on Wiird.l0nk.org caitisith2 wrote this about your save game blocking:
There are 2 primary methods developers use for blocking game saving:
Method 1, which is what Games like Mario Kart Wii, Mario and Sonic Olympics, Nights: Journey of Dreams, Nintendo Channel, Check Mii Out, Internet Channel uses, is an actual no copy flag on the full save data. These games DO copy when the no copy flag is disabled by this patch.
Method 2, which is games like Guitar Hero 3, Guitar Hero AeroSmith, Dr. Mario Online RX, All Virtual Console Games, is a directory inside the save data directory called "nocopy". Any data contained here is NOT copied, even with the current no copy flag disable patch. If this happens to be the only data, then, the wii appears to start the copy process, and then says "This save cannot be copied". If there does happen to be data other than what is in the "nocopy" directory, then the wii will say "Some of the data could not be copied". (Any virtual console games with in-game saving, and Guitar Hero Aerosmith does have data that sits outside the "nocopy" directory, and therefore copies, but only that data sitting outside. (There is also a directory option called "noerase", which blocks erasing of that data. I have yet to encounter a save using "noerase" though.)
If you need something to develop a method 2 bypass, get any of the Virtual Console NES/SNES/TG16/SMS games. Go into the game, do some progress, then use the home button to go back to the Wii Menu, so that the virtual console game does make a savestate, which will reside as a nocopy save. As it is, the no copy disable is only half way done at present.