Nes Vs Mastersystem nes had better graphics but only just.
SNES Vs Megadrive. Snes won by a landslide there.
N64 vs PS1 vs Saturn depends on the type of game. I say a tie between N64 and PS1
Gamecube/Playstation 2/Xbox Gamecube shits all over the other two just look at how much better the graphics for Resident Evil 4 are on the Gamecube compared to PS2
From then on out I will give you that the Wii WiiU and Switch lacks graphically compared to its rivals but having poor graphics has not hurt Nintendo concidering the Wii and Switch sold a shit load of consoles. It goes to show there is a huge market out there for people who want gameplay over graphics
to add to the graphics discussion:
the wii u hardware was originally way way more powerful than what we got, something on par with the competition
but close to launch nintendo nerfed its specs for some dumb reason
it really screwed a lot of devs who had games in development ( sonic boom being the most obvious example )
they really expected everyone who got a wii to jump in just because it was the wii 2
the wii prioritized gimmicks over graphics to make up for the terrible sales of the gamecube, the switch is literally the same thing ( just worse, it's built like a bootleg despite being the wii u 1.0 )
@koffieleut GCN development was far easier, so many games were not only the most stable on there, but some actually looked best. I think we shouldn't just lump together visuals for entire consoles like this. Nintendo was very obviously targeting a different direction than their competition, so if we were to look at GCN exclusives, they would beat out most (if not all) competing titles on PS2 and Xbox. I don't know if this entire... thing started as a joke, but if ya'll we're commenting on the image, than I actually think that is an excellent example as to why we shouldn't bunch things together. Sunshine runs at 480p30 with mostly clean textures and smooth models and environments, although they REALLY stick out when something doesn't meet the quality of everything else. Lunatea's Veil, meanwhile, runs at 480i60 with mostly simple textures, very abstract environments, and absolutely sublime character models, some of the best in the generation. It also employs cel shading and bold outlines to really smooth out the image and make the game a sight to behold. Both games, despite being rooted in fiction with talking animals and mushroom monsters, still have very different art directions. That's why I really don't think judging and comparing games and entire console libraries are really fair. The Dreamcast is far weaker than the other 6th gen consoles (if you wanna consider it one, I'd call it like a "5.5 gen" console), but still looks better than most Xbox and PS2 games in 2020. It really depends on the individual on what they take into account and weigh less or more than other things, but I think we just shouldn't judge entire consoles because of how games take advantage of them.
@AmandaRose This is also helped by the countless first- and second-party games that are exclusive to Nintendo systems, compared to the comparatively-meagre exclusives PlayStation and Xbox have (and with Xbox, they're now all on PC too due to that "play anywhere" initiative Mic started last gen).
So if you want to play something like Pikmin 3, Xenoblade, Link's Awakening, Twilight Princess, The Wind Waker, etc. you kinda have to get Nintendo systems (outside of emulation, anyway).
Not to mention the interesting gimmicks and experimentation Nintendo's known for - pushing dual-screen systems, stereoscopic 3D (which I personally loved), motion-focused controls (which never bloody worked for me), a system that can be portable or easily hooked to a TV, etc.
@AkiraKurusu Yeah, I love the gimmick of being a terrible company that Nintendo always employs and somehow finds a new way to make interesting every time. Like taking down rom sites, or taking down fan games, or taking down tourneys, or denying the fact that most owners have lost several very expensive controllers to blatant hardware failures, or even that time they released a $20-30 value for $60 and compensated by making it a limited release so people would feel pressured to purchase it. Classic Nintendo, always finding new ways to innovate on the same basic idea!