We need down votes for these kind ABHORRENT opinions that me feel unbridled GAMER RAGE!!! SMW IS THE BEST GAME EVER MADE!!!! How DARE you have such a BAD and STUPID opinion!! Honestly, your opinion has offended me and I personally can’t BELIEVE that you would share such a shitty opinion.
Memes aside, your opinion is fine. The game isn’t for everyone.
I feel the same way about Galaxy and 3D World - the former for motion-control usage for six Stars and reducing Mario's HP from 8 to a measly 3 and continuing the linear Star order that Sunshine introduced instead of returning to almost-complete freedom 64 (DS) offered, the latter for hard-to-control Plessie levels and having Peach and Rosalina as playable characters and having that damn-annoying clone cherry "power-up" and having stages that felt far too large for the nature of the game (3D Land felt far more natural in that regard). The "felt far too large" thing is especially true for the postgame limited-time missions (the ones that give you 30 "seconds" and you have to pick up clocks to extend that timer by 10 "seconds" each), since the clocks would be placed too sparsely for it to feel fair.
Oh, and the first two Paper Mario games. I cannot stand the overly-restrictive level-up system, and how it only increases ONE stat out of three per level. Super Mario RPG increased all stats, and allowed the player to pick a stat to dump a few more points into; so did (most of) the Mario & Luigi games a while after - why couldn't Paper Mario implement this? Due to this idiotic restriction, I often found myself unable to progress without grinding, since I'd be easily killed by increasingly-powerful enemies due to my lacking HP, and if I did increase HP I wouldn't have enough BP to equip the number of Badges I'd need, not to mention having low FP...UGH
Super Paper Mario is the absolute best game in the series due to it abandoning the ill-suited turn-based combat in favour of platforming-based (as well as having the best world/s in the series, and the most enjoyable story and characters).
OH, and Super Paper Mario also dropped the stupid Peach interludes! The first two games had these incredibly slow and tedious segments after each Chapter where Peach had to slowly explore her Bowser-goon-infested Castle or the X-Naut Base to find information for Mario. Why couldn't these be skipped? They all but murdered the pace of the games, and the overall plots would've been unharmed had Mario just received the emails from her without having to bog the player down by playing as her.
So yeah, fuck the first two Paper Mario games. Sticker Star's better!
If you provided reasons for your opinion it would be helpful. Just saying: "It is not a good game." is not really convincing. There is no discussing of "I don't like it." statements. I can't help it: This sounds provocative.
Super Mario World, the game with Yoshi, is one of my favorite games of all time and I come back to it multiple times a year. This opinion is biased as the game represents the better part of my childhood and is additionally connected to a lot of memories not even related to gaming.
There are points to criticize the game with facts, so I'll do it to add something substantial to "It is no good.":
The feather power-up absolutely pwns the game. Many levels can essentially be skipped by just flying over them.
Graphics are repetitive and hardly a step up (more colorful, some simple Mode 7 effects) compared to impressive NES title Super Mario Bros 3. 512KB of ROM size is pretty limiting. Other early SNES games like Super Castlevania IV used more of the SNES graphical capabilities.
Lame boss fights. Jump on the enemy three times. How creative. Old Super Mario games hardly ever had good boss fights.
As mentioned by @ChiefReginod above: Very few power-ups compared to the predecessor. Though I want to add that the obscure frog suit and hammer suit weren't widely used in SMB3 and not that useful.
With that out of the way: I could write ten times more about what I like about Super Mario World.
@KleinesSinchen When has Mario ever had "good boss fights"? All the ones I can think of are simplistic and repetitive - obvious weak points, easy-to-dodge attacks, never really changing strategies or anything.