So I have actually thinking about for a long time now and with my health being the way it is at the moment I can't think of a better time to start doing something constructive again.
But just to let you know this isn't my first rodeo, but I am pretty much in the very very early days of developing this project.
This game is going to be a spiritual successor of the Suikoden series of games although will be going back to sprites rather than going full on 3D. I really want to focus on the game play and story with this game and create a world that a player wants to learn more about and cares about the fate of the characters.
Before i write even a single line of code I pretty much want the story nailed down so i can carefully weave the story and gameplay together
Much like the first two Suikoden games it will have at least 3 main modes of play, the general battles (6 player vs 6(max) enemy ), Strategy battles, and one on one battles. Possibly a 4th depending on where i end up going with the story but that a discussion for another day.
At the moment i really don't want to get tied down to any sort of roadmap or time scale, however if you have any questions please feel free to ask and i will try to answer as much as i can down in the comments.
I know this is a little short and doesn't give much insight into the project but i hope you get at least a feel for what i'm aiming for.
Till the next update
AmandaRose likes this.
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