PlayStation Move and Kinect are quite different motion control platforms, and Sony wants to drive home that point with its upcoming magic-casting game Sorcery, slated for release next spring. For Sony, Sorcery is everything that Kinect is not. It requires holding a controller, it's precise, and the gameplay should appeal to the hardcore PS3 owners. IndustryGamers spoke with SCEA Santa Monica's creative director on the game, Brian Upton, at a recent PlayStation event.
"What we're trying to do with this... it's more hardcore than most motion games are. Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity. So we wanted to make it more interesting for the hardcore but still make it easy enough that the average Move owner – who may have bought it as a casual gaming system – can still play the game," Upton explained.
The controls go a long way in making it a standout title for Move and differentiating from Kinect, he said.
"One of the things we wanted to do because there's a lot of precision in the Move is create a game that showed off exactly how much gameplay you could get out of really tight motion control; the fact that aiming really makes a difference in the game - and the different control nuances – if you're a good player this translates into real gameplay improvements. That's attention to detail that more serious gamers are interested in. It's not, 'Oh I can just button mash my way through.' By actually mastering the system, I can feel like I'm a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game,” he continued.
.... Welp.