Fairlight

Fact sheet, game videos, screenshots and more

Fact sheet

Game name
Fairlight
Platform(s)
  • Commodore C64/128
  • Amstrad CPC
  • ZX Spectrum
  • Amstrad PCW
Views
41
Rating
N/A / 10

Fairlight summary

The player controls an adventurer named Isvar that can be moved in a castle which is not only three-dimensional isometric view, but realistic in terms of the way objects behave. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game. In addition to carrying objects, they could also be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach important objects perched high above on platforms. There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration. During Isvar's exploration of the castle he is accosted by its guards and monsters - trolls, monks, guards, tornadoes, man-eating plants, bubbles, etc. all of which weaken Isvar's energy. The castle also contains food and magical potions which will restore his health. In addition, certain game objects can affect the enemies, (by either killing them, distracting them, or freezing them, depending on the object and the type of enemy they are used upon) Once defeated in combat a guard disappears leaving only his helmet behind. Helmets can be picked up and carried by Isvar, and placed somewhere else out of harms way (or into the path of a tornado, that destroys any object it touches). If Isvar leaves the room, the guard will regenerate from the helmet.
General chit-chat
Help Users
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  • Skelletonike @ Skelletonike:
    3h left until work finishes, bah
  • Skelletonike @ Skelletonike:
    link doesn't work
    +2
  • Skelletonike @ Skelletonike:
    1H left, such a slow week.
  • Sonic Angel Knight @ Sonic Angel Knight:
    Okay, I had spaghetti :P
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
    K3N1 @ K3N1: Plug in*