As a shooter, Uncharted 3 is solid, if not mostly the same as its ever been. I can do without the fisticuff QTEs, which play like a bargain bin version of the fighting from Batman: Arkham City. It's especially silly how you have to keep fighting the same big guy over and over, as if Uncharted 3 needs to keep saying, "Hey, remember how cool this bit was in Raider of the Lost Ark?" Uncharted 3 says that a lot. But the gunplay is good, and it provides a solid foundation for the mostly typical multiplayer support. You get lots of options for leveling up, customizing your characters, and playing various types of cooperative and competitive games. There's even a competitive/cooperative mode in which two teams of two players take turns playing the heroes and playing special thugs amid all the AI thugs.
But as an overall package, Uncharted 3 is mostly filler without gameplay. It's the modern equivalent of those full motion video games folks made back in the 90s when new CD-ROMs afforded all that storage space. So developers shot video footage, grafted it onto various games (usually puzzle collections), and a genre was born. Who cares whether there was an actual game in there? We were watching actual real video featuring celebrities like Mark Hamill, Dennis Hopper, Rob Schneider, and whoever the chick was in that Phantasmagoria game! She was famous, wasn't she? I forget.So as Uncharted 3 dutifully goes through the paces from cinematic set piece to cinematic set piece, featuring elaborately motion-captured and ably voice-acted characters in canned feats of derring-do straight out of Raiders of the Lost Ark, it's starting to occur to me that I'm just killing time on the way to the serviceable shooter bits. Why don't I just cut to the chase and play a better shooter without all the breaks for something that clearly wishes it was a movie? Why is my decent third-person shooter so bogged down by an overlong, ill-fitting, poorly told, and ultimately uninteresting story?
When the backlash happened against FMV games, it was because players realized they weren't doing anything, so they might as well watch sitcoms and whatnot. Uncharted 3 doesn't quite make that same mistake. You have to participate by holding the analog stick up to move Drake forward. You are almost literally pushing him, as surely as you push a truck in one of Uncharted 3's many non-puzzling puzzles. Push him through stretches of exposition, through flashbacks, through hallucinations, through wilderness, through crevices, up walls, along railings. In the climbing sequences, which have zero sense of exploration or uncertainty, you push Drake up a wall much as you might push a child up a jungle gym to help him feel a sense of accomplishment.
There are perhaps three sequences where the climbing also involves shooting, with the camera swinging down below Drake to look up at enemies shooting down at him. It's exactly like Dark Void, which you didn't play because it wasn't the third in a popular series. But the occasional gunfight isn't enough to breathe life into all that climbing and jumping along a set path with no sense of danger and no deviation. As the camera helpfully lines up the next designated jump, Drake quips, "I've only got one shot at this". Actually, no. Saying so doesn't somehow make this dramatic. You have as many shots at this as this takes. One of the levels, which you can freely replay, is called "One Shot at This".
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