• Why BotW Combat Sucks.gif

    I just find it slow, awkward, and just nasty to use; previous games had far faster and more refined combat systems. Sure, this is with a Rusty Broadsword (not any lategame weapon), but if combat feels downright awful at the very beginning, where's the incentive to go farther?
    Sword swings are way to wide and sluggish to feel good, and it takes way too long to kill a single Bokoblin, not to mention the stupid fragility ("badly damaged") that robs you of your weapon after a few measly hits. Oh, and spin attacks aren't fluid; they have to be charged, and they use up the idiotic limited stamina.

    Why TP Combat is Better 2.gif

    Meanwhile, Twilight Princess craps all over BotW's combat - even with the starting Wooden Sword (which is given to the children rather quickly, and replaced with the Ordon Sword not long after), fighting Bokoblins is fast, fluid, and comfortable. Spin attacks can be comfortably used without needing to charge, and basic sword swings are much tighter and faster - not to mention the complete absence of weapon fragility.

    Oh, and Twilight Princess just looks far nicer than BotW (and Pokemon Legends) ever could; the former game has a superior art style, and does not take place in an empty, barren wasteland.
    RinkuSonic41, Sono, XAIXER and 2 others like this.

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