound effect, yes, BGM, no. Hammer de Pokari is the oddest unused minigame in the bunch. It oddly zooms in on what looks like a bitten off piece of the sandcastle in it's opening. The hit detections off too, I'm not exactly sure what qualifies as a "hit" but the game's not impossible. Finally, it shows icons never displayed anywhere else in the game. It doesn't increase or decrease, but my best guess is that it was a prototype to the final game's representation of hit points (slanted, rainbow color boxes). Guru-Guru Kataduke is the most normal of the games, but I never seem to finish that minigame. What it defines as "clockwise" is all over the place. Finally, Ochiruna Rodeo shows some weird looking mechanical bulls, IR points, and cow heads. I guess the IR points are to show where you are, but I swear that it's inaccurate.
The games themselves appear in the Debug menu's Minigame List, but are unselectable. The Debug also has a option called "Game" which is suppose to be part of a E3 demo, but it's all in Japanese and holds six minigames: Shake it Up, Water Ski Spree, Crank to Rank, Snipe for the Picking, Blazing Lassos, and Ion the Prize.
"Hammer de Pokari" replaces "Speedy Graffiti". Here's a summary: In this game, players must swing the remote horizontally to swing their hammer. The collision detection is a bit off in this mini-game. Each player has a coin counter, but in this game's current state it doesn't actually signify anything and doesn't change at all during gameplay.
The game ends when one player is hit 5 times. The player who got the most hits in wins the game.
"Guru-Guru Kataduke" replaces "Rudder Madness". Here's a summary: In this mini-game, the players must move their Wii remotes in a clockwise fashion to roll up their ribbons.
Whoever rolls theirs up first wins the game, and their ribbon is tied around the top of the giant present.
"Ochiruna Rodeo" replaces "You're the Bob-Omb". Here's a summary: Players must tilt their remotes in the direction of the mechanical bulls or risk flying off. The last person on the bull wins the game.
I'll get more into the Debug Mode (replaces Swing Kings) once I figure out how it works.
Download: -snip-
You'll need a copy of Mario Party 8, a softmodded Wii, and Riivolution (comes with this pack) to make this work.
Minigames:
Oddities: I like to point this out: None of the minigames use music. Sound effect, yes, BGM, no. Hammer de Pokari is the oddest unused minigame in the bunch. It oddly zooms in on what looks like a bitten off piece of the sandcastle in it's opening. The hit detections off too, I'm not exactly sure what qualifies as a "hit" but the game's not impossible. Finally, it shows icons never displayed anywhere else in the game. It doesn't increase or decrease, but my best guess is that it was a prototype to the final game's representation of hit points (slanted, rainbow color boxes). Guru-Guru Kataduke is the most normal of the games, but I never seem to finish that minigame. What it defines as "clockwise" is all over the place. Finally, Ochiruna Rodeo shows some weird looking mechanical bulls, IR points, and cow heads. I guess the IR points are to show where you are, but I swear that it's inaccurate.
The games themselves appear in the Debug menu's Minigame List, but are unselectable. The Debug also has a option called "Game" which is suppose to be part of a E3 demo, but it's all in Japanese and holds six minigames: Shake it Up, Water Ski Spree, Crank to Rank, Snipe for the Picking, Blazing Lassos, and Ion the Prize.
"Hammer de Pokari" replaces "Speedy Graffiti". Here's a summary: In this game, players must swing the remote horizontally to swing their hammer. The collision detection is a bit off in this mini-game. Each player has a coin counter, but in this game's current state it doesn't actually signify anything and doesn't change at all during gameplay.
The game ends when one player is hit 5 times. The player who got the most hits in wins the game.
"Guru-Guru Kataduke" replaces "Rudder Madness". Here's a summary: In this mini-game, the players must move their Wii remotes in a clockwise fashion to roll up their ribbons.
Whoever rolls theirs up first wins the game, and their ribbon is tied around the top of the giant present.
"Ochiruna Rodeo" replaces "You're the Bob-Omb". Here's a summary: Players must tilt their remotes in the direction of the mechanical bulls or risk flying off. The last person on the bull wins the game.
I'll get more into the Debug Mode (replaces Swing Kings) once I figure out how it works.