SNK vs. Capcom: SVC Chaos

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Fact sheet

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Game name SNK vs. Capcom: SVC Chaos
First released on
Thursday 24th of July 2003
2003-07-24
Genres Fighting
Game modes Single player, Multiplayer
Publisher(s) Capcom, Playmore
Developer(s) Playmore
Platform(s) neogeomvs, neogeoaes, PS2, XBOX
Views 136 times
Rating 6/10 (1 votes) Submit your rating to get +1 XP

SNK vs. Capcom: SVC Chaos Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

SNK vs. Capcom: SVC Chaos releases

  Region Release date Platform
Flag Worldwide Thursday 24th of July 2003 Neo Geo MVS
Flag Worldwide Thursday 13th of November 2003 Neo Geo AES
Flag Japan Thursday 13th of November 2003 Neo Geo AES
Flag North America Thursday 13th of November 2003 Neo Geo AES
Flag Worldwide Thursday 25th of December 2003 PlayStation 2
Flag Worldwide Thursday 7th of October 2004 Xbox

SNK vs. Capcom: SVC Chaos videos

SNK vs. Capcom: SVC Chaos screenshots

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