Top 10 worst moments in games

Sora de Eclaune

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Post your top ten worst moments in games. I mean the moments that really put a pit in your stomach and makes your heart drop.

Make it spoiler free, if you can.

Mine:
  1. When a game takes an absurdly long time to load, but on a black screen.
  2. When the game over screen of a game tells/shows you what happens after you fail.
  3. The entire final boss fight of Mother 3.
  4. A Creeper's hiss in Minecraft.
  5. The entirety of Blind Terror mode in the Nameless Game.
  6. The moment you finish the constellation that initiates the Oni Island boss fight.
  7. When you pick a choice in Radiant Historia and the music turns ominous or sad.
  8. What the sprite says will happen if you defeat the Mana Beast in Secret of Mana.
  9. When Sora learns what happens when he destroys the Heartless in KH2.
  10. The cutscene that shows what happened to Alan Wake in those days he had gone missing.
 
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emigre

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xist

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When the game over screen of a game tells/shows you what happens after you fail.

The entire final boss fight of Mother 3.

You don't like the various death scenes in the Resident Evil games or Dragon's Lair? It always felt like i was getting something back when i died in the Resi games and sometimes it's almost worth dying....

Having finished Mother 3 last week i agree. The whole game was excellent except for the last bit where it forgot it was on a handheld.
 

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1. When I ran out of continues in Sonic 1.
2. Telling yourself that you can keep going in an RPG without saving when suddenly MEGA BOSS.
3. When I find an enemy that Kirby can't steal powers from... *okay*
4. When I noticed that FFXIII starts off with an ex-soldier riding a train with a black guy, attempting to assault something.
5. When I came across Omega by accident in FF5.
6. Being stuck in the Gryffindor Common Room in Harry Potter and the Chamber of Secrets for PS1 after beating the game.
7. Playing as a heartless in KH1.
8. When all characters had Auto-Life in the final battle of FFX.
9. When the power went out after I finally beat Kaiba in Yu-Gi-Oh! Forbidden Memories.
10. Playing FF7 for the first time in 2010. (Don't get me wrong, the game was good, but the switch between graphics...*shudder*)
 
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jarejare3

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1. When i realized that to beat a certain boss i must grind for hours...
2. When RPG games takes too long to finish
3. When RPG have mutiple endings and you don't know which one is the Real ending.
4. When your ds suddenly run out of battery.
5. Stuck at a level, just to find out that the only way out is right in front of you
6. Playing a game that just requires you to do stupid stuffs like maplestory
7. You grind for like hours just to realized that you haven't save before fighting the big boss and lost
8. When to play a certain game you must activate wifi and it just spoils the mood, ( i mean the last boss is approaching and you must use wifi =_=)
9. Gay looking characters....
10. Power Rangerssss
 

Guild McCommunist

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1. When you have a game absurdly hyped up and it turns out to be utter shit. Luckily as a pessimist I rarely have to deal with this but it's happened. Most recently would be NMH2. Not exactly a pile of turd but it felt severely gimped.
2. Hitting "the wall". Unfortunately I'm not referring to the best album ever, but rather the "difficulty wall"/"moment of clarity". It happens commonly. You'll play a game religiously for hours and suddenly hit a difficulty spike or don't know where to go that essentially kills the game for you and makes the game a nice dust catcher/space absorber.
3. Game freeze. Especially when shit's on like Donkey Kong.
4. Super boredom. When you're bored to the point where doing things makes you even more bored. I'll start up plenty of games now and then only to find myself almost passing it from boredom. Commonly happens with JRPGs for me. The intros for them are usually long and uninteresting and you essentially wade through an hour long (or more) tutorial.
5. When you run out of battery power. Whether it's on a controller or a handheld, always a pain in the balls.
6. The plot ruiner. Happened to me at least once in gaming. For the longest time I had never played much of Half Life 2. I basically ran into #2 on my list and put it down. Months later a former friend of mine basically ruined the plot of Half Life 2 by showing me Episode 1's intro and playing a bit of Episode 1. Months later from then I played Half Life 2 and both the episodes. I then talked to another friend of mine who was like "You finally beat Half Life 2? How did you like the ending? It's awesome". It felt incredibly meh to me because I already knew what was happening. Also happened to me with the season four finale of Dexter but that's not for gaming.
7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually. I remember beating Mass Effect and instantly after the credits ordering the second one off Amazon. Issue now is that I have to wait until March for the 3rd.
8. Finding a game's limits. Basically when you think a game is limitless in an aspect or you're under the impression that you can do this or that only to find that it's not possible.
9. "Fake difficulty". Basically games that give you "fake difficulty" to make your game more "challenging". Read more here.
10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays.
 
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chyyran

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1. When you have a game absurdly hyped up and it turns out to be utter shit. Luckily as a pessimist I rarely have to deal with this but it's happened. Most recently would be NMH2. Not exactly a pile of turd but it felt severely gimped.
2. Hitting "the wall". Unfortunately I'm not referring to the best album ever, but rather the "difficulty wall"/"moment of clarity". It happens commonly. You'll play a game religiously for hours and suddenly hit a difficulty spike or don't know where to go that essentially kills the game for you and makes the game a nice dust catcher/space absorber.
3. Game freeze. Especially when shit's on like Donkey Kong.
4. Super boredom. When you're bored to the point where doing things makes you even more bored. I'll start up plenty of games now and then only to find myself almost passing it from boredom. Commonly happens with JRPGs for me. The intros for them are usually long and uninteresting and you essentially wade through an hour long (or more) tutorial.
5. When you run out of battery power. Whether it's on a controller or a handheld, always a pain in the balls.
6. The plot ruiner. Happened to me at least once in gaming. For the longest time I had never played much of Half Life 2. I basically ran into #2 on my list and put it down. Months later a former friend of mine basically ruined the plot of Half Life 2 by showing me Episode 1's intro and playing a bit of Episode 1. Months later from then I played Half Life 2 and both the episodes. I then talked to another friend of mine who was like "You finally beat Half Life 2? How did you like the ending? It's awesome". It felt incredibly meh to me because I already knew what was happening. Also happened to me with the season four finale of Dexter but that's not for gaming.
7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually. I remember beating Mass Effect and instantly after the credits ordering the second one off Amazon. Issue now is that I have to wait until March for the 3rd.
8. Finding a game's limits. Basically when you think a game is limitless in an aspect or you're under the impression that you can do this or that only to find that it's not possible.
9. "Fake difficulty". Basically games that give you "fake difficulty" to make your game more "challenging". Read more here.
10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays.

I find myself agreeing completely with Guild.. D:

 
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chris888222

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1. When you have a game absurdly hyped up and it turns out to be utter shit. Luckily as a pessimist I rarely have to deal with this but it's happened. Most recently would be NMH2. Not exactly a pile of turd but it felt severely gimped.
2. Hitting "the wall". Unfortunately I'm not referring to the best album ever, but rather the "difficulty wall"/"moment of clarity". It happens commonly. You'll play a game religiously for hours and suddenly hit a difficulty spike or don't know where to go that essentially kills the game for you and makes the game a nice dust catcher/space absorber.
3. Game freeze. Especially when shit's on like Donkey Kong.
4. Super boredom. When you're bored to the point where doing things makes you even more bored. I'll start up plenty of games now and then only to find myself almost passing it from boredom. Commonly happens with JRPGs for me. The intros for them are usually long and uninteresting and you essentially wade through an hour long (or more) tutorial.
5. When you run out of battery power. Whether it's on a controller or a handheld, always a pain in the balls.
6. The plot ruiner. Happened to me at least once in gaming. For the longest time I had never played much of Half Life 2. I basically ran into #2 on my list and put it down. Months later a former friend of mine basically ruined the plot of Half Life 2 by showing me Episode 1's intro and playing a bit of Episode 1. Months later from then I played Half Life 2 and both the episodes. I then talked to another friend of mine who was like "You finally beat Half Life 2? How did you like the ending? It's awesome". It felt incredibly meh to me because I already knew what was happening. Also happened to me with the season four finale of Dexter but that's not for gaming.
7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually. I remember beating Mass Effect and instantly after the credits ordering the second one off Amazon. Issue now is that I have to wait until March for the 3rd.
8. Finding a game's limits. Basically when you think a game is limitless in an aspect or you're under the impression that you can do this or that only to find that it's not possible.
9. "Fake difficulty". Basically games that give you "fake difficulty" to make your game more "challenging". Read more here.
10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays.

I find myself agreeing completely with Guild.. D:
It's true. LOL. I agree with Guild as well. All 10 are the worst moments.
 

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10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays.

i find number 10 hard to accept, but its true!!!!
 

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Playing through a great but under appreciated game while you slowly realize that the story will never receive closure.

2 examples from the top of my head: Alan Wake (thankfully saved) and Enslaved: Odyssey to the West (not so lucky).
 

GameWinner

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1. When you have a game absurdly hyped up and it turns out to be utter shit. Luckily as a pessimist I rarely have to deal with this but it's happened. Most recently would be NMH2. Not exactly a pile of turd but it felt severely gimped. Recently FF13 for me.
2. Hitting "the wall". Unfortunately I'm not referring to the best album ever, but rather the "difficulty wall"/"moment of clarity". It happens commonly. You'll play a game religiously for hours and suddenly hit a difficulty spike or don't know where to go that essentially kills the game for you and makes the game a nice dust catcher/space absorber. Most RPG games.
3. Game freeze. Especially when shit's on like Donkey Kong. Or when the power goes out :(
4. Super boredom. When you're bored to the point where doing things makes you even more bored. I'll start up plenty of games now and then only to find myself almost passing it from boredom. Commonly happens with JRPGs for me. The intros for them are usually long and uninteresting and you essentially wade through an hour long (or more) tutorial. Almost all RPGs.
5. When you run out of battery power. Whether it's on a controller or a handheld, always a pain in the balls. Playing on a PSP or DS and can't get to the charger in time.
6. The plot ruiner. Happened to me at least once in gaming. For the longest time I had never played much of Half Life 2. I basically ran into #2 on my list and put it down. Months later a former friend of mine basically ruined the plot of Half Life 2 by showing me Episode 1's intro and playing a bit of Episode 1. Months later from then I played Half Life 2 and both the episodes. I then talked to another friend of mine who was like "You finally beat Half Life 2? How did you like the ending? It's awesome". It felt incredibly meh to me because I already knew what was happening. Also happened to me with the season four finale of Dexter but that's not for gaming. Persona 3, feels like I have to force myself to play it.
7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually. I remember beating Mass Effect and instantly after the credits ordering the second one off Amazon. Issue now is that I have to wait until March for the 3rd. Persona 4.
8. Finding a game's limits. Basically when you think a game is limitless in an aspect or you're under the impression that you can do this or that only to find that it's not possible.
9. "Fake difficulty". Basically games that give you "fake difficulty" to make your game more "challenging". Read more here. All types of games with difficulty levels.
10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays. Games I used to play when I was a kid ( I had a N64 and a PS1- Games like Pokemon Stadium or Digimon World 3).
Good god, I agree with everything here :( !
 

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1. When I ran out of continues in Sonic 1.
2. Telling yourself that you can keep going in an RPG without saving when suddenly MEGA BOSS.
5. When I came across Omega by accident in FF5.

Ughhh, all three have happened to me... #2 is the worst because I'm usually able to beat the mega boss, but only after using up all my awesome items that I'd have saved.
 

Canonbeat234

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Hey McGuild, I hope you don't mind me borrowing your post and inputting some of my personal thoughts right?

1. When you have a game absurdly hyped up and it turns out to be utter shit. Luckily as a pessimist I rarely have to deal with this but it's happened. Most recently would be NMH2. Not exactly a pile of turd but it felt severely gimped.
2. Hitting "the wall". Unfortunately I'm not referring to the best album ever, but rather the "difficulty wall"/"moment of clarity". It happens commonly. You'll play a game religiously for hours and suddenly hit a difficulty spike or don't know where to go that essentially kills the game for you and makes the game a nice dust catcher/space absorber.
3. Game freeze. Especially when shit's on like Donkey Kong.
4. Super boredom. When you're bored to the point where doing things makes you even more bored. I'll start up plenty of games now and then only to find myself almost passing it from boredom. Commonly happens with JRPGs for me. The intros for them are usually long and uninteresting and you essentially wade through an hour long (or more) tutorial.
5. When you run out of battery power. Whether it's on a controller or a handheld, always a pain in the balls.
6. The plot ruiner. Happened to me at least once in gaming. For the longest time I had never played much of Half Life 2. I basically ran into #2 on my list and put it down. Months later a former friend of mine basically ruined the plot of Half Life 2 by showing me Episode 1's intro and playing a bit of Episode 1. Months later from then I played Half Life 2 and both the episodes. I then talked to another friend of mine who was like "You finally beat Half Life 2? How did you like the ending? It's awesome". It felt incredibly meh to me because I already knew what was happening. Also happened to me with the season four finale of Dexter but that's not for gaming.
7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually. I remember beating Mass Effect and instantly after the credits ordering the second one off Amazon. Issue now is that I have to wait until March for the 3rd.
8. Finding a game's limits. Basically when you think a game is limitless in an aspect or you're under the impression that you can do this or that only to find that it's not possible.
9. "Fake difficulty". Basically games that give you "fake difficulty" to make your game more "challenging". Read more here.
10. Finding that some of your favorite games of yesteryear are quite shit. I'm not a big fan of "nostalgia" I can reflect on games of my childhood with an open mind. That being said, you'll commonly find games you' loved back then are usually terrible nowadays.

1. Sonic Chronicles: Brotherhood does add to this very nicely. Which is wierd because I thought Sonic colors was going to bomb due to the lack of hype, it did proved me wrong.
2. Mabinogi, even though it's a MMORPG it has those 'walls' where you just have to gung-ho them. Can't remember a time where I had to freaking spend 4 hours on one dungeon due to the lack of my elf's stats.
3. The only thing I can relate this too is the games for the DS. Where I played most of them by roms.
4. I have to say this goes for a lot of games I had played for a while. Where most of them did get beaten once I have recollect my focus.
5. Pokemon: Leafgreen, playing it inside the PKMN Center while trying to beat the Elite Four. Power of the rechargable batteries sucks and having some inside the charger with my friend keeping guard. I'm up to Gary where the power on my GBA turns red. FFFFFFFUUUUUUU.....Only to my astonishment I manage to beat him before the power went out.
6. Wow, if I didn't watch the final boss for Sonic Unleashed. I would of have played the game with enjoyment and not as a chore.
7. Summon Knights: Twin Age. Lunar Knights.
8. Sonic 06.
9. Sonic Chronicles: Brotherhood.
10. Jazz Jackrabbit, enough said.
 

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1. Getting too friendly with strangers (or too involved with Guilds) that wind up causing/having drama substantial enough to "ruin the game" (online multiplayer games obviously)
2. Losing interest after achieving a fairly impressive level of perfection in a game BEFORE beating it
3. Coming back to an RPG I've put down for longer than 1 month, and being unable to continue because of not remembering how to advance the plot, or dissatisfaction with what I'd done up til that point in the game such as my party building or stats progression.
4. RPG's with multiple endings that cannot be described without spoiling the game. (example: "Which bad ending??")
5. RPG's that require an unusual accessory to get perfect completion (FF8 PSX required Pocketstation in order to get some of the items in the game, I special ordered this from Japan for a pretty hefty price of $65 when I was 17 & it fucking got stolen from me..)
6. Long, unskippable introductory scenes that plague RPGs but affect some other games too -- especially if you also have to play through an area/scene before you can make a game save.
7. The strange, but immediate and intense hypnotic sleepy effect I get if I play something I enjoy while laying down, that causes me to force myself to stay awake to get to a save point (or if it's really bad, I'll just use sleep mode). As a result, the next time I start the game up, I don't quite remember how I achieved the progress I made.
8. Getting really involved in a game recommended by a friend, who didn't actually get into the game as much as they said. This is the worst with multi-player games, but this isn't a problem exclusive to games for me either-- TV series, books, etc also -- just kind of sucks to take their advice, and then find there's no point in discussing it when they aren't as into it as they were when they brought it up in the first place.
9. Prepaying for an online game more than one billing cycle in advance, and discovering you don't give a fuck one or two weeks later. I did the annual contract with WoW partly due to the promo that includes Diablo III for free, but ultimately, I am now paying twice retail for Diablo III and not even playing WoW with my account reactivated.
10. Every time I see FF7 anywhere and it reminds me that SE has stood by the position that they won't remake it.

bonus piss/moans:
11. Not exactly a moment in games but a shitty moment in general gaming-- Coming across old pictures I took for eBay of gaming collectibles that I sold for travel money when I was younger, and knowing that unless I marry up or get a phenomenal job, I'll never be able to get again.
 
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When you can't figure out how you are supposed to access your other characters' equipment so that you can remove their Materia when
you are about to fight Rufus in the Shinra Building
because attempting to beat him when your Restore and your other Materia are on your other characters is pretty hard unless you grinded (Or bought more Restore Materia.)
Also the fact that since you couldn't beat him, you have to start over the boss fight that happened right before.

10. Playing FF7 for the first time in 2010. (Don't get me wrong, the game was good, but the switch between graphics...*shudder*)
I played it for the first time in 2011.

4. When your ds suddenly run out of battery.
Good thing that can't happen, since you have a power LED that shows you when it is about to run out of battery.
Unless your power LED is dead?

7. When a game's in the end game. Basically when a game is so fantastic that you don't want it to end. But it does end and you find yourself unable to do anything else. It leaves you depressed actually.

Describes Majora's Mask perfectly for me.
 

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